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well I cant provide the exact statistical data of the ultrawide monitors' market share, but you can clearly see the trend that most manufacturers are releasing new ultrawide models. As far as I can tell personally, that ultrawide is almost perfect for both gaming and productivity. And I dont see many ppl complaining negatives about them so I dont know what you are refering to.
For example, im using the Samsung C49HG90 - 32:9 (3840x1080), 144hz 1ms curved QLED panel. It's like two 27 inch 1080P monitors joint together. It provides seamless horizontal work space for tasks, like video editing. And of course you get extra view in games. The only draw backs are - 1. high price, 2. PPI is a bit low.
I do graphic design and video production works, so great monitor for me working at home. I play many competitive games - Apex, Battlefield, COD, Overwatch, etc. Most comp gamers care more about fps, refresh rate and response time, no one would use 2k or 4k res in comp game, so low PPI doesnt really matter.
As per the concern of how many current games that support ultrawide - FOV and resolution support are 2 separate topics:
1. Most games support the ultrawide resolution, either 21:9 or 32:9. I have a YouTube channel testing different titles on 32:9 ultrawide if you would like to have a look:
https://www.youtube.com/channel/UCvnxWO6D3ipp6UibkpfyP3w
Let me just give you an extremely old example: I tested CS1.6 on 32:9 ultrawide, the resolution works totally fine.
2. Now, when it comes to FOV, sadly many titles dont do well on ultrawide, thats why Im here to call out this issue. Yes I can choose 3840x1080 in old game like CS1.6, however it has the same FOV issue as Squad, my view is cut off vertically, it feels like my sight is zoomed in.
But keep in mind, there's no best FOV for all gamers, everyone has their own preference on the settings. I found many ultrawide Squad players online saying that they dont have problem with the current FOV, they feel that the zoomed view is fine.
However Im suggesting that the devs should provide options for most of us, it is not fair to say that the FOV should be locked LOW because some ultrawide users feel fine and those who want higher FOV should shut up. Increasing the cap will satisfy everyone - you set Low if you prefer, I set high in my game.
Again, games like Squad, are causal games, not esports titles, there's no concern of the so called "ultrawide advantage". And technically, there's no difficulty at all for the devs to do so, most game engines provide FOV config natively, it's just a property value for the camera.
Even if there are only 1% gamers use ultrawide monitors in the world, the devs can still satisfy us by updating that single value in 5min, right? whats the reason to say NO?