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B.) Build the Administrative AI system development on systems that are at level 4.
C.) idk, activate every single happiness law your empire can have?
2. At some point there is even system improvement which allows you to colonise 1 more system without overcolonisation. You can buy it on each planet.
3. Laws.
4. Buildings that increase happiness.
5. System improvements that increase happiness.
6. Heores who increase hapiness.
Which I usually do, and I think it's being abused.
Rereading the thread, i‘m suprised the most obvious option hasn‘t been mentioned yet. The basic millitarist law for cravers gives happiness per faction you are at war with. This includes minor civs. Just declare war on everyone the moment you meet them, it‘s free.
Another option is to convert slave populations to food using the respective option (available when you have slaves and cravers). That turns one population into 25 food per turn (250 total, 300 is 1 pop) and 25 happiness for 10 turns. So it doesn‘t pay off to do this when happiness is maxed out, but you likely end up growing faster if your happiness rating increases thanks to this. (content->happy etc.). Just be careful you don‘t end up killing off a minor pop completly.
But if you want to go religious, you just have to support them at an election (every 20 turns). The cravers are whatever government you want, although you do get a happiness penalty for not being the desired government if you pick religious. Which means you sacrifice valueable early game strength by going religious.