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The main things your going to lose from depletion is food and dust so as long as your making those your good.
Craver ships are cheaper than the other races and once you hit 20 cravers any system with a single craver pop will give a 15% ship cost reduction on that system. Once you hit 50 craver pop you will get 1% ship weapon and troop damage per depleted planet.
Don't let the depletion scare you. Its only a problem early game. As long as you have the basic infastructure built and are expanding to new planets at a good pace you should be able to carry on despite it.
So, you might want to hold off on eating any Lava or Ash planets until you have that improvement as well as an Industry specialization on the planet in question. You can have a nibble sure(as in, put one Craver on it occasionally to slave drive the other pops you have working there) just don't eat the whole thing until you're ready.
Yes, this requires a bit of micro, and if micro isn't your thing you can go full slash and burn from the beginning, it's just not quite as efficient.
Thanks for the tips, now the 150% FDSI thingy bonus, does that apply once the planet is consumed, afterwards or is it always active. And from what I've heard the Cravers seem to prefer quite wide style of play.
Once a planet is depleted you loose that bonus and instead the planet will provide only 50% of it's FIDS for everyone (not just Cravers) so no, you don't loose only food and dust, you also loose Industry and Science.
You have to go wide to survive as if you stay "tall" you'll quickly burn every planet and have crappy FIDS.
With Supremacy DLC thought, you might be able to keep a few systems up and running longer (possibly indefinitely) by using Behemoths to repair your planets thought i did't test how well this works.
Ah so I can use Behemoths to counter act depletion? I've so far seen them reconstruct worlds after they've been obliterated, so I'll give this a try.
Last point of following description ("Rejuvenation") is about to refill depleted planets (even these you still did colonize):
Source: https://www.games2gether.com/endless-space-2/blogs/628-supremacy-behemoths
Okay so it does confirm that it can be done, but for some reason the option to do so is grey-ed out. It also says I can't afford mining probes which is weird.
Where is all the UI tooltips for this mechanic in game!?
The number and duration of mining probes you can launch is limited by equipped module(s) and their cooldown time. Same with probes you send out by explorers. Do you have equipped "extreme terraformation modules" to refill depleted planets, or do you have equipped other modules, what would explain why it doesn't work?
You can't use mining probes on planets you already colonized so if the system is fully colonized, that module isn't very useful. I find that highly specialized behemoths work better than do-it-all-but-badly ones so i wouldn't put mining modules on terraforming behemoth.
I'll be able to tell you more once i actually get Behemoths in the Cravers game i just started to test this.
The devs actually considered the option and replaced the Behemoth module that replenishes depleted planets with a Cravers unique module that provides some science per depletion points so no way Cravers can repair their own planets with a Behemoth.
Only option left would be to find the Sowers minor civilization and put more of them on your planet than you have Cravers. Sorry for the false hope, as i said i didn't actually test it.
Source: https://www.games2gether.com/endless-space-2/forums/71-strategy-guides/threads/31773-behemoths-terraforming-reducing-anomalies-restoring-planets-and-reconstruction
Source?