ENDLESS™ Space 2

ENDLESS™ Space 2

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DinoSeeSaw Mar 20, 2024 @ 7:41am
Population Just Disappears
Do not have the expansion that has "Hacking".
Do not have Chain Gang built on the Systems.
System has full pop and positive Food Production.

There is no prompt that the system has lost pop, just a a prompt that it has gained pop on the turn (which should not happen cause the systems are full). When checking the systems are missing multiple Pops.

This is my 3RD Time experiencing this and so far it has prevented me from completing a single game.

This is very annoying and as it stands I don't think I'm going to play this anymore until it is fixed or there is a proper explanation for this.

Anyone else having this issue?
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Showing 1-8 of 8 comments
Selegun Mar 20, 2024 @ 9:06am 
How about research then? Did you research or build improvements that expand the living capacity on planets? This was also something I missed when I first started and found out later when I was reading over old tech that all my planets expanded by one tile.
DinoSeeSaw Mar 20, 2024 @ 11:39am 
Interestingly, I did just do a research that adds more Pop Slots on Gas Planets but the issue was affecting other Planets in those systems.

Realized that after the new Pop Slots are added that the game was just moving the Pop around in the system.

Thank you so much for your help. Now I can finally finish a game, lol
Sloan Mar 20, 2024 @ 11:58am 
Originally posted by DinoSeeSaw:
Interestingly, I did just do a research that adds more Pop Slots
If you have sent at least one population to another system (via spaceport), there is still a "route" (the game remembers the destination). The Vodуani faction is "stealing" the population, in a not-so-common way.
Selegun Mar 20, 2024 @ 12:23pm 
Originally posted by DinoSeeSaw:
Interestingly, I did just do a research that adds more Pop Slots on Gas Planets but the issue was affecting other Planets in those systems.

Realized that after the new Pop Slots are added that the game was just moving the Pop around in the system.

Thank you so much for your help. Now I can finally finish a game, lol
No problem. I play a lot of Riftborn so it's much more noticeable when pop grows because most systems are not suited for it unless you go out of your way to prep them. Sharing a boarder with another empire can also draw out 'tourists' that can rapidly grow in your systems too.
Knofbath Mar 20, 2024 @ 7:01pm 
There is also a rarely noticed Emigration feature in the game. When your POPs are miserable for long enough, they will emigrate to a nearby enemy colony. There will be an item on the left side of the screen telling how many turns until emigration. (Think it is just above the POP Growth thing.)

Of course this works the other way too. So you may randomly have enemy POPs show up. Or get a notification that a civilian ship has been destroyed in an area where there should be no civilians.
Sloan Mar 20, 2024 @ 7:18pm 
Originally posted by Selegun:
Sharing a boarder with another empire can also draw out 'tourists' that can rapidly grow in your systems too.
Are you talking about the minor factions? Their population can migrate into your empire.
Selegun Mar 20, 2024 @ 7:21pm 
Originally posted by Sloan:
Originally posted by Selegun:
Sharing a boarder with another empire can also draw out 'tourists' that can rapidly grow in your systems too.
Are you talking about the minor factions? Their population can migrate into your empire.
Had it with Sophons a month or so back while I was playing Riftborn. Just suddenly popped the population quest and felt so confused till I found the System they had started building up in.
Sea Base Mar 21, 2024 @ 9:51am 
You could be experiencing a population oscillation point. I've noticed that the in game notifications don't handle those well, bugging out and miss reporting what's going on.

For this to happen, a couple of things need to be happening all at once, but the outcome is losing then gaining then losing then gain a population in a system like a cycle per turn in sequence.

- Your systems happiness needs to be right on the cusp of a bonus boundary.
- Your population needs to be just enough to trigger a new over population happiness debuff.
- You need to be producing a low amount of food.

What happens is:
- Your population growth meter fills up from your food.
- When it hits 100%, you gain a new pop.
- The new pop triggers over population happiness debuff (or makes it worse).
- The debuff causes your system happiness to drop a bonus boundary.
- The bonus boundary drop causes your system to produce less food.
- The less food is negative, the growth meter drops below 0%.
- You loose the population next turn.
- New turn, new system calculation.
- You loose (or lessens) the over population debuff.
- The systems happiness raises a bonus boundary.
- The bonus boundary gain increases your food production above 0.
- The population growth meter is already at 99%.
- Next turn you gain a population.
-> repeat -> repeat -> repeat, ect ect ect.
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Date Posted: Mar 20, 2024 @ 7:41am
Posts: 8