ENDLESS™ Space 2

ENDLESS™ Space 2

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Dragonrubi Jan 29, 2021 @ 6:54pm
Annoying glitch, ships no moving after end of turn.
I am playing a campaign as the Sophons, no mods.

I found a weird glitch last night, my ships stopped moving, it seems restarting the game fixed it.

Now it happened again, I checked my ships all have 0 “movement points”, I have one fleet in my home base, and also in other explorer ships i have around the galaxy, so no “invalid movement” or anything of those.

For some reason at the “end of turn” the movement points are not replenished, it remains in zero.
Last edited by Dragonrubi; Jan 29, 2021 @ 7:10pm
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Showing 1-2 of 2 comments
Groo the one Jan 30, 2021 @ 3:28am 
If it won't get fixed by reloading, ships not moving could be reasoned by a quest outcome (0 movement for x turns for all your fleets) or in case your home system got hacked.
Dragonrubi Jan 31, 2021 @ 3:51am 
Originally posted by Groo the one:
If it won't get fixed by reloading, ships not moving could be reasoned by a quest outcome (0 movement for x turns for all your fleets) or in case your home system got hacked.
Hacked?! could be.

i checked all…. for events… I didn’t know a hack could do that, I perhaps missed it but got no warning or anything.

If it was a hack glad I restarted a game without penumbra DLC; I started to feel it super annoying when I saw my heroes out of action for A LOOOOT of turns, the last straw was a pirate rebellion WTF? A hack can cause a massive invasion in very single of your sistems?!!! And now knowing this.

I tried in theory to place defensive sistems but it seems didn’t work.

What put me off Civ VI in part was the “spy” system in the late game, super annoying and biased a against the player, you may get only bad and very annoying things while the benefits are silly and unworthy.
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Date Posted: Jan 29, 2021 @ 6:54pm
Posts: 2