Squad
Exogenous Sep 5, 2017 @ 6:37pm
Game should inform you when TKed and who it was.
Title says it all. Currently the game informs you when you have killed a friendly and who it was but it does not inform you when you have been killed by a friendly. I do not see why it does not this would resolve issues when a squad was killed by a friendly but does not know who it was or someone thinks they may have been killed by a friendly. Maybe I just get unlucky but this issue has come up a bit where people highly suspect someone is team killing but don't know who or blame someone for tking but it was not them (I got blamed for tking once when it was an enemy sniper). The information on killing a friendly which is already giving is more realism breaking and much more tactically useful info then telling you when you have been killed by a friendly anyway so I do not see any reason to not inform you when you have been tked and whom by.
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Showing 1-15 of 25 comments
distantyouth Sep 5, 2017 @ 9:20pm 
prolly cause some of us would revenge teamkill if we knew who it was and it would not help the situation also on most servers there is active admins who monitor stuff like that and will enforce the intentional teamkill ban rule
Exogenous Sep 5, 2017 @ 10:24pm 
Better than people revenege killing those who did not even tk.
laff Sep 6, 2017 @ 7:00am 
Originally posted by Exogenous:
Better than people revenege killing those who did not even tk.
Or don't start a team killing spree?
Dazven Sep 6, 2017 @ 7:05am 
Originally posted by Exogenous:
Better than people revenege killing those who did not even tk.
Less of a chance of that happening than giving out the TKer's name. It may happen either way, but if you give out the name it is a far higher chance of revenge being taken out.

It's best not to add fuel to the fire. It would be encouraging more TK's in such an instance.
Exogenous Sep 6, 2017 @ 7:23pm 
"Less of a chance of that happening than giving out the TKer's name. It may happen either way, but if you give out the name it is a far higher chance of revenge being taken out.

It's best not to add fuel to the fire. It would be encouraging more TK's in such an instance."

Wrong. Knowing that people will know if you tk and they will know who will discourage tking.
Exogenous Sep 6, 2017 @ 7:23pm 
"Or don't start a team killing spree?"

Other peeps doing it man and they do not care if they nessarily have all the evidence.
Dazven Sep 6, 2017 @ 7:41pm 
Originally posted by Exogenous:
"Less of a chance of that happening than giving out the TKer's name. It may happen either way, but if you give out the name it is a far higher chance of revenge being taken out.

It's best not to add fuel to the fire. It would be encouraging more TK's in such an instance."

Wrong. Knowing that people will know if you tk and they will know who will discourage tking.
Never said it was right, that is why I said "may", just like what you said may happen.

Originally posted by Exogenous:
they will know who will discourage tking.
Do you mean a moderator/admin, the person who doesn't need to be told who killed who? They know it regardless, having the average user know who it is that killed them would only be beneficial if there is no authority figure on (In which case logs can be checked later anyway). Or are you possibly trying to say you want a peer enforcer type of system?
Last edited by Dazven; Sep 6, 2017 @ 7:42pm
Dazven Sep 6, 2017 @ 7:57pm 
To save you from missing an edit let me ask a few questions:

Would exposing the TK'ers name change the future actions of the person who was team killed for the worse?

Would exposing the TK'ers name prevent user retaliation?

If those questions can't be answered no with confidence then it would be flawed from the get go. They are impossible questions given everyone is different.

The only real solution in most games is for an algorithm or a mod/admin to take direct action. The server staff can see who killed who and respond appropriately rather than possible user retaliation.
Exogenous Sep 6, 2017 @ 8:27pm 
Originally posted by Lt. Commander Data (Daz):
To save you from missing an edit let me ask a few questions:

Would exposing the TK'ers name change the future actions of the person who was team killed for the worse?

Would exposing the TK'ers name prevent user retaliation?

If those questions can't be answered no with confidence then it would be flawed from the get go. They are impossible questions given everyone is different.

The only real solution in most games is for an algorithm or a mod/admin to take direct action. The server staff can see who killed who and respond appropriately rather than possible user retaliation.
Just some because people will rightfully blame the tker for tking does and yes some people do not like bing tked does not at all mean that squad will be ruined if players are given info on who killed them it is nice for people to know who is using mortors or something poorly so that someone else can use them or other weapons. I see no reason to be so protective of TKers it is far better that the person who actually tked gets blamed then people trying to figure it out themselves. Since people are going to recourse anyway it is better they do it on the guilty party then innocents. Furthermore it is a strong disincentive to TK if you know people will know you did it thus it will prevent more tking. Where as before you could just say someone else or an enemy did it.
Dazven Sep 6, 2017 @ 9:23pm 
Originally posted by Exogenous:
Originally posted by Lt. Commander Data (Daz):
To save you from missing an edit let me ask a few questions:

Would exposing the TK'ers name change the future actions of the person who was team killed for the worse?

Would exposing the TK'ers name prevent user retaliation?

If those questions can't be answered no with confidence then it would be flawed from the get go. They are impossible questions given everyone is different.

The only real solution in most games is for an algorithm or a mod/admin to take direct action. The server staff can see who killed who and respond appropriately rather than possible user retaliation.
Just some because people will rightfully blame the tker for tking does and yes some people do not like bing tked does not at all mean that squad will be ruined if players are given info on who killed them it is nice for people to know who is using mortors or something poorly so that someone else can use them or other weapons. I see no reason to be so protective of TKers it is far better that the person who actually tked gets blamed then people trying to figure it out themselves. Since people are going to recourse anyway it is better they do it on the guilty party then innocents. Furthermore it is a strong disincentive to TK if you know people will know you did it thus it will prevent more tking. Where as before you could just say someone else or an enemy did it.
I just don't believe in peer enforcement in such a way. It is detrimental to the team and should be looked down upon by the team, justice in such a regard should not get you a free pass. It is an endless cycle as well. When the person seeking revenge kills the one who team killed them does it really stop there?

If we are to go with direct punishment why not use another system that punishes the one who commited team killing yet leaves them able to still be useful and possibly end the team killing as a whole.

I would propose allowing for a better punish/forgive system. The punishment is not locked to how I view it and I am not going to state arbitrary numbers for the amount of TK's or time of punishment, I'll leave that up to you. Anyway I would go with allowing those who were teamkilled to punish the teamkiller by forcing their next life as well as those beyond for a certain time to only be able to use the recruit class and an increased wait time to spawn. This leaves the team killer to play and support the team, but to a lesser extent and cause frustration beyond being teamkilled by those seeking revenge only. Any further team kills or perhaps just on the same person would result in far more extreme punishments leading to a potential ban for a duration of time across all servers (Official or unofficial. Ever increasing if the behavior is a constant problem).

I can understand wanting justice, but a cycle will be created that will not be broken by fufilling what some may consider justice. It may only lead to further problems.

I just believe there are alternative methods to revenge killing that can still give those who were killed satisfaction that they hampered the team killers enjoyment as well as oppurtunity to play that is a constant behavior.

Combined with proper moderation by staff would help to take care of the issue, at least more so than a revenge kill as it solves nothing.
Last edited by Dazven; Sep 6, 2017 @ 9:24pm
Exogenous Sep 6, 2017 @ 9:41pm 
Originally posted by Lt. Commander Data (Daz):
Originally posted by Exogenous:
Just some because people will rightfully blame the tker for tking does and yes some people do not like bing tked does not at all mean that squad will be ruined if players are given info on who killed them it is nice for people to know who is using mortors or something poorly so that someone else can use them or other weapons. I see no reason to be so protective of TKers it is far better that the person who actually tked gets blamed then people trying to figure it out themselves. Since people are going to recourse anyway it is better they do it on the guilty party then innocents. Furthermore it is a strong disincentive to TK if you know people will know you did it thus it will prevent more tking. Where as before you could just say someone else or an enemy did it.
I just don't believe in peer enforcement in such a way. It is detrimental to the team and should be looked down upon by the team, justice in such a regard should not get you a free pass. It is an endless cycle as well. When the person seeking revenge kills the one who team killed them does it really stop there?

If we are to go with direct punishment why not use another system that punishes the one who commited team killing yet leaves them able to still be useful and possibly end the team killing as a whole.

I would propose allowing for a better punish/forgive system. The punishment is not locked to how I view it and I am not going to state arbitrary numbers for the amount of TK's or time of punishment, I'll leave that up to you. Anyway I would go with allowing those who were teamkilled to punish the teamkiller by forcing their next life as well as those beyond for a certain time to only be able to use the recruit class and an increased wait time to spawn. This leaves the team killer to play and support the team, but to a lesser extent and cause frustration beyond being teamkilled by those seeking revenge only. Any further team kills or perhaps just on the same person would result in far more extreme punishments leading to a potential ban for a duration of time across all servers (Official or unofficial. Ever increasing if the behavior is a constant problem).

I can understand wanting justice, but a cycle will be created that will not be broken by fufilling what some may consider justice. It may only lead to further problems.

I just believe there are alternative methods to revenge killing that can still give those who were killed satisfaction that they hampered the team killers enjoyment as well as oppurtunity to play that is a constant behavior.

Combined with proper moderation by staff would help to take care of the issue, at least more so than a revenge kill as it solves nothing.
You completely misundertand what this is about if you think it is about causing death on tk this is not about that it is only that information should be deseminated to victims of tking I am not advicating a instant kill or ban ♥♥♥♥ accidents happen. The info goes to the victim and they can talk to who killed them to see what happened it saves a lot of time then the who having the who done it situations that happen a lot. This is only a policy of desemating inforamation to the victim of tking for the knowlede so not everythign has to be dependent upon top down hierarchy of admins who may not even be around. Yes some people will revenge kill but guess what they do already all this will do is disinsetives onpurpose tking and let not cause that who did it ♥♥♥♥ to happen. It also makes it so people wont accuse someone of tking when they were actually killed by enemies.
Dazven Sep 6, 2017 @ 9:50pm 
Originally posted by Exogenous:
Originally posted by Lt. Commander Data (Daz):
I just don't believe in peer enforcement in such a way. It is detrimental to the team and should be looked down upon by the team, justice in such a regard should not get you a free pass. It is an endless cycle as well. When the person seeking revenge kills the one who team killed them does it really stop there?

If we are to go with direct punishment why not use another system that punishes the one who commited team killing yet leaves them able to still be useful and possibly end the team killing as a whole.

I would propose allowing for a better punish/forgive system. The punishment is not locked to how I view it and I am not going to state arbitrary numbers for the amount of TK's or time of punishment, I'll leave that up to you. Anyway I would go with allowing those who were teamkilled to punish the teamkiller by forcing their next life as well as those beyond for a certain time to only be able to use the recruit class and an increased wait time to spawn. This leaves the team killer to play and support the team, but to a lesser extent and cause frustration beyond being teamkilled by those seeking revenge only. Any further team kills or perhaps just on the same person would result in far more extreme punishments leading to a potential ban for a duration of time across all servers (Official or unofficial. Ever increasing if the behavior is a constant problem).

I can understand wanting justice, but a cycle will be created that will not be broken by fufilling what some may consider justice. It may only lead to further problems.

I just believe there are alternative methods to revenge killing that can still give those who were killed satisfaction that they hampered the team killers enjoyment as well as oppurtunity to play that is a constant behavior.

Combined with proper moderation by staff would help to take care of the issue, at least more so than a revenge kill as it solves nothing.
You completely misundertand what this is about if you think it is about causing death on tk this is not about that it is only that information should be deseminated to victims of tking I am not advicating a instant kill or ban ♥♥♥♥ accidents happen. The info goes to the victim and they can talk to who killed them to see what happened it saves a lot of time then the who having the who done it situations that happen a lot. This is only a policy of desemating inforamation to the victim of tking for the knowlede so not everythign has to be dependent upon top down hierarchy of admins who may not even be around. Yes some people will revenge kill but guess what they do already all this will do is disinsetives onpurpose tking and let not cause that who did it ♥♥♥♥ to happen. It also makes it so people wont accuse someone of tking when they were actually killed by enemies.
Of which i would agree about talking it out. I just believe the innate nature of a lot of gamers no matter if the game is for mature fanbases will use that information for an ill purpose (Essentially the need for just justice by killing the other).

I personally like that information and not use it for such purposes, i just have little trust that others would do the same.

Anyway i have said my opinion. I'm happy to hear your opinion, i just don't have much more to say on the matter. At this stage the only way to see what is the right way to go about this is to observe displaying the info in practice.

I would say allow the option for servers to enable it to see if it works or not. More freedom to the server staff and players i suppose.

I hate typing on my phone, it's an absolute pain, so forgive any spelling mistakes if there are any. Trying to type all this rather quickly.
Exogenous Sep 6, 2017 @ 10:03pm 
Originally posted by Lt. Commander Data (Daz):
Originally posted by Exogenous:
You completely misundertand what this is about if you think it is about causing death on tk this is not about that it is only that information should be deseminated to victims of tking I am not advicating a instant kill or ban ♥♥♥♥ accidents happen. The info goes to the victim and they can talk to who killed them to see what happened it saves a lot of time then the who having the who done it situations that happen a lot. This is only a policy of desemating inforamation to the victim of tking for the knowlede so not everythign has to be dependent upon top down hierarchy of admins who may not even be around. Yes some people will revenge kill but guess what they do already all this will do is disinsetives onpurpose tking and let not cause that who did it ♥♥♥♥ to happen. It also makes it so people wont accuse someone of tking when they were actually killed by enemies.
Of which i would agree about talking it out. I just believe the innate nature of a lot of gamers no matter if the game is for mature fanbases will use that information for an ill purpose (Essentially the need for just justice by killing the other).

I personally like that information and not use it for such purposes, i just have little trust that others would do the same.

Anyway i have said my opinion. I'm happy to hear your opinion, i just don't have much more to say on the matter. At this stage the only way to see what is the right way to go about this is to observe displaying the info in practice.

I would say allow the option for servers to enable it to see if it works or not. More freedom to the server staff and players i suppose.

I hate typing on my phone, it's an absolute pain, so forgive any spelling mistakes if there are any. Trying to type all this rather quickly.

Victims have a right to know who has caused infactions against them even if they are not on purpose. If someone is injured accidently people legally still have a right to know who did it even if it was not on purpose and to help make that decion. Anicdotally there are a few cases of retrbutionary actions but they do not cause the law to be changed in which people cannot know the perpitrator it is not all that commona anyway especially for accidents. I see no negative in empowing the victim with this information so the can know who to talk to and agian it will further disentivise tking in the first place and retrbution for accidental tkes in most servers are illegal and will remain so even if this is in place. Hell most serves I have been at require you as a rule to appolgize for tking someone which in part is for again informational purposes there is no reason to deny the victim of this informaiton hell it is more important and less Realism breaking than informing the tker themselves who they have tked which is already done.
<Shitrich7045> Sep 7, 2017 @ 4:18am 
Originally posted by Exogenous:
Originally posted by Lt. Commander Data (Daz):
Of which i would agree about talking it out. I just believe the innate nature of a lot of gamers no matter if the game is for mature fanbases will use that information for an ill purpose (Essentially the need for just justice by killing the other).

I personally like that information and not use it for such purposes, i just have little trust that others would do the same.

Anyway i have said my opinion. I'm happy to hear your opinion, i just don't have much more to say on the matter. At this stage the only way to see what is the right way to go about this is to observe displaying the info in practice.

I would say allow the option for servers to enable it to see if it works or not. More freedom to the server staff and players i suppose.

I hate typing on my phone, it's an absolute pain, so forgive any spelling mistakes if there are any. Trying to type all this rather quickly.

Victims have a right to know who has caused infactions against them even if they are not on purpose. If someone is injured accidently people legally still have a right to know who did it even if it was not on purpose and to help make that decion. Anicdotally there are a few cases of retrbutionary actions but they do not cause the law to be changed in which people cannot know the perpitrator it is not all that commona anyway especially for accidents. I see no negative in empowing the victim with this information so the can know who to talk to and agian it will further disentivise tking in the first place and retrbution for accidental tkes in most servers are illegal and will remain so even if this is in place. Hell most serves I have been at require you as a rule to appolgize for tking someone which in part is for again informational purposes there is no reason to deny the victim of this informaiton hell it is more important and less Realism breaking than informing the tker themselves who they have tked which is already done.

"Victims have a right to know who has caused infactions against them even if they are not on purpose",

BLAH BLAH BLAH VICTIM, VICTIM VICTIM BLAH BLAH BLAH

that is a beyond stupid comment, this victim mentality has to stop, its a freaking game, And Squad does not have a problem with tk`ing,

players with more than 10 hours know:
-dont shoot if you dont have eyes on enemy
-use your map
-if a area in the map is marked with mortars, dont run straight into it, NO ONE IS RANDOMLY BLASTING MORTARS ALL OVER THE MAP. SL PUTS THEM DOWN, then give the orders where to shoot them.

You are probably the type who also wants friendly fire off.


laff Sep 7, 2017 @ 8:52am 
Originally posted by Exogenous:
Victims have a right to know who has caused infactions against them even if they are not on purpose. If someone is injured accidently people legally still have a right to know who did it even if it was not on purpose and to help make that decion.
If you feel like you are an injured victim for being teamkilled in a video game and that it has any legal implications, maybe you should stop playing video games.
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Date Posted: Sep 5, 2017 @ 6:37pm
Posts: 25