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Would you happen to know if an obliterator destroys the fleets in orbit around the system as well?
Sorry, but your argument is invalid.
https://cdn.discordapp.com/attachments/110745516811264000/475629642611425280/unknown.png
In this screen, the obliterator shot you can see near the Riftborn starting system is actually a "double shot", composed of two obliterator shots fired at the same moment and overlapping.
Next turn :
https://cdn.discordapp.com/attachments/110745516811264000/475630068237074437/unknown.png
The two Obliterator events pop up you can see on the right are saying, consecutively : half of the star system was destroyed, then all of the star system was destroyed.
So, [0xFB] Sublustris : sorry but your counter-argument is invalid :P
Even when a shot gets blocked and you lose half of everything this is a major loss.
I think it would be better it worked similar to raze system option when you conquer a system through ground battle (really good improvement btw).
You lose control over it but planets do not get destroyed. And you have a timer to resettle the planet and get some of your stuff back. That way the attacking player wants to move into the system to stop the enemy from reclaiming it. creating a focuspoint for the war.
Compare it to mine:
https://steamuserimages-a.akamaihd.net/ugc/984485121699912426/0B9294D8A4141A0D78C35B025F728E0F1EE5FE22/
See that symbol to the left of crown symbol of capital? That's the citadel symbol, the one that is absent on the system you show.
Citadel provides permanent 50% shield to the system. System shield improvement also provides 50% shield, but this improvement will be destroyed on impact. System protected by both citadel and shield improvement is invulnarable (100%) to one obliterator shot. You can destroy shield protected system with two shots. You can't destroy citadel-protected system no matter how many shots you make, period.
Just to be sure, what happens when a system is "double shot" while having both Citadel and Shield improvement ? Does the first shot only destroy the Shield and the second one half of the system ? Because if it's so, it's still insanely powerful, especially on a starting system that tends to concentrate a lot of unique improvements and wonders.
If so that would mean you could only effectivly shield (or half effectivly as you still lose half your stuff) as many systems as your behemoth limit? assuming the enemy can doubleshot you.
Because i usually have way more systems than i can have behemoths.
If you nerf it any further, it might not be viable at all, you'll remove all the fun they give.
It's like a nuclear weapon equivalent in Civilization, it gives fear of mutual destruction.
Also compare it to a fleet with planet crackers, capable to come to your capital system and destroy all your planets in just a five-turn charge. And no shield will save you from that.
So landed behemoths have no more upkeep?
That would actually be a good comprimise. Allowing you to have many shield but the high upkeep would make the use of other behemoths nearly impossible.