ENDLESS™ Space 2

ENDLESS™ Space 2

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Console Commands
Does Endless Space 2 have a console and console commands/cheats?

All I can find on Google are Endless Legend threads.
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Showing 1-15 of 25 comments
Aury Nov 17, 2017 @ 4:53pm 
2
2
Hey :)

The game doesn't have a console to input command but if you enable the modding tools in the launch options of the game with the command --enablemoddingtools , you can get access to various debug features.
Once the modding tools are enabled, you can use the debig features in-game:
Shift+F1 opens a debug menu
Shift+F2 gives you a lot of all resources
Shift+F3 reveals the map
Pressing G activates the "god cursor" that you can then use to click various elements (resources, ships, gauges etc...) to modify (often increase) their values. Holding Shift, Control or Alt may results in different effects (such as reducing or maxing out values)

I hope this is good enough to get you started! :)

Cheers!

Doctor Proteus Nov 17, 2017 @ 5:19pm 
Thank you for the reply! I was hoping I could use it to delete Pirates who are essentially ejecting enemy AI's from the game. Pirates have 5 Empires on total lockdown in the game I'm playing right now.
Aury Nov 18, 2017 @ 7:43am 
Hi again,

You can disable Pirates when setting up a new game by setting teh Pirate Difficulty setting to "None"

Cheers :)
Kuromiya Nov 18, 2017 @ 9:03am 
Is there any way to get rid of pirates WITHOUT "starting a new game"? e.g. a "kill selected enemy fleet" command?

Pirates are everywhere for me, too, and while my navy is keeping pace (barely), the AI civs are completely overwhelmed by them. I realize (or at least, I hope) this behavior isn't WAD, and will be tweaked at a later date to make pirate spawn rates more reasonable, but I'm enjoying my run so far and I really don't want to have to "start over" because of pirates.
Last edited by Kuromiya; Nov 18, 2017 @ 9:04am
Aury Nov 18, 2017 @ 10:20am 
To deal with Pirates efficiently, you need to use your Fleets to destroy their ships but more importantly, you need to launch assaults (Ground Battle) against their Lairs (you may need to wittle down their stationed Manpower by sieging the Lair for a few turns)

If you're swarmed with Pirates, I recommend you put task forces together, equipped with sieging modules and start busting those buggers!
Note: Lairs will only (re)spawn on Star Systems (not special nodes such as Asteroid Fields etc..) that are inoccupied, thus they are obund to disappear as the game progresses and Empires develop.

Another point that might interest you is that normally, if there is no Lair (because they have all been destoyed in a quick succession) in the Galaxy for a few turn (usually 3, I think) the Pirate empire is consideredd destroyed and Lairs should not appear anymore.

I hope this helps!
Doctor Proteus Nov 18, 2017 @ 10:45am 
Originally posted by Aurélien:
To deal with Pirates efficiently, you need to use your Fleets to destroy their ships but more importantly, you need to launch assaults (Ground Battle) against their Lairs (you may need to wittle down their stationed Manpower by sieging the Lair for a few turns)

If you're swarmed with Pirates, I recommend you put task forces together, equipped with sieging modules and start busting those buggers!
Note: Lairs will only (re)spawn on Star Systems (not special nodes such as Asteroid Fields etc..) that are inoccupied, thus they are obund to disappear as the game progresses and Empires develop.

Another point that might interest you is that normally, if there is no Lair (because they have all been destoyed in a quick succession) in the Galaxy for a few turn (usually 3, I think) the Pirate empire is consideredd destroyed and Lairs should not appear anymore.

I hope this helps!
That's not the point, I handled the Pirates, even if it was incredibly hard. The point is, the AI is incapable of handling them. It's no wonder I keep winning because the other AI's all have 76 Pirates locking down their entire Empire. I'll post screenshots later in a new thread.
Aury Nov 18, 2017 @ 10:49am 
76 Pirates..? A save would be more interesting to us so we can look into it.
feen76 Dec 18, 2017 @ 4:34pm 
This is where the thread ends? I'm very curious if this was a code glitch, if it got fixed or ummm...if I'll find myself in a nearly simular situation at some point....
Kylandor Mar 17, 2018 @ 12:34am 
What exactly can you do with the modding tools? Can I say, change my starting system from a binary (or any other star type) to yellow sun as well as change the planet biomes? (So I can make a convicing Sol System for my Terran Republic faction)
browsergame2010 Mar 28, 2018 @ 9:55pm 
If you have ce, than you can work with research points. and am is good for credits. more you dont need.
[OMOH]Volg May 4, 2018 @ 4:37am 
Hello, and it is possible to disable the AI to use the switching empires to simulate the hot seat? Because the AI does things anyway.
Sloan May 4, 2018 @ 6:20am 
Originally posted by OMOHVolg:
the hot seat?
Originally posted by :
If you manage to run Endless Space 2 twice on your computer then yes....otherwise no
Last edited by Sloan; May 4, 2018 @ 6:22am
peter2697 Jan 31, 2020 @ 11:39pm 
shift-F! not working - turns of the sound on my pc
MoistToast Feb 17, 2020 @ 8:49pm 
Ive came to a problem trying to use the command console it works yes but now i cant finish constructing anything nothing will construct no matter it being ships or buildings etc
Tonyo DaDon Jul 4, 2020 @ 7:18pm 
Was this patched out? It no longer seems to be working.
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Date Posted: Nov 17, 2017 @ 8:00am
Posts: 25