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The aforementioned are the main ways and also I have found an exploit where you can just load pops into a starport to select for the exact pop you want to breed next (you can just stick pop in there with no destination and leave them like that too iirc as constant starport refugees) but I think we should have more eugenics/genocide policies. It isn't like some factions aren't already doing that (like the Cravers, or UE, Vodyani, Horatio etc) or that blowing up whole planets is less evil. This wouldn't often feel so necessary were it not for the fact you get tons of minor factions including the kalgeros who breed like rats or sometimes get stuck with cravers pops.
abandon it
Honestly the whole balancing of the way pops work in this game kind of bugs me because you'll have all these wonderfully tailored races and then mechanically have it work like Star Trek. Which of course makes no sense. Like with the Niris, why you be able to just dump them on a desert world? Or any of the hot worlds? I mean you could, provided the colony is entirely habitats and they only explore outside habitation bubbles in suits, but still. I know it's too complicated to ask for but would hope should there be an Endless Space 3 that they actually have species specific habitability zone ratings.
It actually would be hard to implement either if you just used it like traits, for example one does better on cold worlds and has ammonia blood so you get bonuses to say approval on an ice world and the farther you get the worse it is for being more and more uninhabitable which actually could work with ES2 as a mod or in some DLC or something. Because one thing that always annoys me is seeing every planet and every system just have some completely random assortment of species especially when random events dump them on some random planet of mine which is why I manually end up transfering them to different worlds, unless you like the idea of actively or negiligently acting out of malice putting Niris on a desert world and sticking Unfallen on a lava world when there's a perfectly good forest planet you stuck all the Remnant on or just let some random pop stay on that horrible deathworld. Anyway I think even modding ES2 with approval penalties as pop stats would at least functionally work like having species specific habitability zones.
you can gather them to one system and let them STARVE ^^ I know it sounds dark :D