Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That said, if you choose a game mode with not set goal, it will be theoretically endless.
Yes. And that's how I got many many many endless space 2 games and never really win a game.
It was fun, then it stopped being fun on the later part because my empire became the top dog. Not to mention AIs are terrible at space fight. Their strategies are very predictable and linear. (Put a pirate mark somewhere, sneak attack else where. Sometimes not even that.) I am not fully equipping my fleet with latest modules, but I still managed to win every single space engagement. I guess I will try to fly my fleet to alien homeworld and annihilate them. They are hopeless anyway.
Increasing difficulty magically spawns extra ships for the Ai, as needed.
So you're only ever going to do really well, or really poorly.
Off the top of my head, if Ai difficulty is going to be cheesed, then there's a smart way to do that.
But game's been out for years; not feeling inclined to sketch it out, since they're not going to implement.
Oh, fine, here's how you do it:
1. Spawn extra cheese as a ratio of remaining turns in game (i.e., constrain the Ai from zerging you in the early game).
2. Depending upon difficulty, building a ship produces X additional cheese ships (i.e., a constraint to prevent fleets from materializing without time constraints).
3. Designate a fleet loadout that an Ai is aiming for (chosen from a selection of templates).
So for smaller skirmishes, you can see enemy loadouts, and have a sense for how to counter large fleet engagements.
4. Like (2), the Ai tech level for ship modules needs to be cheesed according to how advanced the game is.
So early game, perhaps Ai is allowed to trail you by one pie level, but on-par for the mid-game, and lead you by the end-game.
As regards diplo, if the Ai cannot afford to maintain an agreement, then cheese the Ai resources to allow it. If the game's going to cheese Ai combat capability, then may as well cheese the diplo to give you a better negotation experience.
Not true. Each player can buy ships on market, if tech is researched (and place it in its systems). Same with buyout action, when it comes to queued ships in production slot - if you have the tech you need to do so. Don't tell AI cheats by "magically spawning" extra ships, reasoned by your lack of knowledge. Raising difficulty level offers boosts to AI (FIDSI), but AI still has to make use of the same mechanics as each of the human player. No cheating so far.
https://www.games2gether.com/amplitude-studios/endless-space-2/forums/68-game-help/threads/27428?page=1#post-245050
Edit: By the way, McGeeZac knows exactly how to trigger victory conditions (800+ hours in ES 2), he's just trolling from time to time.
I am not sure I am trolling. This game makes me hard to go on winning. Its like I built an empire with so many hours on so many hours of playtime. But when you win the game, you win the game and its over. Not to mention at the late game, every turn pops a lot of options and it takes forever to go through them. You know space empire never really have an end, so after so many hours I am beginning to wonder how people win. I guess Doom fleet to homeworld is the right cure.
That's impossible. I am already at the endless everything difficulty. Its unpossible.
Why did you post a link to difficulty levels?
Regardless, the cheese spawning of extra units at higher difficulty is a thing.
As long as you refer to chosen AI difficulty level, it's useful, not?
How is it useful?
My hope was, the link to the listed "Difficulty Levels (On Players & AI)" in official forum, offered by community member and VIP CyRob, would make you realize your comment...
... is wrong.
No AI difficulty-level related "magically spawning extra ships for the AI as needed" are listed this place, nor did I personally ever experience this - in 3000+ hours of playing Endless Space 2. Perhaps you ran into a cloaked AI fleet, uncloaking for to attack you (as long as you make use of Penumbra DLC), or whatever (other possible examples for you believing something else to be found in my first post above).
The bad news is: the AI is not aggressive and the diplomatic system is dysfunctional.
a) One way of making the AIs more aggressive is to only play with Conquest and Supremacy as victory conditions (it is not sufficient by itself).
b) Another way is to play with more Cravers as opposing AIs (it works at the expense of races' flavor. Some races are simply not recommended because the AI plays them poorly, such as Unfallen and Vodyani).
c) A different way is to play on a large galaxy with 10 players (instead of the recommended 8).
My suggestion is to use all 3 alternatives combined to a degree of your liking.
So you included a link without supporting arguments, thinking it would distract people from the fact that you didn't have anything to contribute.
Or is there something that you can specifically cite on that page?
You don't have to play on default/recommended settings. You can also play with more than one Craver race (or Riftborn).
After playing a few games it is easy to realize that the AI is only driven by one thing: expansion (systems). The devs didn't code the diplomatic system, they stopped at the diplomatic screen. Declare war on all AIs? No problem. Take a system from an AI with 3x more ships than you? No problem. Leech the crap out of an AI system with unprotected Leech ships? No problem.
When problem? Systems. Solution? Take systems away. How? By playing non-recommended number of players.
AI doesn't challenge you? Play on a Large galaxy with 9 or 10 players. Still easy? Play with more than 1 Craver race. Too much on your face? Try Galaxy Density +133% or 12 players on a Huge Galaxy. The cheese you mentioned, it's called settings. Find the settings you like. The diplomatic system is a pretense? Indeed. The AI ship design sucks donkey balls? Yes (BattleMod helps with that somewhat).