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take a screenshot and post it and i should be able to help.
-Reasearched Behemoth Blueprints
-Unlocked stock Military(9 slots) Economic(7 slots) Scientific(7 slots) Behemoths for production
-All stock(7 and 9 slot) blueprints can be edited
-Only 7 slot behemoths can be created
-There is a tech that allows me to (assumingly) create the 9 slot, which I don't have unlocked.
1.) What's the point of researching the 9 slot tech if I can just edit the existing stock 9 slot blueprint?
2.) How do I have the 9 slot unlocked without the tech?
As an aside, I noticed that I can delete the stock 7 slot Scientific and Economic blueprints out of the ship registry, but cannot delete the stock 9 slot Military blueprint. I'm thinking there may be some correlation between that and me not having the Military Behemoth tech researched.
but to answer your question if you can already make them, there is no need or reason to research that tech. all that tech does is unlock them...nothing more.
Researched base Behemoth tech(7 slots)
https://steamcommunity.com/sharedfiles/filedetails/?id=1638528218
Non-researched Military Behemoth Tech(9 slot)
https://steamcommunity.com/sharedfiles/filedetails/?id=1638528316
7-slot Behemoth in the Military Screen(can be edited)
https://steamcommunity.com/sharedfiles/filedetails/?id=1638528262
9-slot Behemoth in the Military Screen(can be edited)
https://steamcommunity.com/sharedfiles/filedetails/?id=1638528242
Ship Creation Screen with only the 7-slot Behemoth available for creation
https://steamcommunity.com/sharedfiles/filedetails/?id=1638528295
yea screenshots made sense of what you were saying. that tech can be considered military upgrade 1. 2 more right above it afterwards to equal 3 upgrades for the military behemoth.
Why can't I create a Military Behemoth Blueprint though? Ths single thing threw me off so badly that I barely used the behemoths after the Hissho launched.
You cannot get a better behemoth before you unlock the poorly described "Specializations" for the military version--Juggernaught and Obliterator. The other techs just unlock more "generic" slots or health options for the "civilian" variants.
I would recommend enabling the Juggernaught at least. It's special ability only destroys ships, IIRC. I've never really considered the planet crackers/obliterators an issue. You can defend youself against them with the shielded citadel tech, which is available earlier and the path to it will get you some needed bonuses in the tree.
I commend your attitude regarding not blowing up planets. Very civilized. Unfortunately, I am not as civilized as you...and the Endless Universe must always live in fear that my Unfallen will teach this galaxy of our peaceful ways...by force. ;-)
I'm in agreeance with the other guy. Been disabling superweapons since CC:RA2