ENDLESS™ Space 2

ENDLESS™ Space 2

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acesahn Nov 18, 2017 @ 7:07pm
Over Colonization fix
In the folder Endless Space 2 > Public > Simulation, there's a doc file called SimulationDescriptors[Empire]

Right click, go to Edit.

Once you have the document open, hit CTRL H and type overcol, and cyle through till your half way down the page you'll find...

<Modifier TargetProperty="OverColonizationConstant" Operation="Addition" Value="10" />

Change the 10 to whatever you want, and hit save. I changed the 10 to a 5 and it made the over colonization mechanic a slap on the wrist, not an empire and late game destroying headache.

Last edited by acesahn; Nov 18, 2017 @ 7:09pm
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Showing 1-15 of 126 comments
ashbery76 Nov 18, 2017 @ 7:33pm 
That is called cheating.If you want a large empire there are strategies to make it so.
acesahn Nov 18, 2017 @ 7:48pm 
Its called having fun. If overcolonization had a time limit, that you could wait it out, and simply not advance to quickly, I'd be fine with it... but a permanent cap on how large I can build my empire before entire civilization, even my core worlds, decend into anarchy is not immersive.

I dont want to abandon long developed systems for recourse rich systems, or not conquer my enemies, and being forced to travel over a dozen turns to reach them, then back to resupply, and all for no gain.

This lets you alter it to fit your playstyle. If thats cheating then I say...

Cheat as much as you want cheat as much as your able XD

StarJack Nov 18, 2017 @ 8:50pm 
My thanks to whoever is responsible for the free weekend trial of this game. While it consumed a few hours I'll never get back, at least it didn't cost me money.

When the tutorial suddenly started warning me for doing exactly what one would expect to do in a 4X game, I came here to read up. While the "fix" you propose may work after a fashion, it indicates a philosphy of game desigfn that is oxymoronic.

Maybe Amplitude Studios can do a racing game next, and if you exceed a certain speed they'll throw an anchor out of the trunk of your car during a hairpin turn!
acesahn Nov 18, 2017 @ 8:57pm 
Trust me, the fix makes the game play so much smoother. It works instantly too, over saves. Dont give up on the game cuz they decided to balance with a sledge hammer lol

I was really ticked myself, when I assumed Over Colonization would eventually go away, that it was just the speed at which I was expanding... that it couldnt possibly be there for good.
That I had essentially doomed my entire civilation, the only fix being to abandon systems in droves...

Found this fix, put it in, went back to conquering the space vampires XD
Last edited by acesahn; Nov 18, 2017 @ 9:06pm
Metadragon Nov 18, 2017 @ 9:15pm 
Is this really nessesary? The happiness buildings should readily counter any real glaring unhappiness you get. -10 for each colony over capacity isnt bad. -5 if your civilization has the perks that lower it. thats a slap on the wrist unless your going out of your way to colonize every single node. But do you really need that one barren planet system? Most modifers are for population size so large and numerous planets are better anyway. I doubt in an average game you will find over 10 five planet systems within your initial spawn range. Its even less of an issue for Vodyani.
ElPrezCBF Nov 18, 2017 @ 9:29pm 
The empirewide overcolonization penalty is a legacy from Endless Legend and not necessarily because it's perfect for ES2. A game should not drag on longer than necessary to win. An empirewide penalty cripples progress more than any gained from conquering itself. Such a penalty should be localized instead and tie down the conquerer's fleets for several turns to prevent rebellion. This would in effect moderate expansion without nullifying a disproportionate amount of the player's progress.
acesahn Nov 18, 2017 @ 9:34pm 
Yea in my first game, I was a massive bloated empire, and my enemies were massive bloated empires on the other side of the galaxy... that was the opposite of fun. I was to fat and crippled to actually conquer or settle new words... thats half of the fun in these games! I see a new planet with lots of space and great recourses, damn right I want it.
Metadragon Nov 18, 2017 @ 9:34pm 
Originally posted by acesahn:
Yea in my first game, I was a massive bloated empire, and my enemies were massive bloated empires on the other side of the galaxy... that was the opposite of fun. I was to fat and crippled to actually conquer or settle new words... thats half of the fun in these games! I see a new planet with lots of space and great recourses, damn right I want it.
You can abandon colonies you know.
acesahn Nov 18, 2017 @ 9:37pm 
Yea, again, not fun... or immersive. Imagine abandoning your core worlds because they didnt have this special recourse and you had no way of mining it without abandoning an advanced system cuz... reasons lol
ElPrezCBF Nov 18, 2017 @ 9:40pm 
Originally posted by Metadragon:
Originally posted by acesahn:
Yea in my first game, I was a massive bloated empire, and my enemies were massive bloated empires on the other side of the galaxy... that was the opposite of fun. I was to fat and crippled to actually conquer or settle new words... thats half of the fun in these games! I see a new planet with lots of space and great recourses, damn right I want it.
You can abandon colonies you know.
That won't be enough short of abandoning all colonies above the expansion limit before the penalties kick in. I believe the penalties scale up significantly the more you go above this limit. On top of that, the techs only increase this limit by 1 or 2 systems, which doesn't help much. So "effective" abandoning is as good as reversing all your hard developmental efforts.
Metadragon Nov 18, 2017 @ 9:41pm 
Originally posted by acesahn:
Yea, again, not fun... or immersive. Imagine abandoning your core worlds because they didnt have this special recourse and you had no way of mining it without abandoning an advanced system cuz... reasons lol
Well either you "advanced system" is better or worse. make the decision based on that. In any case with all the happiness modifiers and terraforming you can have like 25 planets at 100% before you run into any real problems. Almost 40 if you have a civ with the appropiate skill. If you arent close to winning with 20ish fully developed systems then something is wrong. Or you are going for a conquering win on a huge map which is the worst way to win big maps.
Metadragon Nov 18, 2017 @ 9:43pm 
Originally posted by Ratmannf:
Originally posted by Metadragon:
You can abandon colonies you know.
That won't be enough short of abandoning all colonies above the expansion limit before the penalties kick in. I believe the penalties scale up significantly the more you go above this limit. On top of that, the techs only increase this limit by 1 or 2 systems, which doesn't help much. So "effective" abandoning is as good as reversing all your hard developmental efforts.
The max you can have without civ perks is 10 and then you get penalties. -10 flat rate I think. Its been awhile since i went that far over so correct me if im wrong. -5 if you have the perk. This is tolerable.
acesahn Nov 18, 2017 @ 9:43pm 
Sure sure, I can do that... or I can do what I did and settle planets, sometimes for the novelty and fun of it, not because its mathmatically essential for me to win a game. Its a dumb mechanic, and it reminds you that you are in fact playing a game, when you're whole empire will rize up because you gave your citizens to much land to work with?
Metadragon Nov 18, 2017 @ 9:51pm 
Originally posted by acesahn:
Sure sure, I can do that... or I can do what I did and settle planets, sometimes for the novelty and fun of it, not because its mathmatically essential for me to win a game. Its a dumb mechanic, and it reminds you that you are in fact playing a game, when you're whole empire will rize up because you gave your citizens to much land to work with?
No they will grow rebellious because so many people at varying distances are swearing fealty to a faraway ruler that decides everything for them. Its an abstraction that represents bloat and bureaucracy. Point in fact is this is the more or less what caused the collapse of the British Empire. The American Revolution happened to be a violent version of this. This is how the African colonies won their independence too. This is what caused a severing between Canada and Australia to Britain.

You call it a dumb mechanic. I call it a realistic one. We'll have to agree to disagree I think. It also prevents you from gaming the system.
Last edited by Metadragon; Nov 18, 2017 @ 9:55pm
Kornstalx Nov 18, 2017 @ 10:01pm 
Originally posted by acesahn:
Its a dumb mechanic, and it reminds you that you are in fact playing a game, when you're whole empire will rize up because you gave your citizens to much land to work with?

No one cares. This argument has been had ad nauseum on this forum and in the end the people whining just go play something else. This isn't a game for you, so stop trying. The limits put in this game are very intentional and are done ostensibly to correct glaring issues that have plagued 4x games since the dawn of time -- that at some point, you're not playing anymore and making strategic decisions -- you're simply making the map more of your color.

If you want to do that, go play something else and stop complaining.
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Date Posted: Nov 18, 2017 @ 7:07pm
Posts: 126