Squad
Royal Nov 17, 2016 @ 6:47pm
Local VOIP gets too quiet too fast
I always end up using squad chat or having to move nearer due to how quiet VOIP is when distance increases even a little, especially in combat, doesn't make sense that one radio is permanantly the same volume and another ranges so much due to proximity to the player?
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Showing 1-13 of 13 comments
Plague, M.D. Nov 17, 2016 @ 6:50pm 
Local voip isn't a radio. It's suppose to be people talking near to u. Makes complete sense for it to get lower the further you move away.
Royal Nov 18, 2016 @ 4:00am 
Originally posted by Servo:
Local voip isn't a radio. It's suppose to be people talking near to u. Makes complete sense for it to get lower the further you move away.

So they don't have the capability for a local radio frequency... that's pretty ♥♥♥♥♥♥ ghetto
Infinity Nov 18, 2016 @ 5:09am 
So u want local chat , local local chat and squad chat !? Ur basically saying u tie up squad channel because proximity voice sucks because its proximity limited .. how far away do U venture from ur squad ! The range for local is realistic and a welcome feature plus we are likely to get fireteam channels and a voip overhaul at sum point :)
Last edited by Infinity; Nov 18, 2016 @ 5:10am
Royal Nov 18, 2016 @ 5:37am 
Originally posted by =MM=Infinity:
So u want local chat , local local chat and squad chat !? Ur basically saying u tie up squad channel because proximity voice sucks because its proximity limited .. how far away do U venture from ur squad ! The range for local is realistic and a welcome feature plus we are likely to get fireteam channels and a voip overhaul at sum point :)

It just makes sense to have individual squad frequencies and then one local proximity frequency that it dials into in a set radius, if some guy is firing a 50 cal or an auto rifle you won't hear ♥♥♥♥, so to me it feels more like oversight as theres no way any army would make people have to shout over a gun to be heard... unless you know you work for north korea maybe.
Infinity Nov 18, 2016 @ 6:06am 
I get ur point. We do have separate squad freqs at the moment and a radius based local one maybe the seperate fireteam frequency options will help segregate the comms a bit ... u can buff comms both local and squad volume to 200% try that and slightly turn down game effect noises I promise u will hear all u need to hear :)
Last edited by Infinity; Nov 18, 2016 @ 6:12am
Mountain King Nov 18, 2016 @ 7:49am 
Originally posted by =MM=Infinity:
The range for local is realistic

No, no it really isn't. It's "realistic" for a person sitting in their house speaking at normal volume into a mic. But in a real life situation, you would be able to raise your voice quite a bit over the other noise. You can't just start yelling into a microphone, it doesn't work the same way.
SuicidalChair  [developer] Nov 18, 2016 @ 7:52am 
I set my voip levels to 200% and game volume to 50% and just turn up my headset and have no issues
Infinity Nov 18, 2016 @ 8:25am 
Cmon we are talking simantics here buster it's a game :) I said the range as in distance is realistic as in fading out the further u go that's all like I said tweak the voip levels and the OP shldnt have a problem.
Royal Nov 18, 2016 @ 8:31am 
Originally posted by =MM=Infinity:
Cmon we are talking simantics here buster it's a game :) I said the range as in distance is realistic as in fading out the further u go that's all like I said tweak the voip levels and the OP shldnt have a problem.

All I said is we should have different radio channels, rather than having to mess with settings or whatever, meant to be realistic and this just seems like oversight as no way in hell would you be expected to shout over gunfire lol
SuicidalChair  [developer] Nov 18, 2016 @ 10:54am 
Originally posted by Adolphu-Chan:
Originally posted by =MM=Infinity:
Cmon we are talking simantics here buster it's a game :) I said the range as in distance is realistic as in fading out the further u go that's all like I said tweak the voip levels and the OP shldnt have a problem.

All I said is we should have different radio channels, rather than having to mess with settings or whatever, meant to be realistic and this just seems like oversight as no way in hell would you be expected to shout over gunfire lol

you would use your fire team or squad chat.
although after talking to one of the devs who is a US Army Ranger he confirmed that most of the time it was indeed yelling.
Royal Nov 18, 2016 @ 11:00am 
Originally posted by OWI SuicidalChair:
Originally posted by Adolphu-Chan:

All I said is we should have different radio channels, rather than having to mess with settings or whatever, meant to be realistic and this just seems like oversight as no way in hell would you be expected to shout over gunfire lol

you would use your fire team or squad chat.
although after talking to one of the devs who is a US Army Ranger he confirmed that most of the time it was indeed yelling.

I get it's realism but I really don't want to be forced to shout... you know... indoors haha
Renown Nov 18, 2016 @ 3:35pm 
Often times under fire means you can't communicate. You think it's tough for you? Imagine being a SL stuck under fire with people begging for orders yet I can't reasonably respond.
Royal Nov 18, 2016 @ 3:48pm 
Originally posted by Renown:
Often times under fire means you can't communicate. You think it's tough for you? Imagine being a SL stuck under fire with people begging for orders yet I can't reasonably respond.

I usually am the SL lol
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Date Posted: Nov 17, 2016 @ 6:47pm
Posts: 13