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I dont want to abandon long developed systems for recourse rich systems, or not conquer my enemies, and being forced to travel over a dozen turns to reach them, then back to resupply, and all for no gain.
This lets you alter it to fit your playstyle. If thats cheating then I say...
Cheat as much as you want cheat as much as your able XD
When the tutorial suddenly started warning me for doing exactly what one would expect to do in a 4X game, I came here to read up. While the "fix" you propose may work after a fashion, it indicates a philosphy of game desigfn that is oxymoronic.
Maybe Amplitude Studios can do a racing game next, and if you exceed a certain speed they'll throw an anchor out of the trunk of your car during a hairpin turn!
I was really ticked myself, when I assumed Over Colonization would eventually go away, that it was just the speed at which I was expanding... that it couldnt possibly be there for good.
That I had essentially doomed my entire civilation, the only fix being to abandon systems in droves...
Found this fix, put it in, went back to conquering the space vampires XD
You call it a dumb mechanic. I call it a realistic one. We'll have to agree to disagree I think. It also prevents you from gaming the system.
No one cares. This argument has been had ad nauseum on this forum and in the end the people whining just go play something else. This isn't a game for you, so stop trying. The limits put in this game are very intentional and are done ostensibly to correct glaring issues that have plagued 4x games since the dawn of time -- that at some point, you're not playing anymore and making strategic decisions -- you're simply making the map more of your color.
If you want to do that, go play something else and stop complaining.