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injure enemy governor heroes - lower rival`s progress
steal tech from a rival capital sys - which is the most useful thing IMHO
put a bunch of sleepers and get recources from rivals (the best option potentially but veeery long to complete and hold)
when playing against AI - carefully watch your hacked systems - they tend to put sleepers often and steal your money. Do not forget to clear your systems from sleepers (cull or clean).
Generally hacking for common races is not so useful and helpful - just a feature to change odds in a limit of 10% effectivness. But for UC - this is a core functionality. You need to put sleepers everywhere and you can. You may hold your tech progression on the same level with any rival - you have this ability. UC hacking is much better than any other race have.
In the very early game Hacking is extremely useful in order to raise your relation levels with minor races without having to spend influence. Of course, when playing against high difficulty A.I, you are still going to be in a situation where there is a high likely-hood that you will still need to spend influence in order prevent another A.I player from stealing that one minor civ that's two systems away from your capital.
Also: Do not under-estimate the power of support revolutionaries, being an option from hacking an enemy capital system, as that can severely cripple wide empires in the early game.
Make your hacks go at least through one of your other systems, your hack will pass that system without stopping while the trace will have to stop and hack it (At least as far as i remember? There is a defensive programm that definitly does that).
Use Piggyback (Offensive Hacking Program) as often as you can, once activated it reduces the cost of all your programs in the galaxy (the in game lore description of this programm is actually wrong).
As soon as hacking gets activated place defensive programs on all your systems, when your empire starts to grow and you can`t afford the costs to protect all your systems anymore, start to place the defensive programs on your outer systems - the idea is that that way they will get activated earlier by enemy hacks and by that their effect (like slowing down the hack) last longer and have a better chance of tracing the hack back.
Place a firewall on your home system.
Also note that this concept of hacking means that you never will be able to prevent all hacks, you are just trying to make it as hard as possible for your enemies and prevent the worst for you.
Additionally, since you cannot protect all your system from being hacked, you want to prod the other player's systems until you find a defenseless opening, so it's best to think of it as a cold-war / infiltration mechanic.