Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. No idea, I don't play Vodyani.
3. Depends, Juggernaut if you make them before the enemy you can roll all the battles and you will win until they make another juggernaut, with Obligerator you can wipe systems and win very easily if you have resources (and enemy doesn't have citadels), and if you don't have citadels the enemy can use that tactic against you and lose systems very easily.
Not sure why the citadel shield would make a difference for terraformation, and I don't think blowing up the other planets with a core cracker would be worth the effort.
I have noticed that you can not use a behemoth to teraform when the system is owned by some one. I also ran into a problem trying to fix a special planet I blew up with an obliterator. You also can not mine on owned systems either.
As for the best one that depends on your play style. They are all for the most part equel.
I was unable to reconstruct it with a behemoth using the appropriate module. No citadel shield, I owned the system, within my influence zone. I had the button but it was greyed out; it told me I couldn't reconstruct due to lacking the climate engineering tech, which I definitely had researched.
I like unspecialized economic behemoths. If you fill all the slots appropriately, each behemoth can grant +50 flat FIDS and +25% FIDS to a system. This stacks; in my last game I had 3x behemoths giving +150 / +75% FIDS to my main system (plus several wonders and all the once-per-empire buildings, it reached some ridiculous numbers). They can also get decent enough combat stats to defend the system against any early game threat except a military behemoth.
I think this is actually better than a citadel, at least in terms of economy (sadly you lose the module bonuses when you do the citadel upgrade, and the citadel techs don't fully make up for them). Citadel's only advantages seem to be military defense and anti-obliterator protection. I'm not sure I see the point of citadels, honestly. Obliterator, Juggernaut, or unspec'd economic will do more offensively to actually win the game for you. I'd rather have a juggernaut to send after the enemy obliterator, than protect one system and hope he doesn't just.. shoot a different system.
By the way: I have seen the AI blow up systems, so it's not an idle threat. I just think there are better ways to handle a hostile obliterator than making a single system extra-shielded.
Economically speaking, the mining or special node researching behemoths also seem a little underwhelming compared to that 50/25% FIDS bonus to your best system. Unless you're Hissho I suppose? Haven't tried them yet.
That being said - I definitely should have gone military (->juggernaut upgrade when available) with my first behemoth. Those things are ridiculous, and you only really need one to handle any military threat and basically win the game. Even when the AI has his own military behemoth, they're not great about upgrading them properly i.e. unlocking extra slots and slot multipliers and filling them all with good modules. After that first military behemoth, your later ones can be dedicated to economic pursuits or whatever else - perhaps helping you churn out more invasion ships to support your juggernaut.
Obliterator is.. well. Really cool. Fun to use. The advantages of wiping out a system instantly are undeniable. But the cooldown and/or strategic resource cost is harsh. I could wipe out an enemy empire with a juggernaut (supported by manpower-moduled invasion ships) faster than the obliterator can recharge for its second shot.
You also might want to look at the tech reduction modules for behemoths. Those 3x behemoths could reduce your tech costs by almost half...
It takes such a massive investment of resources that I'm sure it's not really a viable strategy, but it's fun for teching through the game on normal.