Squad
OG PEANUT Mar 12, 2019 @ 3:53pm
Audio/Sound Overhaul for Squad?
I came across the JSRS soundmod for Arma 3 which includes thousands of real life recorded sounds optimized for incorporation into gameplay. The gunshot distance sounds, supersonic bullet cracks, and buzzing noises are extremely realistic.

I would really like to see Squad increase the realism and sound effects similar to this mod.

Take a look at the JSRS mod here https://www.youtube.com/watch?v=dppcrVgCxF0
Originally posted by Plague Doctor:
You have to remember Squad's and Arma's sound engines are very different beasts.
Squad developers built their game to run on Unreal engine, meaning they have all the limitations made by unreal.
Arma developers built their own version of VBS engine for arma, which was originally designed by as a modular test platform for the military to simulate senarios. So arma essentially can be changed at a much deeper level to provide exactly what they want.

Anders was a modder for arma and pr for a long time and he knows what he's doing from experience.
I sound modded along side both Lord Jar head and Anders and in my opinion, whilst I agree jsrs has a very large catalogue of sounds (that probably aren't capable to do within unreal), Anders is a consummate professional when it comes to the art of sound recording and post.
I'm pretty sure I'm my belief the sound will continue to be undated as the game does.
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Showing 1-11 of 11 comments
OVKHuman Mar 12, 2019 @ 9:07pm 
Pretty sure squad has bullet cracks...
OG PEANUT Mar 12, 2019 @ 10:05pm 
Originally posted by OVKHuman:
Pretty sure squad has bullet cracks...

They do and I think it sounds pretty good, but they can be much better and more realistic. For example, all supersonic guns in squad make crack effects when bullets fly close to you and loud snaps when they fly right next to your ear. But the problem is they all sound the same for every single weapon of varying calibers.

In Arma's Sound Overhaul (JSRS), they made it so that rifles, lmgs, hmgs, and 20/23/25/30 mm cannons all have different distinct crack effects so you know exactly what calibers are being used against you. It works the same way as well, bullets flying nearby are cracks/pops and ones an inch away are loud snaps.

Plus Squad's cracks sometimes are not loud and very faint, it's hard to notice which direction and even if you're being engaged at all. For example I was being engaged by a fully automatic lmg from 300m away taking accurate shots, and all i heard was a couple of cracks and faint pops... not loud whatsoever and my vol was up very high.

Squad's ricochet, buzzing, distance, and shot echos are all perfect. But a tweak to make cracks more loud and distinct, or a completely new audio system similar to JSRS would increase the realistic feel tenfold.

Take a look at this Arma 2 JSRS mod, older than Arma 3 JSRS but still sounds good. Notice how the cracks/pops are all different. Realistically each caliber should break the sound barrier at different speeds and displace different amount of air creating varying pops.

https://www.youtube.com/watch?v=D50SJ5NQdbc
Last edited by OG PEANUT; Mar 12, 2019 @ 10:13pm
ambulance Mar 13, 2019 @ 10:30pm 
I like the crack sound in Arma, every bullet makes a crack. In squad, it seems to be just only ricochet sound.

The distance of sound in arma is also 1.5 km. with 4 different gun sound recording depending on distance of the shots. In squad, I can only hear guns at 500 m. max.

OG PEANUT Mar 13, 2019 @ 11:47pm 
Originally posted by Bon-eng:
I like the crack sound in Arma, every bullet makes a crack. In squad, it seems to be just only ricochet sound.

The distance of sound in arma is also 1.5 km. with 4 different gun sound recording depending on distance of the shots. In squad, I can only hear guns at 500 m. max.

Exactly. It still sounds alright, considering they even made an effort to add in some form of cracks. But it's no where near as original and realistic as Arma 3 JSRS. For every caliber there is a distinct crack. .50 cal is super loud, then 23mm and 30mm are the loudest lowest pitch. Whereas fast moving 5.56 are high pitched snaps and 7.62x39mm are lower pitched pops.

It just adds a level of realism to the game that not many other FPS cannot seem to replicate. Squad would feel much better with this addition/modification.
Last edited by OG PEANUT; Mar 13, 2019 @ 11:47pm
OVRDTH Apr 17, 2019 @ 8:46am 
Squad sounds fantastic, what? And the sounds you want are IN the game. Arma's "bullet cracks" are SUPER exaggerated.
OG PEANUT Apr 17, 2019 @ 7:52pm 
I think squad sounds fantastic no doubt. But there's no variation for different caliber bullet pops which Arma's JSRS mod accurately illustrates. For example in Squad, there are only cracks and some loud snaps when being suppressed. They're all the same for every weapon caliber except subsonics. In Arma, each supersonic round cracks when shot from over 500 meters, makes a pop sound as it flies nearby, and sounds like a loud snap when flying close to your player. And 9mm, 5.45x39mm, 7.62x51mm, 7.62x39 , 7.62x54 , 5.56x54 , .50 cal , 23mm, 25mm, 30mm all have their own distinct pop/crack. That's how it is in reality. And note that there's no super exaggeration, all the 1,000+ sounds including all the snaps/pops/cracks in JSRS Arma are taken from actual real life military videos/war vids. It's a bit naive to call it super exaggerated, I've talked to many veterans who say JSRS is the most accurate sound mod out there... even somewhat PTSD triggering at times no joke. A little improvement for Squad wouldn't hurt and would be a realistic addition. all it would take is a some audio tweaking in the next update... would be cool.
Last edited by OG PEANUT; Apr 17, 2019 @ 9:18pm
kyle_balls Aug 25, 2019 @ 7:08pm 
Until recently JSRS bullets sounded mostly the same. Now, they sound like Squad's
I know anders is working on a new sound system but this was a couple years ago. Not sure if it will be in any time soon. https://youtu.be/rVLSw5QPVPE
BIERNAT Aug 28, 2019 @ 4:53am 
I mean I believe Squad has the best audio design of any mil-sim type of games, without any mods. For me, and I believe a lot of other players squad audio design is as best as it can get
The author of this thread has indicated that this post answers the original topic.
Plague Doctor Aug 30, 2019 @ 10:07am 
You have to remember Squad's and Arma's sound engines are very different beasts.
Squad developers built their game to run on Unreal engine, meaning they have all the limitations made by unreal.
Arma developers built their own version of VBS engine for arma, which was originally designed by as a modular test platform for the military to simulate senarios. So arma essentially can be changed at a much deeper level to provide exactly what they want.

Anders was a modder for arma and pr for a long time and he knows what he's doing from experience.
I sound modded along side both Lord Jar head and Anders and in my opinion, whilst I agree jsrs has a very large catalogue of sounds (that probably aren't capable to do within unreal), Anders is a consummate professional when it comes to the art of sound recording and post.
I'm pretty sure I'm my belief the sound will continue to be undated as the game does.
Last edited by Plague Doctor; Aug 30, 2019 @ 10:08am
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Date Posted: Mar 12, 2019 @ 3:53pm
Posts: 11