Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i checked all…. for events… I didn’t know a hack could do that, I perhaps missed it but got no warning or anything.
If it was a hack glad I restarted a game without penumbra DLC; I started to feel it super annoying when I saw my heroes out of action for A LOOOOT of turns, the last straw was a pirate rebellion WTF? A hack can cause a massive invasion in very single of your sistems?!!! And now knowing this.
I tried in theory to place defensive sistems but it seems didn’t work.
What put me off Civ VI in part was the “spy” system in the late game, super annoying and biased a against the player, you may get only bad and very annoying things while the benefits are silly and unworthy.