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Realized that after the new Pop Slots are added that the game was just moving the Pop around in the system.
Thank you so much for your help. Now I can finally finish a game, lol
Of course this works the other way too. So you may randomly have enemy POPs show up. Or get a notification that a civilian ship has been destroyed in an area where there should be no civilians.
For this to happen, a couple of things need to be happening all at once, but the outcome is losing then gaining then losing then gain a population in a system like a cycle per turn in sequence.
- Your systems happiness needs to be right on the cusp of a bonus boundary.
- Your population needs to be just enough to trigger a new over population happiness debuff.
- You need to be producing a low amount of food.
What happens is:
- Your population growth meter fills up from your food.
- When it hits 100%, you gain a new pop.
- The new pop triggers over population happiness debuff (or makes it worse).
- The debuff causes your system happiness to drop a bonus boundary.
- The bonus boundary drop causes your system to produce less food.
- The less food is negative, the growth meter drops below 0%.
- You loose the population next turn.
- New turn, new system calculation.
- You loose (or lessens) the over population debuff.
- The systems happiness raises a bonus boundary.
- The bonus boundary gain increases your food production above 0.
- The population growth meter is already at 99%.
- Next turn you gain a population.
-> repeat -> repeat -> repeat, ect ect ect.