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The plasma intesifer probably has been over looked. Report it as a bug.
Alternatively, the fighters and bombers read as damage per second. Consider researching N-Dimensional Industry for Strike Multiplier.
In a later, different build, the Plasma Intensifier did increase the attack rating. Go figure...
The only advantage that they have is that they can attack from any lane to any other lane, but they take so long to "get going" that you might as well just spend your dust on the beam weapons, which work at any range and don't miss.
On your coordinator ships, add the shield interference beam, to remove their shields, and your big ships can just laser beam anything away.
Basically, once I am in the end game, I am only using beams and rail guns. If an enemy is using a lot of missiles, I might add a slug weapon for the flak bonus, but typically, I just have a big ship either loaded with beams or one loaded with rails (or both), the strat resources you save from using rails means you should use the top tier armor you have, so the rail boats can get close (if your beam ships didn't rip everything apart anyway.
A full 24pt fleet for me might be:
Beam spam carrier - 6pts
Either (Rail spam carrier) OR (1x rail spam battleship + 1x beam spam battleship) - 6pts
Beam Spam or Missle Spam battleship (depending on enemy fleets) - 3pts
Siege Coordinator w/ anti-shield beams - 3 pts
Fleet Shield / Repair Coordinator w/ anti-shield Beam - 3 pts
2x "Tugboat" small coordinator ships (basically loaded with Fleet movers) - 2 pts
1x either scout ship (for the probes) or a mini ship, either way, more anti-shield beams - 1 pts
This:
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