ENDLESS™ Space 2

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Is there a way to remove unwanted population? (Cravers)
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Showing 1-15 of 24 comments
Fry McFly Mar 7, 2024 @ 8:14am 
You can send them to star systems that are already fully populated. After a while, they simply "disappear".
TypeDefinition Mar 7, 2024 @ 8:16am 
I was kinda hoping for either a mod or for the devs to patch that in.
Fry McFly Mar 7, 2024 @ 8:19am 
When I had the problem back then, there was no other solution to the problem. Things may be different nowadays.
ZumZoom Mar 7, 2024 @ 8:30am 
If you're in an alliance you can: send them all to a single system (that is not valuable to you), then trade that system for another one from your ally. Or just use the "vacate system" option and then resettle it.
Also, you can research Privateers (military quadrant, lvl 3 tech iirc), this allows you to turn your own ships into pirates. Then you need to send cravers to a system maybe somehwere at the edge of your empire or preferrably to a system that's not connected to others by lanes, so that you don't mess with your own trade routes. In that system give your privateer ship/fleet and order to blockade it (I think you need to give this order after craver pops have already departed from source system), and then kill them for cash as they come.
Last edited by ZumZoom; Mar 7, 2024 @ 8:31am
TypeDefinition Mar 7, 2024 @ 8:34am 
Originally posted by Fry McFly:
When I had the problem back then, there was no other solution to the problem. Things may be different nowadays.
Yea, I did exactly as you said the last time I played about a year ago. Found it annoying and was hoping there was a better way.
Sublustris Mar 7, 2024 @ 9:39am 
Good news, two will spawn now instead of one.
Kraehe Mar 7, 2024 @ 11:25am 
Originally posted by Fry McFly:
You can send them to star systems that are already fully populated. After a while, they simply "disappear".

omnomnomnom *burps*
Vzzdak Mar 7, 2024 @ 3:10pm 
I found a curiosity that gives an ancient technology that, when queued in system production, will randomly kill one pop of that system.

So, I colonized a garbage system that had one planet to which I would send all my cravers.
Captain Cobbs Mar 7, 2024 @ 3:13pm 
Originally posted by Vzzdak:
I found a curiosity that gives an ancient technology that, when queued in system production, will randomly kill one pop of that system.

So, I colonized a garbage system that had one planet to which I would send all my cravers.
It's not random, anything that targets a 'random' population will target the one that is next to grow another population.
brendan.m.fugate Mar 7, 2024 @ 6:55pm 
If you are in a war, and one of your systems is being blockaded, send them there - the enemy will get rid of them for you.
Sloan Mar 7, 2024 @ 7:03pm 
Originally posted by Type Definition:
I was kinda hoping for either a mod or for the devs to patch that in.
https://steamcommunity.com/sharedfiles/filedetails/?id=1505425416
Freny Mar 7, 2024 @ 10:26pm 
As long as you don't let your planets to fully deplete, Craver pops are boosters because they give you 2x planets' FIDSI. I ship them around from new system to new system.

There is a behemoth module that restores depletion points of a system, you place 4 or 5 of them in one and the planets get restored rather quickly.

But if you must, the best way that I have found to get rid of population is to wait until your resource farming outpost becomes a colony (you take happiness penalty for 1 turn if at system cap limit) and then send all unwanted population to that system and evacuate the newly acquired system. The civil transports with the population will disappear the moment their destination system is no longer yours. Next turn. you resettle your colonizer and continue with the resource farming.

Another way, if you only need to get rid of pops from one system and are not as lazy as me, is to buy ships from market and flag them as privateers. Then, you blockade the next node they are going to traverse thru and shoot them down, you get dust that way.
TypeDefinition Mar 7, 2024 @ 11:07pm 
Originally posted by Freny:
As long as you don't let your planets to fully deplete, Craver pops are boosters because they give you 2x planets' FIDSI. I ship them around from new system to new system.

There is a behemoth module that restores depletion points of a system, you place 4 or 5 of them in one and the planets get restored rather quickly.

But if you must, the best way that I have found to get rid of population is to wait until your resource farming outpost becomes a colony (you take happiness penalty for 1 turn if at system cap limit) and then send all unwanted population to that system and evacuate the newly acquired system. The civil transports with the population will disappear the moment their destination system is no longer yours. Next turn. you resettle your colonizer and continue with the resource farming.

Another way, if you only need to get rid of pops from one system and are not as lazy as me, is to buy ships from market and flag them as privateers. Then, you blockade the next node they are going to traverse thru and shoot them down, you get dust that way.

Doesn't matter I'm a space racist towards Cravers. Genocide them all.
Fry McFly Mar 13, 2024 @ 10:42am 
Originally posted by Type Definition:
Originally posted by Freny:
As long as you don't let your planets to fully deplete, Craver pops are boosters because they give you 2x planets' FIDSI. I ship them around from new system to new system.

There is a behemoth module that restores depletion points of a system, you place 4 or 5 of them in one and the planets get restored rather quickly.

But if you must, the best way that I have found to get rid of population is to wait until your resource farming outpost becomes a colony (you take happiness penalty for 1 turn if at system cap limit) and then send all unwanted population to that system and evacuate the newly acquired system. The civil transports with the population will disappear the moment their destination system is no longer yours. Next turn. you resettle your colonizer and continue with the resource farming.

Another way, if you only need to get rid of pops from one system and are not as lazy as me, is to buy ships from market and flag them as privateers. Then, you blockade the next node they are going to traverse thru and shoot them down, you get dust that way.

Doesn't matter I'm a space racist towards Cravers. Genocide them all.
I had to laugh very hard! Thank you! :cozyspaceengineersc:
Last edited by Fry McFly; Mar 13, 2024 @ 10:42am
Selegun Mar 13, 2024 @ 11:35am 
Originally posted by Fry McFly:
Originally posted by Type Definition:

Doesn't matter I'm a space racist towards Cravers. Genocide them all.
I had to laugh very hard! Thank you! :cozyspaceengineersc:
Don't laugh, most of us are. Vaulters are my personal choice and should have stayed on Arugia
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Date Posted: Mar 7, 2024 @ 8:10am
Posts: 24