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Its also a proper turn based game(well not really proper but turn based anyway) so you can enjoy it on your own pace without a maximum speed that may bite you in the arse after someone declares war but you don't pause again or things like that.
What really nearly killed my interest in this game is the real great ****ing Fps problems. Some still say "there is no problem at all" or "the mods fixed it all" but i cann tell you i tryed alot and i got the impression that the game is like round based in the endgame. that means that it takes me ca 10 sec to only klick on a planet at my current savegame. My enginge is not the problem i got nvidia 1080 and so on and son on. the real problem is that it seemes like the game had been programmed really for single core only and that this is not the only game from the stellaris makers where they did this.
the real problem now is that if you really try to play a universe with more than 1000 systems you will have fleets in the endgame from 300-800k or more ships hundres of planets an billions of people on this planets. to hadle this seemes like doing mathematics with just one brain ;)
if you want to know more about that singlecore problem just read the discussions from stellaris there are people who know much more about this than me.
the only thing i can say for sure that this game has big performance problem but if you cut out this its a great game.
And War in Stellaris is frustrating and boring. You can dominate every enemy system and they won't give up if you are unlucky. It is a pain in the ass...
By turn 90-110 game is already decided in my favor and I'm just hoping the AI catches up, but never does. I've tried different galaxy types, etc. to no avail.
Although ES2 already has things like expansion approval penalties, steamrolling is inevitable once you've mastered the mechanics and this is a challenge many games (not just ES2) face: how to keep the late game challenging for the veteran player.
I think what you're looking for is a more powerful moderation mechanic where the player cannot simply use his vast empire scale resources late game to more than offset the current moderation mechanics. However, be careful what you wish for. Total War has various examples of such powerful mechanics like having the entire map, even your allies, declare war on you once you grow too powerful. Or having a civil war where a huge ton of rebel armies appear within your territories out of nowhere. Then you end up having many players complaining about how such mechanics don't make sense and take the fun out of the game instead.
Granted these are inferior solutions to a "better AI", but that seems to be the only alternative apart from going mp.
If you're a beginner I'd avice you to start with Stellaris, ES2 only if you can handle a complex tech tree and dealing with numbers to optimize your ships.
Ignore people telling that one game or the other is "pathetically" easy or something like that. As a beginner, you'll find the AI challenging anyway.
@Sinnaj63 Honnestly, I don't know how you could came to those conclusions. In most empire buils Stellaris doesn't involve any micro at all ; you can very well use automated ship designs (literally two clicks) without encountering problems vs the AI, you don't have nto manage your leaders at all...
With Endless Space 2 you can at least make one game with each race before you have to make the same things. (and you can try some ridiculous things like a pacific Cravers...)
I see you haven't played since launch. Sector AI is very much improved, players start with colonzation tech, and there are a multitude of ways to have more than 3 systems under the player's control. Plus, colony governors are now sector-wide governors, even for the player's controlled systems.
As to the OP's question: I prefer Stellaris due to the story that can be developed over the course of the gameplay and sheer customization options. However, I still really like Endless Space 2. ES2 is far superior to ES1 by nearly every instance, which is a great thing as I despised ES1. I hope Amplitude adds the Harmony again, but better than they were in ES, as I really liked that race.