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UE however is pretty balanced in this matter, so you don't particularly have to assign your first hero for either role. They're usually adaptive enough for the situation they encounter. On the other hand the random start-out roll for Vodyani or Unfallen is a critical issue for them.
As CursedPanther said it is also dependant on faction. If you play Vodyani your hero ship could be retrofitted to help eradicate those two pirate fleets in the vod quest. Their starting hero is best suited for being an admiral anyways.
for UE I use the starter hero for intitially exploring after modifying his ship. I put his points into the planet/system/empire admin buffs though.
I usually move him back to planetside duty pretty quick though. A good benchmark is to move him planetside when you run into your first other faction, but this will depend of course. Bottom line though do not keep him out in space too long.
And as said, Vodyani totally different: I always upgrade his ship and use him and the Wheel to beat the pirate fleet mission and do heave scouting for Essence targets (and speed the "ruins" mission after the pirate mission if I choose that route).
Depending on how you tech, if you go deep into military in the early-mid game, Titanium Electroplating opens up Improved Reactive Plating which does wonders for your hero experience gain - pair him up with an escort ship toting some of those reactive plating modules and even if the escorts, so long as they soak a bunch of damage, it all gets converted into experience for you.
If you want to fight pirates with your hero you can equip him with armor and slugs while building empty ships. You can then enhance the empty ships with missiles and engines, perhaps troop modules but no armor. Your hero can serve as a tank for your fleet early on. If you do that you should research 1 millitary tech early so you can equip the stronger modules.
The reason why you do things like that is because early on dust is way more expendable than industry. You need to return to building system improvements quickly, but you can afford spending some extra dust on ships. It‘s a bit as if you‘d spend dust on system improvements even without having researched the tech to do that.
It really depends on your playstyle and overarching strategy. If you're a heavily expansion and militaristic faction you may want to focus on ships. The thing is though if they're not exploring the galaxy and constantly getting into battles then they're basically just idling. It also depends on pirates too. I just turn pirates off. So in early game with lots of pirates, yeah I could see putting your first couple heroes on fleets being wise.