ENDLESS™ Space 2

ENDLESS™ Space 2

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alex6672010 Nov 20, 2021 @ 11:04pm
Did diplomacy just shut down?
So, after some time off the game I fired up a new campaign with Dark Matter DLC and using some mods (this may be important, so bear with me), namely the latest version of ESG mod and Death Without A Corpse hotfix.
I'm now past turn 80 (playing on normal speed) and the AIs... don't seem to do anything with each other. Sure, they are moving their ships around and they seem to be developing their colonies, but there's nothing happening diplomacy-wise, no wars, no peace deals, no alliances, nothing. Everyone is just in cold war with everyone. The UC calls to say that I'm a ♥♥♥♥ from time to time, but that's about it.
The diplomatic relations also don't seem to change if I'm not actively doing anything.
Another strange thing I noticed is that all the AIs have built several scout ships and sent them to foreign systems to just sit there. There was the Unfallen one in my system, sitting there for about 10 turns. I attacked it, the Unfallen went from being neutral to hostile. They've been hostile ever since.
So, is it some bug or am I just overreacting? And if it is, what might be causing it?
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Showing 1-5 of 5 comments
CursedPanther Nov 20, 2021 @ 11:33pm 
When mods are involved, these sorta minor issues get even more tedious to analyze.

Diplomacy works fine last time I played a vanilla ES2 game, not that the game hasn't been updated in the last 6 months anyway.
Elitewrecker PT Nov 21, 2021 @ 1:37am 
Try reloading, that always seems to wake up the AI.
Last edited by Elitewrecker PT; Nov 21, 2021 @ 1:37am
Sloan Nov 21, 2021 @ 3:20pm 
Originally posted by alex6672010:
So, after some time off the game I fired up a new campaign with Dark Matter DLC and using some mods
Dark Matter DLC this dlc contains uncorrected errors.
Groo the one Nov 21, 2021 @ 5:21pm 
Originally posted by Sloan:
Originally posted by alex6672010:
So, after some time off the game I fired up a new campaign with Dark Matter DLC and using some mods
Dark Matter DLC this dlc contains uncorrected errors.

Which should be fixed in ESG Mod 1.5 - at least as long as I know and alex6672010 makes use of this mod.
alex6672010 Nov 21, 2021 @ 9:56pm 
Never mind - on around turn 95, two wars were started by the AI, so I guess it's not braindead, just really passive for some reason.
The whole scouts galore is weirding me out though. Got whole moshpits of them around certain systems, different factions around one system too. The Unfallen are bent on getting that one scout into my border system despite losing a war with me. I'm gonna finish this game, see how scouts react when the Academy quest starts, and then run a couple more games, with and without the Dark Matter, see if it changes anything.
Edit: just speculating, bit I think one of the reasons there were so few wars so far is the new mechanic ESG introduced - warnings and surprise wars. Declaring war "the old-fashioned way" now costs a crapton of influence, unless you issue a warning first, and I suspect the AI can't handle new war declaration very well.
Last edited by alex6672010; Nov 21, 2021 @ 10:35pm
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Date Posted: Nov 20, 2021 @ 11:04pm
Posts: 5