ENDLESS™ Space 2
The-Cat-o-Nine-Tales  [Разработчик] 12 мая. 2023 г. в 6:05
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ES2 Community Patch Beta
Hello everyone!


A few months ago at Amplified, we briefly mentioned that we were working with some community members on creating one more patch for Endless Space 2, with the goal of addressing some common bugs as well as working on balance and some of the less popular features to create a better game experience.

Our first gameplay changes will focus on the Nakalim and the Academy, but as we are still finalizing the design of these changes, they are not ready to test yet. In the meantime, we wanted to provide you with a beta version so you can test (and hopefully benefit from) some bugfixes we have done, including a fix to the Academy fleets starting the game much more powerful than intended!

  • Battle Result Notifications no longer block the turn, while keeping the big stability improvement that originally caused this issue (Note: This fix works for Single Player and Multiplayer hosts only, but not Multiplayer clients, who will still need to dismiss the battle report notification to let the end turn progress)
  • The Academy's aggression & power level now starts at 0 and grows slower, before it started out near or above max due to the galaxy generation process triggering it
  • Isolated systems are no longer blocked from being colonized by the quest Death Without a Corpse
  • Horatio's Main Quest: Chapter 2 (Industrialist) will no longer get stuck if another empire destroys the fleets (It will complete)
  • Relics gained from converting will always be 2, it is no longer scaled by gamespeed which resulted in 1.33 relics on slow
  • Quest "Forged in Battle" Now is 25-55 turns instead of 10-70 by galaxy size
  • System Trade Value no longer scales with Game Speed
  • The mining probe lifetime of multiple Behemoth modules is no longer additive, now taking the highest instead
  • Influence gained from Lumeris pop bonus is now shown in the Empire Influence tooltip
  • Unfallen Terraform Options (Hot types to Forest) now use the forest art (previously all were Savannah)
  • Optics Research Lab's Yield is now shown in the System Science Tooltip
  • All Singularities now affect heroes as intended
  • The Diagnostics should no longer be filled with errors if the Nakalim main menu screen is displayed


You can access this beta version by going to to the Betas tab of the game properties on Steam and choosing the patchpreview branch. If you try the beta, please make sure you have disabled all mods. (If you previously used a mod that adds additional options to the new game settings, make sure to return to settings available in the base game before turning off the mod.)

Our primary contributors for this patch will be CaptainCobbs and Cyrob, so please share your feedback with them if they ask you about your experience. And feel free to share your feedback in this thread as well.


EDIT: Fixed wrong quest name used in the patch notes.
Отредактировано The-Cat-o-Nine-Tales; 15 мая. 2023 г. в 0:31
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Сообщения 115 из 108
Sounds like time to start as new game :)
Looks promising, it needs an endless space 3
Автор сообщения: Nasty Llama
Looks promising, it needs an endless space 3
Agree, I really hope they do after endless Dungeon
Thank you very much!

I really appreciate great work! Game is wonderful and I can't get enough of the soundrack! (help! I listen to it non stop!)

As I still learn the game, I will test these changes after completing ongoing conquest!

Endless love!
Cobbs, please include ESG's Food constructible so that more than 1 pop per turn could be grown.
Автор сообщения: Freny
Cobbs, please include ESG's Food constructible so that more than 1 pop per turn could be grown.
I have other plans you may like more
@Cobbs @Cyrob
Two things for now:
- Is there possibility that AI can use alternative skins for their fleets? Some people wanted it. And it would make use of assets that surely went a lot of work to do.
- Every time I go to research panel, it zooms in. Can it stay zoomed out showing whole technology circle?
There is an option in the Technology Screen that reads "Zoom In", click it off.

The mouse wheel also interacts with said option.
Отредактировано Freny; 13 мая. 2023 г. в 5:01
Автор сообщения: gizmo
@Cobbs @Cyrob
Two things for now:
- Is there possibility that AI can use alternative skins for their fleets? Some people wanted it. And it would make use of assets that surely went a lot of work to do.
- Every time I go to research panel, it zooms in. Can it stay zoomed out showing whole technology circle?

We are focused on reworking and fixing existing features so I can't really promise anything, but I'll add it to the list of "things I'd like to see".

For your second point, Freny has already answered.
I was just looking to reinstall and start a new game. Thank you.
One thing I remember, there was a mod (that was deleted, don't know why) - "Battle Mod" (1301600120) that changed how AI designs ships - supposedly there are some problems - weak designs, not using best mods and weapons, bad responsiveness to player fleets, etc.

I've played only 35 hours, so I am no way an veteran of the game and can't say anything relevant to how AI uses ship designs, especially in late games.

Anyone can say something about it or is it ok?

I've downloaded this mod with Steam Console and have it on my disc. So probably it won't be compatible with new patch. So I wonder if is there anything you can do to improve the AI?
Any chance the animation glitch when fleets enter or leave systems will finally be fixed? Been present since Penumbra and it's such an eyesore.
Автор сообщения: gizmo
One thing I remember, there was a mod (that was deleted, don't know why) - "Battle Mod" (1301600120) that changed how AI designs ships - supposedly there are some problems - weak designs, not using best mods and weapons, bad responsiveness to player fleets, etc.

I've played only 35 hours, so I am no way an veteran of the game and can't say anything relevant to how AI uses ship designs, especially in late games.

Anyone can say something about it or is it ok?

I've downloaded this mod with Steam Console and have it on my disc. So probably it won't be compatible with new patch. So I wonder if is there anything you can do to improve the AI?
It's something I'd like to change if we get to Combat



Автор сообщения: twimpix
Any chance the animation glitch when fleets enter or leave systems will finally be fixed? Been present since Penumbra and it's such an eyesore.
Can you elaborate
Will this include fixing the broken quests from Dark Matters? If not, will a future patch?
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Дата создания: 12 мая. 2023 г. в 6:05
Сообщений: 108