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What do?
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On Normal speed, Endless Pirates gain Stealth III detection around turn 70.
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Just failed Flight of the Prototype for no reason. The Prototype was okay, the minor faction didn't get assimilated, and I had two more turns out of the 16 left to complete. Not gonna lie, I kinda could use some peace right now.
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^Nvm, Vodyani turned them.
Thats how i see them at least.
The Faction story quest goes into this. My answer: It's all on how the Choir goes onto communicate with the other species. Clear, concise, propper communication can go a long ways in preventing things from blowing up.
Is it worth purging a minor-faction? (Cause you lose the dust and much needed MP benefits, and it is likely to be taken by an opponent if you do want to leave them neutral).
Is there somewhere I can see the progress of a trace vs my own hack? I don't see that info, so I can't tell if I should cancel the hack or not.
By probably leaving a military ship or two to guard the planets you just digitized? Of course, that doesn't prevent the AI from clicking colonize planet before you click on attack, but you can always... uh... siege the colony into un-existance.
Purging a minor-faction is great, because you can expand your sanctuaries close to the purged faction. Try to get as much as possible purged-faction, you can ignore the bonus of the minor faction. Try to get as fast as possible 3 possibles hacks in the same time with the technology, 4 is better but its cost a lot of time to research the tech.
The best way is to get solar system as fast as possible before enemies, and not only close to your main planet, that's why you should purged minor faction as soon as possible to be flexible to develop your sanctuaries.
Because even if I own half the galaxy, AI still colonizes planets.
With normal factions you CONQUER them, and they have to TAKE IT BACK. With the Umbral you just DELETE the colonies and they can resettle with a single ship INSTANTLY.
The system that seems to be working so far is: First getting all sanctuaries, by either hacking, or conquering and converting. Then filling the entire system full of sleepers. THEN conquering it again the next round and abducting all populations. And FINALLY conquering again to raze it, which seemingly keeps the AI at bay because they don't care for quickly recolonizing systems without population.
This is such a roundabout progress that I'll probably hit the turn limit before being able to conquer anything.
Like, you can have every solar system in the game be colonized by different empires and still be capable of achieving a conquest victory without ever needing to declare war/attacking as the Choir.