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So, fingers crossed! It can only get better, right?
Next game I'm going to try maxing influence, mainly to avoid this problem. Early on it seems like even a small influence advantage - like having +5 more influence generation on your system than the nearest competitor - will push the borders very quickly. I've seen a small change like a single building or hero skill abruptly reverse an influence struggle. Then later in the game when one empire's borders are overwhelmed after a hundred turns of generating less influence, it's almost impossible to reverse that advantage.