ENDLESS™ Space 2

ENDLESS™ Space 2

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The-Cat-o-Nine-Tales  [developer] Feb 21, 2019 @ 6:42am
[1.4.9] Patch Notes
Patch 1.4.9

[IMPROVE]

  • Added feedback of Hacking speed in the Hacking banner, as a value of points/turn:
    • Added feedback of the required hacking points on every nodes.
    • Added feedback of the operation speed on each operation (on tooltip and nodes).
  • Feedback Tracing speed in the Hacking banner, as a value of points/turn.
  • Changed the way accelerator works:
    • Effects are added to entire route when the program is activated (node reached).
    • Effects are applied instantly.
  • Added an effect to the "Lockdown" defensive program:
    • Slow down trace by 25% on the concerned operation, with a cap at 75%.
    • The slow only happens once the trace has reached the defensive program.
  • Reworked the Sanctuary Link side panel in Umbral Choir System View: population growth link and ships spawn have been separated.
  • Reworked Invisibility feedbacks on fleet labels.
  • Added faction difficulty indicators to be played as and to play against:
    • Added an icon on the leader portrait to show the difficulty to play.
    • Added the difficulty to play against in the tooltip of the opponent.
  • Added Ctrl+F shortcut to focus the search field on the Research Screen.

[BALANCE]

  • Removed the UC Empire Improvement granting more Approval per Sanctuary to prevent them from over-colonizing too much.
  • Added a faction trait to limit the UC overcolonization (stronger Approval malus, Bandwidth malus).
  • Forbade combo of Biophobic Trait and Umbral Choir affinity gameplay.
  • Fixed the reveal of Sanctuaries through hacking. When tracing an operation it will reveal only the source Sanctuary (if it's one). When an Umbral Choir hacks a system, it will reveal all Sanctuaries on that system.
  • The UC system is no longer subject to influence modifiers when it is hidden. When it is seen, it is only affected by Unfallen vines.
  • Marketplace prices will now increase if there is little stock of the resource.

[AI]

  • Fixed an issue occuring when an empire dies
  • AIs now know how to cancel their hacking operations when the target is a detached / moving Ark
  • AIs now use their processing power more efficiently
  • Changed the way the AIs use the accelerator program, for more frequent use
  • UC AIs will not give out their position anymore by placing unnecessary defensive programs
  • AIs will now avoid reacting to outpost colonization when their nearby systems are invisible

[FIX]

  • Made Umbral choir population collection bonuses available for custom factions.
  • Forbade Umbral Choir custom factions from picking "Extended Consortium" trait (+1 Maximum Trade Companies).
  • The Umbral Choir home system location can no longer be revealed by owning the Trade Clearing Bureau or to factions owning the Academy.
  • Fixed custom UC faction using Sophons visuals only having access to the Sophon's special Mega consultancy building. It will now have access to the UC one.
  • Fixed the duration of the transmigration beacon penalty being too high; it will now be capped at 15 turns max in normal speed.
  • Added a Vodyani version of the Interstellar Wind Shields technology (grants 2 new Vodyani-specific System Improvements).
  • Made sure "Core Cracker" unlocks were hidden if the "Enable super weapons" setting was set to false.
  • Made sure the Hissho questline is playable even when the superweapons are not allowed.
  • Fixed the "Obliterator Shield" improvement sometimes showing as an unlock even when "Enable superweapons" was disabled.
  • “Purge" Ground Battle outcome on Minor Factions does now properly inform the player that he will gain the faction's trait upon using this outcome.
  • Made sure the Deed "Studier of Worlds" takes the sanctuaries into account.
  • Prevented the Sowers population quest from targeting a Crescent.
  • Corrected the Hissho objective of the Sowers Population Quest (they won’t be asked to terraform terran planets anymore).
  • Fixed some discrepancies in some custom faction trait cost.
  • The tooltip for the total Keii for the Hissho faction now correctly mentions the reduction in Keii for Sleeper reintegration.
  • Fix the fighter-bombers not taking into account the cloaking.
  • Fixed base manpower value not being updated after researching improved hull for sophons small attackers.
  • Fixed the extra slot received from the Adaptive Colonies tech being positioned partly off screen with the alternative skins enabled.
  • Fixed Keyword look up in the technology screen. You can now use it to search for DLCs technologies.
  • Allowed operation trace even when the tracing empire don't see the target node.
  • Fixed heroes sometimes costing 0 on the marketplace.
  • Made sure Graviton Research is affected by the cost reduction offered by Behemoth modules while orbiting a special node.
  • Fixed the cap to the research cost reduction from the behemoth modules (now properly capped at -90% cost).
  • Fixed political impact of some science related star system improvements.
  • Restricted Dust Bonanza and School of Geniuses to being built on systems with negative or reduced anomalies.
  • Fixed Curiosity technologies being sometimes tradable by the AI.
  • Capped inflation to x99 max to minimize some exploits.
  • Fixed Kalmat visual in the ground battle.
  • Removed upkeep from the "Analytical Engine" as it is a Dust providing improvement.
  • Fixed erroneous tooltip that made it look like the cooperation protocol of the UC gave +0.2 hacking speed instead of +20%.
  • Changed the effect of the "Capitalist Frenzy" System Improvement from the Lumeris chapter 4 objective 4. It now has a unique effect.
  • Fixed Hacking / Tracing related captions showing in Scan View - Side Panel while having DLC 3 Content disabled.
  • Fixed incorrect cost in tooltip of Anti-Sleeper actions.
  • Fixed an error where hacking programs where cancelled twice.
  • Killed Umbral Shadow population is no longer missing its icon in the Migration Report notification.
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Showing 1-13 of 13 comments
Gravy Seals Feb 21, 2019 @ 6:44am 
Thanks for this, appreciate it.
krugg.the.gamer Feb 21, 2019 @ 7:09am 
Sweet thank you <3 :lunar2019shockedpig:
TanC Feb 21, 2019 @ 7:28am 
I always appreciate constant improvements, thank you Amplitude team!
mikk Feb 21, 2019 @ 7:31am 
nice update, thanks:squirtyay:
Mirror Feb 21, 2019 @ 8:21am 
thanks and now we move onto gameplay improvements, maybe? please!
Jaggid Edje Feb 21, 2019 @ 8:25am 
Think the update broke performance. My in progress game is now stuttering and hanging for short periods of time constantly. Never had any such issues in 300 hours of play prior to this update, and it started happening one turn after updating.
The-Cat-o-Nine-Tales  [developer] Feb 21, 2019 @ 8:40am 
Hey Jaggid,

could you share share your save of that game with us, and possibly the other files mentioned in the Guide to Bug Reports[www.games2gether.com]. You can either file a full bug reports on Games2Gether, or upload your files on google drive or another file hosting service and share the link with us.
Last edited by The-Cat-o-Nine-Tales; Feb 21, 2019 @ 8:40am
Jaggid Edje Feb 21, 2019 @ 8:52am 
Did a full restart of my PC and things seem better. I will definitely follow the Guide to bug reports if it starts happening again. I've only done 5 turns since the restart, so we'll see.
Spacesuit Spiff Feb 21, 2019 @ 11:36am 
neat patch, any news on an EL patch? I'm gonna play the heck out of the new faction once their bugs are fixed.
TITAN Feb 21, 2019 @ 12:18pm 
After a new patch, every two or three turns the game freezes in multiplayer and you have to do a complete rehost. I'll send you a full bug report soon. Also - every download saves inlobby half of our were sofons. This race wasn't in our game.


https://steamcommunity.com/sharedfiles/filedetails/?id=1662693667

I made a screenshot when it all came out, after 3 rehost. We have in the game a different set of races - I hisho.
Last edited by TITAN; Feb 21, 2019 @ 12:33pm
Shin Feb 21, 2019 @ 9:30pm 
Nice update! Thanks for your work!
Tzyder Feb 22, 2019 @ 1:57pm 
how about patching endless legend? There have been some pretty serious bugs like custom factions being broken that are months old now...
Last edited by Tzyder; Feb 22, 2019 @ 1:57pm
mrpmg Feb 23, 2019 @ 9:09am 
The new UC bandwidth malus on overcolonization says -5% per additional colony. Does that mean that +20 (-5%*20=-100%) is a hard cap? Together with the the fact that the UC autonomous administration building doesn't add to the colonization cap, this would make UC conquest victory literally impossible on some map sizes, unless I'm forgetting some other way to raise the colonization cap. On the last game I played, conquest would leave 5% bandwidth at the end, if my math is right. Is all this correct and intended? It seems weird to block a victory condition with a hard cap -- I don't think any other faction has such a limitation.

Edit: I was forgetting something after all. Switching to federation gets around the apparent hard cap with the +1 to colonization cap per hero. I guess that's a good reason to accumulate heroes as the UC.
Last edited by mrpmg; Feb 23, 2019 @ 10:22am
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Date Posted: Feb 21, 2019 @ 6:42am
Posts: 13