ENDLESS™ Space 2

ENDLESS™ Space 2

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n3ko199 Sep 12, 2018 @ 4:09pm
how do i fix over colonization?
im play carvers but they are unhappy cause my coloinizing limit is 21/8 how do i fix this
Originally posted by patrick:
hey i tried playing cravers today to check how good i do with the religious approach. To be honest, i did pretty badly. It takes way too long to unlock the law and you suffer before that. After that you spend precious influence on a law that gives you „content“ at best when you could get more for no influence cost.

Rereading the thread, i‘m suprised the most obvious option hasn‘t been mentioned yet. The basic millitarist law for cravers gives happiness per faction you are at war with. This includes minor civs. Just declare war on everyone the moment you meet them, it‘s free.

Another option is to convert slave populations to food using the respective option (available when you have slaves and cravers). That turns one population into 25 food per turn (250 total, 300 is 1 pop) and 25 happiness for 10 turns. So it doesn‘t pay off to do this when happiness is maxed out, but you likely end up growing faster if your happiness rating increases thanks to this. (content->happy etc.). Just be careful you don‘t end up killing off a minor pop completly.

But if you want to go religious, you just have to support them at an election (every 20 turns). The cravers are whatever government you want, although you do get a happiness penalty for not being the desired government if you pick religious. Which means you sacrifice valueable early game strength by going religious.
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Showing 1-12 of 12 comments
utilityguy Sep 12, 2018 @ 4:18pm 
A.) Activate the Religious law that forces happiness to 50%
B.) Build the Administrative AI system development on systems that are at level 4.
C.) idk, activate every single happiness law your empire can have?
CursedPanther Sep 12, 2018 @ 8:08pm 
Run a Dictatorship government also helps.
erneiz Sep 12, 2018 @ 8:50pm 
Cravers can't change government. They can't have rebellion even if every single one of their system sits at 0% approval. The best way to fix it for them is get the Religious law. As Cravers I usually immediately switch to Religious from the very first election.
n3ko199 Sep 13, 2018 @ 8:08am 
wow thank you i didnt excpect people to answer so thank you very much
strike478 Sep 13, 2018 @ 9:57am 
1. There is improvement in tech tree which allows you to expand more before triggering overcolonisation.
2. At some point there is even system improvement which allows you to colonise 1 more system without overcolonisation. You can buy it on each planet.
3. Laws.
4. Buildings that increase happiness.
5. System improvements that increase happiness.
6. Heores who increase hapiness.
mourioche Sep 13, 2018 @ 11:12am 
D.) Go to the Federation and hire heroes
Which I usually do, and I think it's being abused.
Sekhriat Sep 13, 2018 @ 11:18am 
Originally posted by mourioche:
D.) Go to the Federation and hire heroes
Which I usually do, and I think it's being abused.
He specifically said that he was playing Cravers, which means that he's locked with Autocracy.
mourioche Sep 13, 2018 @ 3:26pm 
Ho... that's true !
patrick Sep 13, 2018 @ 10:43pm 
it‘s not the popular choice but you can abandon systems. You‘ve already passed that point and i suggest going for that religious law but i‘m just saying it for other games, if your main systems suffer due to happiness, abandoning new colonies is a valid choice.
Lord Yanaek Sep 14, 2018 @ 1:47am 
Especially depleted systems. It's very Cravers-y to just exploit a system as long as it's productive then abandon it to whoever cares to take it when it's crappy.
n3ko199 Sep 14, 2018 @ 7:49am 
Originally posted by patrick:
it‘s not the popular choice but you can abandon systems. You‘ve already passed that point and i suggest going for that religious law but i‘m just saying it for other games, if your main systems suffer due to happiness, abandoning new colonies is a valid choice.
how do i get the religious laws when my goverment is fully military
The author of this thread has indicated that this post answers the original topic.
patrick Sep 14, 2018 @ 8:03am 
hey i tried playing cravers today to check how good i do with the religious approach. To be honest, i did pretty badly. It takes way too long to unlock the law and you suffer before that. After that you spend precious influence on a law that gives you „content“ at best when you could get more for no influence cost.

Rereading the thread, i‘m suprised the most obvious option hasn‘t been mentioned yet. The basic millitarist law for cravers gives happiness per faction you are at war with. This includes minor civs. Just declare war on everyone the moment you meet them, it‘s free.

Another option is to convert slave populations to food using the respective option (available when you have slaves and cravers). That turns one population into 25 food per turn (250 total, 300 is 1 pop) and 25 happiness for 10 turns. So it doesn‘t pay off to do this when happiness is maxed out, but you likely end up growing faster if your happiness rating increases thanks to this. (content->happy etc.). Just be careful you don‘t end up killing off a minor pop completly.

But if you want to go religious, you just have to support them at an election (every 20 turns). The cravers are whatever government you want, although you do get a happiness penalty for not being the desired government if you pick religious. Which means you sacrifice valueable early game strength by going religious.
Last edited by patrick; Sep 14, 2018 @ 8:05am
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Date Posted: Sep 12, 2018 @ 4:09pm
Posts: 12