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It's best not to add fuel to the fire. It would be encouraging more TK's in such an instance.
It's best not to add fuel to the fire. It would be encouraging more TK's in such an instance."
Wrong. Knowing that people will know if you tk and they will know who will discourage tking.
Other peeps doing it man and they do not care if they nessarily have all the evidence.
Do you mean a moderator/admin, the person who doesn't need to be told who killed who? They know it regardless, having the average user know who it is that killed them would only be beneficial if there is no authority figure on (In which case logs can be checked later anyway). Or are you possibly trying to say you want a peer enforcer type of system?
Would exposing the TK'ers name change the future actions of the person who was team killed for the worse?
Would exposing the TK'ers name prevent user retaliation?
If those questions can't be answered no with confidence then it would be flawed from the get go. They are impossible questions given everyone is different.
The only real solution in most games is for an algorithm or a mod/admin to take direct action. The server staff can see who killed who and respond appropriately rather than possible user retaliation.
If we are to go with direct punishment why not use another system that punishes the one who commited team killing yet leaves them able to still be useful and possibly end the team killing as a whole.
I would propose allowing for a better punish/forgive system. The punishment is not locked to how I view it and I am not going to state arbitrary numbers for the amount of TK's or time of punishment, I'll leave that up to you. Anyway I would go with allowing those who were teamkilled to punish the teamkiller by forcing their next life as well as those beyond for a certain time to only be able to use the recruit class and an increased wait time to spawn. This leaves the team killer to play and support the team, but to a lesser extent and cause frustration beyond being teamkilled by those seeking revenge only. Any further team kills or perhaps just on the same person would result in far more extreme punishments leading to a potential ban for a duration of time across all servers (Official or unofficial. Ever increasing if the behavior is a constant problem).
I can understand wanting justice, but a cycle will be created that will not be broken by fufilling what some may consider justice. It may only lead to further problems.
I just believe there are alternative methods to revenge killing that can still give those who were killed satisfaction that they hampered the team killers enjoyment as well as oppurtunity to play that is a constant behavior.
Combined with proper moderation by staff would help to take care of the issue, at least more so than a revenge kill as it solves nothing.
I personally like that information and not use it for such purposes, i just have little trust that others would do the same.
Anyway i have said my opinion. I'm happy to hear your opinion, i just don't have much more to say on the matter. At this stage the only way to see what is the right way to go about this is to observe displaying the info in practice.
I would say allow the option for servers to enable it to see if it works or not. More freedom to the server staff and players i suppose.
I hate typing on my phone, it's an absolute pain, so forgive any spelling mistakes if there are any. Trying to type all this rather quickly.
Victims have a right to know who has caused infactions against them even if they are not on purpose. If someone is injured accidently people legally still have a right to know who did it even if it was not on purpose and to help make that decion. Anicdotally there are a few cases of retrbutionary actions but they do not cause the law to be changed in which people cannot know the perpitrator it is not all that commona anyway especially for accidents. I see no negative in empowing the victim with this information so the can know who to talk to and agian it will further disentivise tking in the first place and retrbution for accidental tkes in most servers are illegal and will remain so even if this is in place. Hell most serves I have been at require you as a rule to appolgize for tking someone which in part is for again informational purposes there is no reason to deny the victim of this informaiton hell it is more important and less Realism breaking than informing the tker themselves who they have tked which is already done.
"Victims have a right to know who has caused infactions against them even if they are not on purpose",
BLAH BLAH BLAH VICTIM, VICTIM VICTIM BLAH BLAH BLAH
that is a beyond stupid comment, this victim mentality has to stop, its a freaking game, And Squad does not have a problem with tk`ing,
players with more than 10 hours know:
-dont shoot if you dont have eyes on enemy
-use your map
-if a area in the map is marked with mortars, dont run straight into it, NO ONE IS RANDOMLY BLASTING MORTARS ALL OVER THE MAP. SL PUTS THEM DOWN, then give the orders where to shoot them.
You are probably the type who also wants friendly fire off.