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Still working it out but the Hissho seem to like their home planet and have that way to send resources from other systems to their main one. In the game I just played essentially all planets were sending their food and industry to the main one for it to mass produce ships and people then send them where they needed to go from there.
I am playing on the two galazy colliding map, largest size, which forms a natural choke point in the map, and I am playing with 7 other factions. I have only meet two other factions so this helped me have the space to grow, while I was at war with one faction for Keii generation. Also, I am playing on normal diff, endless speed.
My first game I got wrecked as Hissho, but I am learning a lot from this playthough.
Edit: Yeah, as above, I counquered a a few planets, faster than colonizing for sure, but I have more colonized than counquered.
Hissho: In first try went bankrupt in 17th turn.
In second try planets all go mutunous for reason i know not why, when all looks good
for me. have quite a few Perigrans out there smashing their way around.
Seems like a faktion that is doomed to suffer from heavy depression. Even if the odds are
in their favour.
Its like "Boo hoo....the skies are falling on our heads...crie babies... emotionally conquired,
even if they sucessfully smash their way around ..... what a bunch of losers
Edit: and i exclimate...Loosers.....no to little morale
No morale!
Edit: I respect you if you realy got it right to make a success out of a maloncaly depressive
emotional facktion bound as loosers. There is nothing steel hard about them
After realizing this, i started slaughtering my population for Kei, after my 40th turn....
like when the incas lined up at the inca temple altar, to have their hearts cut out
....was fur eine jammerliche haufen....
Once all of the basic infastructure is built in like 20 or so turns you can start building ships and expanding. Your only ever going to expand three times. Any more than that and the Keii cost gets crippling. The thing to keep in mind is you can convert the outposts at your leisure when you can afford it. Your first millitary targets should be pirates as you get a bonus for destroying pirate lairs, and minor factions as you can invade them for little effor and take their traits and systems while gaining Keii.
Once you have established your three systems, burned the nearby pirates and captured the nearby minor factions you are ready for war on another faction. For this you want the science per destroyed CP mod on some of your ships, if you can find or afford the dust one do that as well. Your going to want the spoils of war law passed for the extra dust and science per destroyed CP.
Subduing a system gets you a boost of 10 keii when you do it the first time so if your low on keii when you invade you can subdue for the keii then invade again and capture.
I know im a bit hard to understand but I hope this helps.
Example if I have two mining probes on a Behemoth and each probe will last for 4 turnes and give 15% of FIDS, the way it works is that the mining probes will last for 8 tunes and give 30% FIDS. now at this point it dosn't seem that bad but if you rush all the research related to mining probes and Behemoths, your probes will give 250% FIDS value and last for 50 turns. remeber this is on each of your homeword planets.
The main problem with this strategy is that you have to last though the start of the game. The best way I've found to do that is to only settle one other system and make sure the system you settle has both titanium and hyperium. After that make sure to semi rush (typicly the 4 or 5th tech) ships since you need to be hyper aggresives.
A big thing to rember about the hisso is that you need to learn how to use your starting Behemoth well. You want to keep your Behemoth on your homeworld (becuse of the +10 FIDS it gives) until your ready to start being aggrisve with it. this is one of the hardest things to time and if you get it wrong you will lose your Behemoth, witch cripples you later on.
Usually when you buy it with Keii the first few systems should cost I want to say around 10ish if the system is "maxed out". Then once you go over your system limit, it increases for every system you try to colonize. Ive always found it really easy to maintain high Keii with them, so if I dont want to wait for it to be maxed out, ill go ahead and drop a chunk on it, especially if I was about to battle and knew I was going to make the Keii back quickly.
Keii is a rescourse the Hissho can spend and if you want to get the advantage you need to spend it. Things like Fealty foundations can give +2 fids per pop but cost 25 keii a peice. There is also the hatched at hom law that can get rather expensive. A small caveat with hatched at home is you can not ship food from a conqured home system to your home system so any extra home systems will cause an increased cost for hatched at home. You also need to make sure you never retreat or lose a ground battle as those will cost you dearly. Retreat is a loss of 10 keii. You also gain more Keii the closer the fight is in terms of power. I believe you get more Keii if you start the war, im not to sure but it feels like it, but I do know that there is a millitarist law that gives 8% keii per home system. The keii powers are also increadibly useful, especially the second one that makes your fleet look tougher. I have had it turn the tide of battle in my favor a couple of times.
A war time economy is what I refer to when using war to generate rescrouces. Any mod, law or tactic that can be used to generate Fidsi is part of a war time econ.
As for Observances the big ones are pop for % dust increase and Pop for keii. Your going to be conqureing a lot of systems and being able to trade a pop for more dust or keii is huge. The last one converts a pop into a 50% food to manpower increase. Not as useful as the other two but still useful on your home system or larger systems to increase man power gains when needed. Just be aware that the observances cycle from dust to man power to keii in that order every election so plan for observance use ahead of time.
--In research tree i see nothing to research to make them happy. I take it that war
makes them happy, so at game start i see all as enemys and shoot all down,
still my population sinks down into anarchy all the time. What am i doing wrong.
--In research i see a +1 pop and +2 pop to Sterile.
Does it mean that i must not teraform past sterile to fertile, and stop teraforming
at sterile.
These two research possibillities tells me there are two possibillities:
Either their happiness is not influenced by planet types, or they are so busy making
war, that they do not have time to teraform something :D
--Reading everything you lads have written here, sounds like the Hissho is Not
meant to be played on a big map, but on a small map.
I only play Spiral 8 the biggest map, with about 4 extra factions extra. That suits my
playstyle.
On a sidenote: At gamestart i popped my main Hero in a fleet of perigrans to go
and beat up all others in the vicinity, intead of popping him on my home.
Edit: Ok....i answered most of my question above by gaming for a while...
Thanx to those that gave all the handy tips in their "above" writing :)
i understand your "tips" better now that i got the game rolling :)
....am getting the hang of it ....
you need to be maintaing around 50 Keii to keep your empire "content" anything lower will lead to them becoming mutionious with penalities, higher leads to loyal/estatic which gives bonuses. Other than that, they dont care about planet type at all.
Research wise with the +1 and +2 to pop, i think if you terraform to fertile it will still give you more pop space but im not sure since ive barely terraformed.
You can do Hissho on any size map, lately the only games ive been playing with any fraction is Huge(with difficulty hard or higher) just so I can put every faction in without it being super crowded. My Hissho game is going pretty good, but I float around the different campagins im doing. Just depends on how long/short of a game you want.
First thing is you have to be on the defensive, secondly minor factions are your friends, especially when it comes to Pirate spawns.
Best bet is to go for the Behemoth research as soon as the quest is finished, then build defensive Behemoths, the AI (Sophons) will usually start building fleets to defeat them 50-100 turns later, so you need to be ready with an early Juggernaut for that occasion.
But other than attacking Minor civs, you won't be going on the offensive until you get to have decent fleets and/or Juggernauts.
Also build the Endless Wonder before anyone else, as that will give you 1 Keii for 40 turns. Finish any quests you can which will net you even more Keii.
Don't assimilate the minor Civs until you have colonised all the planets available too you, or until they are about to be taken, as you will only increase the Keii cost to colonise.
Don't waste Keii, if you're at 100 buy the Fealty Foundation, even if it's stuck in your queue, you can still gain more Keii, and have that in reserve.
Competitors; 11-12
Speed, Difficulty & Pirates; Endless.
Galaxy Size; Exceptional
Galaxy Density; Low
The AI will struggle with the Vodyani, Hisshos & Unfallen and tends to do badly with them most of the time. Sophons tend to be a good mid-game and then fall flat later on.
Oh and never retreat your early ships.
Hissio has 2 issues. They run out of Dust early, and the number of systems they can colonize early is limited to 3 or 4.
The dust issue is easy to fix: Just switch goverment to industry at the first election. This gives you dust each time a building is completed solving your early dust problems. It also gives you access to 2 vital laws. The first gives extra food to outposts, causing them to grow faster which is vital.
Once you have colonized 3 other systems, switch to the industry law giving you extra resources. That law alone should give you at least 3 extra resources per turn, which you can sell for about 100 dust each turn.
Since Hissio don't get unhappy about "bad" planets, but are limited in the number of initial systems, it's important to get the tech to colonize most planets you have access to. Especially if you have access to lava planets.
Then just go for the medium hunter ship, and let all your systems produce hunters with short range weapons(Require only 1 military upgrade). Then switch your groupnd army to 100% tanks, and attack anyone your closest enemy.
Hint: An interesting thing about the initial economic ship Hissio starts with is that it can also give food bous to a colony, so if you have a neighbour system which is really good, you might want to move the ship there to colonize it faster.
My start build order is: Xeno industry. Then 3 colonizer ships(With extra speed, no armor).