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Well, the most important thing you have to consider is that there is a stat called diplomatic pressure. There are actions which increase or decrease it.
An empire that deals alot of pressure to another empire can start making demands and if the demand is not met they can impose a penalty on the other faction.The difference to the „trade“ that i mentioned above is that a refusal will end in you getting a strong drawback for several turns (10 in normal i think). Factions that are at war with each other can‘t impose anything to each other. So if someone else deals too much pressure to you, you either have to deal pressure back or declare a war in order to avoid their sanctions (or just deal with the sanctions, which i‘d absolutely advise against since they can be crippling).
I‘m not sure how diplomatic pressure is calculated exactly but your influence production plays a significant role in it (more influence -> deal more pressure) and each war you‘re engaged in gives you a significant setback (that means if you are at war with many factions the other factions that are not at war with you can impose upon you). I guess peace/alliances also give a bonus but i don‘t know about that for sure.
An easy way to improve your pressure is to use the bureaucratic imbroglio but you can keep only one of those active at a time (per empire) and the enemey can use it against you,too.
I tested what would happen if i decided to give them dust myself, using my own influence to initiate the exchange and tested different amounts (after saving and reloading) up to my entire treasury. Invariably, the very next turn, they would show again telling me i didn't give them any dust and their attitude was lowered so for me it's definitely a bug.
now they just spam these pointless messages