ENDLESS™ Space 2

ENDLESS™ Space 2

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Pokemastuh Aug 4, 2018 @ 11:31am
How to Hissho
I don't know how. I've tried duking it out to keep my Keii high and I can clearly see that colonizing is like eating broken glass as them so conquering is the way to go but my systems simply do not have the monetary capacity to keep up with the necessities of building a viable fleet nor the size to defend my systems from the constant attacks of pirates who have been given bounties by other empires who are pissed at me for conquering them. Anyone got any tips for playing Hissho without feeling trapped in a dead end expansion and resource-wise?
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Showing 1-14 of 14 comments
Knox Aug 4, 2018 @ 11:42am 
I have had luck with basically only colonizing via conquering. I rush to get ships and start building as soon as possible then attack minor factions. I think going further down the left tree is good to get the extra law slot for gaining Dust and science on defeating an enemy ship. Turns pirates and minor factions into free money research and keii

Still working it out but the Hissho seem to like their home planet and have that way to send resources from other systems to their main one. In the game I just played essentially all planets were sending their food and industry to the main one for it to mass produce ships and people then send them where they needed to go from there.
Percopius Aug 4, 2018 @ 11:50am 
I am playing Hissho. I failed the first time, but now I am 250 turns in current game and doing well. I have 2 behemoths and two fleets with about 300 to 400 dust a turn, although it was tough to get it consistant. I found that I had to specialize almost every planet for dust. Also, I was at war for about 100 turns, which helped get Keii for colonies.

I am playing on the two galazy colliding map, largest size, which forms a natural choke point in the map, and I am playing with 7 other factions. I have only meet two other factions so this helped me have the space to grow, while I was at war with one faction for Keii generation. Also, I am playing on normal diff, endless speed.

My first game I got wrecked as Hissho, but I am learning a lot from this playthough.

Edit: Yeah, as above, I counquered a a few planets, faster than colonizing for sure, but I have more colonized than counquered.
Last edited by Percopius; Aug 4, 2018 @ 11:52am
cernunan Aug 4, 2018 @ 12:16pm 
I am finding the Hissho to be the most difficult race for resource manage so far, with 1000 hours playtime and playing all the races multipule times. Early game for them is severly punishing, expecially if you do not understand the faction mechanics which are pretty different from the other races. I'd say focus on mining upgrades for the behemouth, rely on that for resources at first while working on ship upgrades for conquest. Use colonizing for resources as well, since it takes so long to get a colony up and running.
Last edited by cernunan; Aug 4, 2018 @ 12:17pm
arrak Aug 25, 2018 @ 6:02am 
500 hours of gameplay here.
Hissho: In first try went bankrupt in 17th turn.
In second try planets all go mutunous for reason i know not why, when all looks good
for me. have quite a few Perigrans out there smashing their way around.

Seems like a faktion that is doomed to suffer from heavy depression. Even if the odds are
in their favour.

Its like "Boo hoo....the skies are falling on our heads...crie babies... emotionally conquired,
even if they sucessfully smash their way around ..... what a bunch of losers

Edit: and i exclimate...Loosers.....no to little morale
No morale!

Edit: I respect you if you realy got it right to make a success out of a maloncaly depressive
emotional facktion bound as loosers. There is nothing steel hard about them

After realizing this, i started slaughtering my population for Kei, after my 40th turn....
like when the incas lined up at the inca temple altar, to have their hearts cut out
....was fur eine jammerliche haufen....
Last edited by arrak; Aug 25, 2018 @ 6:26am
Sizzlor Aug 25, 2018 @ 11:51am 
The Hissho are a tall faction. They are only going to have a hand full of good systems despite their ability to have as many systems as they want. The rest are going to be shipping their food and industry home. Early game the focus is on exploration as you get 1 keii when you discover a new system. One of the first things you should do is pass the hatched at home law. It gives your home system a 25% boost to everything. Yes the law cost 1 Keii per system but your going to be diverting all the food and industry from your other systems to your home system to mitigate the cost.

Once all of the basic infastructure is built in like 20 or so turns you can start building ships and expanding. Your only ever going to expand three times. Any more than that and the Keii cost gets crippling. The thing to keep in mind is you can convert the outposts at your leisure when you can afford it. Your first millitary targets should be pirates as you get a bonus for destroying pirate lairs, and minor factions as you can invade them for little effor and take their traits and systems while gaining Keii.

Once you have established your three systems, burned the nearby pirates and captured the nearby minor factions you are ready for war on another faction. For this you want the science per destroyed CP mod on some of your ships, if you can find or afford the dust one do that as well. Your going to want the spoils of war law passed for the extra dust and science per destroyed CP.

Subduing a system gets you a boost of 10 keii when you do it the first time so if your low on keii when you invade you can subdue for the keii then invade again and capture.

I know im a bit hard to understand but I hope this helps.
arrak Aug 25, 2018 @ 12:03pm 
I understand you clearly Sizzlor, and thanx a lot to you for those tips :)
Last edited by arrak; Aug 25, 2018 @ 12:06pm
Leoron Aug 25, 2018 @ 5:47pm 
The Hissho are currently broken right now. The reason is minning probes, the hissho trait makes mining probes give a % of the FIDS a planet would probuce. This % is added to ALL planets on your home system. And the way the Mining probes stack is that the effect is added additively to each probe.

Example if I have two mining probes on a Behemoth and each probe will last for 4 turnes and give 15% of FIDS, the way it works is that the mining probes will last for 8 tunes and give 30% FIDS. now at this point it dosn't seem that bad but if you rush all the research related to mining probes and Behemoths, your probes will give 250% FIDS value and last for 50 turns. remeber this is on each of your homeword planets.

The main problem with this strategy is that you have to last though the start of the game. The best way I've found to do that is to only settle one other system and make sure the system you settle has both titanium and hyperium. After that make sure to semi rush (typicly the 4 or 5th tech) ships since you need to be hyper aggresives.

A big thing to rember about the hisso is that you need to learn how to use your starting Behemoth well. You want to keep your Behemoth on your homeworld (becuse of the +10 FIDS it gives) until your ready to start being aggrisve with it. this is one of the hardest things to time and if you get it wrong you will lose your Behemoth, witch cripples you later on.
templar0122 Aug 25, 2018 @ 7:25pm 
Colonzing isnt really hard for them, its just a lengthy process. Depending on how far the system is from the nearest planet, the Keii to turn the outpost into a colony goes down every turn. Could take 30 turns, could take 60, think the highest I had during my play through was around 60 but it was around midgame.

Usually when you buy it with Keii the first few systems should cost I want to say around 10ish if the system is "maxed out". Then once you go over your system limit, it increases for every system you try to colonize. Ive always found it really easy to maintain high Keii with them, so if I dont want to wait for it to be maxed out, ill go ahead and drop a chunk on it, especially if I was about to battle and knew I was going to make the Keii back quickly.
Sizzlor Aug 25, 2018 @ 8:15pm 
The trick with the Hissho is three fold. Managing your Keii, running a war time economy, and making effective use of observances

Keii is a rescourse the Hissho can spend and if you want to get the advantage you need to spend it. Things like Fealty foundations can give +2 fids per pop but cost 25 keii a peice. There is also the hatched at hom law that can get rather expensive. A small caveat with hatched at home is you can not ship food from a conqured home system to your home system so any extra home systems will cause an increased cost for hatched at home. You also need to make sure you never retreat or lose a ground battle as those will cost you dearly. Retreat is a loss of 10 keii. You also gain more Keii the closer the fight is in terms of power. I believe you get more Keii if you start the war, im not to sure but it feels like it, but I do know that there is a millitarist law that gives 8% keii per home system. The keii powers are also increadibly useful, especially the second one that makes your fleet look tougher. I have had it turn the tide of battle in my favor a couple of times.

A war time economy is what I refer to when using war to generate rescrouces. Any mod, law or tactic that can be used to generate Fidsi is part of a war time econ.

As for Observances the big ones are pop for % dust increase and Pop for keii. Your going to be conqureing a lot of systems and being able to trade a pop for more dust or keii is huge. The last one converts a pop into a 50% food to manpower increase. Not as useful as the other two but still useful on your home system or larger systems to increase man power gains when needed. Just be aware that the observances cycle from dust to man power to keii in that order every election so plan for observance use ahead of time.
arrak Aug 26, 2018 @ 1:41am 
I am still a Noob playing Hissho, even though i have 460 game hours behind me.

--In research tree i see nothing to research to make them happy. I take it that war
makes them happy, so at game start i see all as enemys and shoot all down,
still my population sinks down into anarchy all the time. What am i doing wrong.

--In research i see a +1 pop and +2 pop to Sterile.
Does it mean that i must not teraform past sterile to fertile, and stop teraforming
at sterile.
These two research possibillities tells me there are two possibillities:
Either their happiness is not influenced by planet types, or they are so busy making
war, that they do not have time to teraform something :D

--Reading everything you lads have written here, sounds like the Hissho is Not
meant to be played on a big map, but on a small map.
I only play Spiral 8 the biggest map, with about 4 extra factions extra. That suits my
playstyle.

On a sidenote: At gamestart i popped my main Hero in a fleet of perigrans to go
and beat up all others in the vicinity, intead of popping him on my home.

Edit: Ok....i answered most of my question above by gaming for a while...
Thanx to those that gave all the handy tips in their "above" writing :)
i understand your "tips" better now that i got the game rolling :)
....am getting the hang of it ....
Last edited by arrak; Aug 26, 2018 @ 6:51am
templar0122 Aug 26, 2018 @ 7:25am 
Originally posted by arrak:
I am still a Noob playing Hissho, even though i have 460 game hours behind me.

--In research tree i see nothing to research to make them happy. I take it that war
makes them happy, so at game start i see all as enemys and shoot all down,
still my population sinks down into anarchy all the time. What am i doing wrong.

--In research i see a +1 pop and +2 pop to Sterile.
Does it mean that i must not teraform past sterile to fertile, and stop teraforming
at sterile.
These two research possibillities tells me there are two possibillities:
Either their happiness is not influenced by planet types, or they are so busy making
war, that they do not have time to teraform something :D

--Reading everything you lads have written here, sounds like the Hissho is Not
meant to be played on a big map, but on a small map.
I only play Spiral 8 the biggest map, with about 4 extra factions extra. That suits my
playstyle.

On a sidenote: At gamestart i popped my main Hero in a fleet of perigrans to go
and beat up all others in the vicinity, intead of popping him on my home.

Edit: Ok....i answered most of my question above by gaming for a while...
Thanx to those that gave all the handy tips in their "above" writing :)
i understand your "tips" better now that i got the game rolling :)
....am getting the hang of it ....

you need to be maintaing around 50 Keii to keep your empire "content" anything lower will lead to them becoming mutionious with penalities, higher leads to loyal/estatic which gives bonuses. Other than that, they dont care about planet type at all.

Research wise with the +1 and +2 to pop, i think if you terraform to fertile it will still give you more pop space but im not sure since ive barely terraformed.

You can do Hissho on any size map, lately the only games ive been playing with any fraction is Huge(with difficulty hard or higher) just so I can put every faction in without it being super crowded. My Hissho game is going pretty good, but I float around the different campagins im doing. Just depends on how long/short of a game you want.
Apples Aug 26, 2018 @ 9:08am 
Hissho have a tough start due to the lack of Keii and the inability to mount any decent force against Endless Pirates or other factions on Impossible/Endless at the start.

First thing is you have to be on the defensive, secondly minor factions are your friends, especially when it comes to Pirate spawns.

Best bet is to go for the Behemoth research as soon as the quest is finished, then build defensive Behemoths, the AI (Sophons) will usually start building fleets to defeat them 50-100 turns later, so you need to be ready with an early Juggernaut for that occasion.

But other than attacking Minor civs, you won't be going on the offensive until you get to have decent fleets and/or Juggernauts.



Also build the Endless Wonder before anyone else, as that will give you 1 Keii for 40 turns. Finish any quests you can which will net you even more Keii.

Don't assimilate the minor Civs until you have colonised all the planets available too you, or until they are about to be taken, as you will only increase the Keii cost to colonise.

Don't waste Keii, if you're at 100 buy the Fealty Foundation, even if it's stuck in your queue, you can still gain more Keii, and have that in reserve.




Competitors; 11-12
Speed, Difficulty & Pirates; Endless.
Galaxy Size; Exceptional
Galaxy Density; Low



The AI will struggle with the Vodyani, Hisshos & Unfallen and tends to do badly with them most of the time. Sophons tend to be a good mid-game and then fall flat later on.


Oh and never retreat your early ships.
Last edited by Apples; Aug 26, 2018 @ 9:25am
peddroelm Aug 26, 2018 @ 12:24pm 
v 1.3.3 hissio lets play endless difficulty endless diff pirates https://www.youtube.com/watch?v=9SCAHXxZNUU
Last edited by peddroelm; Aug 26, 2018 @ 12:26pm
mtilsted Aug 27, 2018 @ 10:15am 
Here is what I do:

Hissio has 2 issues. They run out of Dust early, and the number of systems they can colonize early is limited to 3 or 4.

The dust issue is easy to fix: Just switch goverment to industry at the first election. This gives you dust each time a building is completed solving your early dust problems. It also gives you access to 2 vital laws. The first gives extra food to outposts, causing them to grow faster which is vital.

Once you have colonized 3 other systems, switch to the industry law giving you extra resources. That law alone should give you at least 3 extra resources per turn, which you can sell for about 100 dust each turn.

Since Hissio don't get unhappy about "bad" planets, but are limited in the number of initial systems, it's important to get the tech to colonize most planets you have access to. Especially if you have access to lava planets.

Then just go for the medium hunter ship, and let all your systems produce hunters with short range weapons(Require only 1 military upgrade). Then switch your groupnd army to 100% tanks, and attack anyone your closest enemy.

Hint: An interesting thing about the initial economic ship Hissio starts with is that it can also give food bous to a colony, so if you have a neighbour system which is really good, you might want to move the ship there to colonize it faster.

My start build order is: Xeno industry. Then 3 colonizer ships(With extra speed, no armor).
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Date Posted: Aug 4, 2018 @ 11:31am
Posts: 14