Squad
IMPERIAL 18 DIC 2016 a las 2:29 a. m.
Why not use the CryEngine
The CryEngine is free and superiour to the Unreal engine.
Think about it Devs.
Última edición por IMPERIAL; 18 DIC 2016 a las 2:29 a. m.
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Mostrando 16-30 de 43 comentarios
Garack 18 DIC 2016 a las 12:47 p. m. 
Dont matter squad is UE4 and will be - thats it.
Brune 18 DIC 2016 a las 2:17 p. m. 
Publicado originalmente por Vikingkitty:
Publicado originalmente por Mr.Fishy:
This entire thread is just silly. Bluntly no one here has probably touched either of the engines. UE4 is very good. Crytek isn't paying their engineers, again! I'd use lumberyard over cryengine. We will see if Crytek makes it to 2018.
that was rumour you dont know if its true if they dont get paid. why would crysis employees post that even on reddit in the first place.
First, a lot of developers and tech people in general use reddit. I've even complained about stuff like that on /r/gamedev when I didn't get paid.

On top of that glassdoor is a fairly popular website for rating companies you work for. https://www.glassdoor.co.uk/Reviews/Employee-Review-Crytek-RVW12881143.htm and https://www.glassdoor.co.uk/Reviews/Employee-Review-Crytek-RVW12812523.htm both popped up on there.

Overall I wouldn't take the complaints lightly specially from a place that has done it knowingly before. It's not hard to see how they are floundering as a company either. They haven't had a lot of successful marketed products for their engine. After amazon buying their engine and starcitizen buying their engine they don't have a lot of cash flow and both those deals were a year ago or more.

As someone who has been there, I feel for everyone working for CryTek. They aren't bad people they are smart and hard working people. Even those in management are just trying to keep the company afloat. Maybe for personal gain but I personally don't know them so I'd give them the benefit of the doubt and say they want the company to keep running because they like making video games not because they want more money.
Brune 18 DIC 2016 a las 2:18 p. m. 
Publicado originalmente por Garack:
Dont matter squad is UE4 and will be - thats it.
Also very much this. It would be insanely silly to just pack everything up and go over to cryengine. Both use C++ but neither use the same code base obviously. So things wouldn't be easy to port it would basically be a rewrite.
SSIXS 18 DIC 2016 a las 3:36 p. m. 
Publicado originalmente por Mr.Fishy:
Publicado originalmente por Garack:
Dont matter squad is UE4 and will be - thats it.
Also very much this. It would be insanely silly to just pack everything up and go over to cryengine. Both use C++ but neither use the same code base obviously. So things wouldn't be easy to port it would basically be a rewrite.


Precisely, so OWI is stuck with whatever they get, from essentially a "cheap" engine still under heavy development. Hopefully one day the engine will advance in development enough to actually catch up and be able to fully support the vision of SQUAD, from a performance and graphic fidelity perspective.

I think Unreal Engine 4 has a long way to go, to eventually do that though.

Brune 18 DIC 2016 a las 4:06 p. m. 
Publicado originalmente por SSIXS:
Publicado originalmente por Mr.Fishy:
Also very much this. It would be insanely silly to just pack everything up and go over to cryengine. Both use C++ but neither use the same code base obviously. So things wouldn't be easy to port it would basically be a rewrite.


Precisely, so OWI is stuck with whatever they get, from essentially a "cheap" engine still under heavy development. Hopefully one day the engine will advance in development enough to actually catch up and be able to fully support the vision of SQUAD, from a performance and graphic fidelity perspective.

I think Unreal Engine 4 has a long way to go, to eventually do that though.

Stuck is a bit of a harsh word. If we felt we wanted to we could get cryengine into the schedule but there isn't a need to. Cryengine didn't justify it's usage when the project started (it was considered, I'm sure.) and it doesn't justify it now.

UE4 is actually in my professional opinion a much better engine than CryEngine for this project for numerous reasons. The biggest of the two being Documentation and Ease of Use. A harder to use engine doesn't mean it's better.
Última edición por Brune; 18 DIC 2016 a las 4:10 p. m.
McDanger 18 DIC 2016 a las 4:17 p. m. 
Cry is garbage, look at MWO and all the limitations that ruined the game cause they were cheap and used cry
SSIXS 18 DIC 2016 a las 4:27 p. m. 
Publicado originalmente por Mr.Fishy:
Publicado originalmente por SSIXS:


Precisely, so OWI is stuck with whatever they get, from essentially a "cheap" engine still under heavy development. Hopefully one day the engine will advance in development enough to actually catch up and be able to fully support the vision of SQUAD, from a performance and graphic fidelity perspective.

I think Unreal Engine 4 has a long way to go, to eventually do that though.

Stuck is a bit of a harsh word. If we felt we wanted to we could get cryengine into the schedule but there isn't a need to. Cryengine didn't justify it's usage when the project started (it was considered, I'm sure.) and it doesn't justify it now.

UE4 is actually in my professional opinion a much better engine than CryEngine for this project for numerous reasons.

Of course, it wouldn't really be financially justified to switch to CryEngine at this point, as the rewrite would push the game release back even further.

We can agree to disagree when it comes to engine suitability. I remain hopeful that one day UE4 will live up to the hype, but at this point I'm not overly impressed.

I wished that PR2 would have continued or they would have released the development into the public domain or another team, as I did really like how the graphics were shaping up. Unfortunately, neither was to be.
Brune 18 DIC 2016 a las 4:33 p. m. 
Publicado originalmente por SSIXS:
Publicado originalmente por Mr.Fishy:

Stuck is a bit of a harsh word. If we felt we wanted to we could get cryengine into the schedule but there isn't a need to. Cryengine didn't justify it's usage when the project started (it was considered, I'm sure.) and it doesn't justify it now.

UE4 is actually in my professional opinion a much better engine than CryEngine for this project for numerous reasons.

Of course, it wouldn't really be financially justified to switch to CryEngine at this point, as the rewrite would push the game release back even further.

We can agree to disagree when it comes to engine suitability. I remain hopeful that one day UE4 will live up to the hype, but at this point I'm not overly impressed.

I wished that PR2 would have continued or they would have released the development into the public domain or another team, as I did really like how the graphics were shaping up. Unfortunately, neither was to be.
I don't feel that any "hype" you got from UE4 was intended for you. It's not a consumer product. It's a professional tool. It's like saying we should use blender instead of maya because blender is free.
SSIXS 18 DIC 2016 a las 4:38 p. m. 
Publicado originalmente por Mr.Fishy:
I don't feel that any "hype" you got from UE4 was intended for you. It's not a consumer product. It's a professional tool. It's like saying we should use blender instead of maya because blender is free.

We can agree to disagree on that perspective as well, because without us "consumer" modders there wouldn't be much use for SDKs.
Brune 18 DIC 2016 a las 4:40 p. m. 
Publicado originalmente por SSIXS:
Publicado originalmente por Mr.Fishy:
I don't feel that any "hype" you got from UE4 was intended for you. It's not a consumer product. It's a professional tool. It's like saying we should use blender instead of maya because blender is free.

We can agree to disagree on that perspective as well, because without us "consumer" modders there wouldn't be much use for SDKs.
I would also say don't judge UE4 off of the Squad SDK environment. It's like judging Unity off of gonehome.
SSIXS 18 DIC 2016 a las 5:11 p. m. 
Publicado originalmente por Mr.Fishy:
Publicado originalmente por SSIXS:

We can agree to disagree on that perspective as well, because without us "consumer" modders there wouldn't be much use for SDKs.
I would also say don't judge UE4 off of the Squad SDK environment. It's like judging Unity off of gonehome.

I haven't formed my opinion solely off the SQUAD SDK, but also the UT 4 SDK, UE4 tools themselves and experience gained working with previous versions of the engine going back to UE1 as well as 2 decades of working with various other engines used for fps games.

UE4 has been in development for over a decade, and I don't feel (at present) the performance is up-to-snuff. That's not even taking into account the less than desireable AA features and somewhat poor audio processing for AMD processors...considering the engine was supposed to be targeting next-gen consoles, that happen to run (modified) AMD processors.

While "stuck" might have been harsh, you guys are in fact limited in what you can do to solve problems and have to rely on Epic. That can be a real roller coaster ride when an engine is still under heavy development. The state of the engine, directly affects the performance of your game.


Última edición por SSIXS; 18 DIC 2016 a las 5:13 p. m.
Pushrod302 18 DIC 2016 a las 5:37 p. m. 
This is like watching a kindergartener argue atomic compenents to a quantum physicist. I think the developers have the engine covered guys.... Use some common sense and use the forum as an avenue to help the devs enhance the game with feedback as it was intended instead of heckeling them about outlandish subjects like the engine.
Brune 18 DIC 2016 a las 6:42 p. m. 
Publicado originalmente por SSIXS:
Publicado originalmente por Mr.Fishy:
I would also say don't judge UE4 off of the Squad SDK environment. It's like judging Unity off of gonehome.
While "stuck" might have been harsh, you guys are in fact limited in what you can do to solve problems and have to rely on Epic. That can be a real roller coaster ride when an engine is still under heavy development. The state of the engine, directly affects the performance of your game.
No we don't. We have the full source of the engine (just like you would have with cryengine. Yes, some tasks are too big but I would rather rely on Epic than Crytek. Regardless of Crytek not having paid employees or not doesn't do as much for it's community as Epic games does. I've gone to free learning sessions about the engine, met with them at events, have direct contact with them. Etc. Crytek doesn't have weekly streams but UE4 does.

So again nurmerous reasons I'd pick UE4 over cryengine. Things that you can't judge from any SDK resource. Check out the base UE4 engine. Go do a gamejam with it. Epic games hosts one every month... (Crytek doesn't) check it out, you can actually win prizes like a new graphics card [1080]. (Again Crytek, seriously where are you on this?)


Publicado originalmente por Pushrod302:
This is like watching a kindergartener argue atomic compenents to a quantum physicist. I think the developers have the engine covered guys.... Use some common sense and use the forum as an avenue to help the devs enhance the game with feedback as it was intended instead of heckeling them about outlandish subjects like the engine.
Everyone starts somewhere and that people are interested in the engine we are using is a good thing but to blindly try to pick what is better is very silly. You wouldn't tell your butcher he's using the wrong knife. But it's certainly because people are passionate and excited about video games. That is awesome!
Última edición por Brune; 18 DIC 2016 a las 6:44 p. m.
Moon Waffles 19 DIC 2016 a las 12:03 a. m. 
Why not just use the Wolf 3D or the ID Tech 1 engine???? Geez guys come on...... :steamhappy:
Última edición por Moon Waffles; 19 DIC 2016 a las 12:05 a. m.
Carnster 19 DIC 2016 a las 1:33 a. m. 
Gamer telling game developers what they should do. Jeez...

I like cake, but it doesn't make me a baker.
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Publicado el: 18 DIC 2016 a las 2:29 a. m.
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