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"Major Races"
Cravers (Militarist)
Base: +50% FIDS on Undepleted planets per Craver pop, +1 Depletion Points on planet per Craver pop.
10: +1 Militarist reaction per Craver pop.
20: +10% Ship cost reduction on systems with Cravers.
50: +40% Industry when empire is at war.
Gene Splice: +2% FIDS per pop.
Horatio (Ecologist)
Base: +2 Approval per Horatio pop.
10: +1 Ecologist reaction per Horatio pop.
20: +10 Approval on systems with Horatio.
50: -25% anarchy time in senate.
Lumeris (Pacifist)
Base: +1 Dust per Lumeris pop, +5 Dust per Lumeris pop on fertile (+6 total).
10: +1 Pacifist reaction per Lumeris pop.
20: +15% Dust on systems with Lumeris.
50: ??? [No bonus received at 50 pop; bug?]
Riftborn (Industrial)
Base: +5 Industry/Dust/Science per Riftborn pop.
10: +1 Industrialist reaction per Riftborn pop.
20: +15% Industry on systems with Riftborn.
50: Wormholes consume only half a fleet's movement.
Gene Splice: +1 Industry/Dust/Science per pop.
Sophons (Scientist)
Base: +1 Science per Sophons pop, +3 Science per Sophons pop on cold (+4 total).
10: +1 Scientist reaction per Sophons pop.
20: +15% Science on systems with Sophons.
50: -20% Technology costs.
United Empire (Industrial)
Base: +1 Influence per United Empire pop, +1 Influence per United Empire pop on temperate.
10: +1 Industrialist reaction per United Empire pop.
20: +15% Influence on systems with United Empire.
50: -20% Pacific/Cultural Conversion cost on empire.
Gene Splice: +1 Influence per pop.
Vodyani (Religious)
Base: -50% Population growth penalty on Vodyani pop, +4 FIDS per Vodyani pop.
20: .
50: .
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Minor Races
Amoeba (Ecologist)
Base: +2 Food per Amoeba pop.
10: +1 Ecologist reaction per Amoeba pop.
20: +15% Food on systems with Amoeba.
50: Unlocks unique Amoeba law (Thick Skins Bill: -50% Diplomatic Pressure).
Bhagaba (Pacifist)
Base: +1 Influence per Bhagaba pop, +1 Influence per Bhagaba pop on fertile.
10: +1 Pacifist reaction per Bhagaba pop.
20: +15% Influence on systems with Bhagaba.
50: Unlocks " Bhagaba Ground Battle Defense" strategy.
Gene Splice: +1 Influence per pop.
Faction Trait: Culturally Resistant (+25% Cultural/Pacific Conversion cost on own systems).
Deuyivans (Scientist)
Base: +2 Science per Deuyivans pop, +5 Food per Deuyivans pop on gas.
10: +1 Scientist reaction per Deuyivans pop.
20: +15% Science on systems with Deuyivans.
50: Unlocks unique Deuyivans law (Good Science Bill: -30% Research cost on Empire Development technologies).
Faction Trait: The Art of Science (-10% Research costs).
Epistis (Ecologist)
Base: +1 Industry per Epistis pop, +5 Food per Epistis pop on sterile.
10: +1 Ecologist reaction per Epistis pop.
20: +10% Improvement cost reduction on systems with Epistis.
50: Unlocks unique Epistis law (Fast Clean-Up Bill: +20% Ownership recovery rate on systems).
Gene Splice: +1 Industry/Food per pop.
Eyder (Religious)
Base: +1 Dust per Eyder pop, +5 Dust per Eyder pop on gas (+6 total).
10: +1 Pacifist reaction per Eyder pop.
20: +15% Improvement buyout cost reduction on systems with Eyder.
50: Unlocks unique Eyder law (Dust Diggers Bill: +100 Dust per empires at peace).
Gene Splice: +1 Dust per pop.
Gnashast (Militarist)
Base: +50 damage to attacker during ground battle per Gnashast pop, +200 damage to attacker during ground battle per Gnashast pop on fertile (+250 total).
10: +1 Militarist reaction per Gnashast pop.
20: +100 damage to attacker during ground battle on systems with Ghashast.
50: Unlocks "Ghashast Ground Battle Defense" strategy.
Haroshem (Pacifist)
Base: +1 Food per Haroshem pop, +5 Food per Haroshem pop on sterile.
10: .
20: .
50: .
Hissho (Militarist)
Base: +20 Empire Manpower per Hissho pop each turn, +30 Empire Manpower per Hissho pop on sterile each turn (+50 total).
10: +1 Militarist reaction per Hissho pop.
20: +15% System Defense capacity on systems with Hissho.
50: Unlocks unique Hissho law (Bring 'Em, Break 'Em Bill: +15% Manpower refill rate on fleets outside borders).
Kalgeros (Religious)
Base: +2 Approval per Kalgeros pop, +4 Approval per Kalgeros on fertile (+6 total).
10: +1 Religious reaction per Kalgeros pop.
20: +15% Influence on systems with Kalgeros.
50: Unlocks unique Kalgeros law (Happy Sardines Bill: -100% Overpopulation penalty).
Mavros (Industrialist)
Base: +1 Industry per Mavros pop, +2 Industry per Mavros pop on hot (+3 total).
10: +1 Industrialist reaction per Mavros pop.
20: +15% Industry on systems with Mavros.
50: Unlocks unique Mavros law (Crack Squads Bill: -40% Overcolonisation penalty).
Niris (Ecologist)
Base: +2 Food per Niris pop, +3 Food per Niris pop on fertile (+5 total).
10: +1 Ecologist reaction per Niris pop.
20: +15% Food on systems with Niris.
50: Unlocks unique Niris law (Symbiotic Living Bill: +5 Approval per system level on systems, +1 Approval per pop on systems).
Pilgrims (Religious)
Base: +1 Science per Pilgrims pop, +2 Science per Pilgrims pop on anomaly (+3 total).
10: +1 Scientist reaction per Pilgrims pop.
20: +5 Vision range on systems with Pilgrims.
50: Unlocks unique Pilgrims law (Blindsight Bill: Reveals all enemy fleets).
Tikanan (Militarist)
Base: +5 System Defense per Tikanan pop each turn, +5 System Defense per Tikanan pop on fertile each turn (+10 total).
10: +1 Militarist reaction per Tikanan pop.
20: +0.2 ??? on systems with Tikanan. [Descriptive/Informational icon is missing; bug?]
50: Unlocks unique offensive ground battle strategy (Swarm Assault: -25% health on attacking troops, +3 Battle Duration. Replaces Blitz).
Faction Trait: Swarming Infantry (x2 Infantry units in ground battles).
Z'vali (Scientist)
Base: +2 Approval per Z'vali pop, +3 Science per Z'vali pop on happy.
10: .
20: .
50: .
Gene Splice: +1 Science/Approval per pop.
Source: https://www.games2gether.com/endless-space-2/forums/68-game-help/threads/24636-list-of-pop-bonuses
20: 10% bonus food on systems with Haroshem (icon)
50: Healthy Staples law -> -20% food consumption on systems.