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There's as well possibility to increase the pirate spawning around your homesystem and play against the pirate faction if you have time for digging through the gamefiles. In this mode you will start in a bad position, even hopeless. You reached the stars to escape the overlords and find a new place to be called home as the pirates taken over your constellation. It turned out not to be pirates, a blockade of ships from an ancient empire against another side and if you have Vaulters dlc you can pick what side to support because you can boost pirate factions so all it takes are minor factions hostile toward pirates. If you on other hand decide to help the rebellion you gain the title as the commander of the ships and ruler of the system in each smaller faction and gain the right to claim back your home.
Having said that, I will note that I always play on an exceptional-sized galaxy with the maximum number of opponents, and seldom see a competing race start closer than 5 or 6 systems away. However, on higher levels of difficulty the AI starts with more resources (and more ships, I think) so they may run into you so quickly on their voyages of exploration and colonization that it seems like they are closer than they are.
Something that might help: if you choose a spiral-arm galaxy, unless you are right near the center, you will have fewer early major encounters because everyone will be moving up and down the spiral arms and not crossing the empty space in between. You will still have to deal with one or 2 immediate neighbors and possibly one adventurous explorer as well, so you will have to fight at least one war in order to earn your room to turtle, but that is after all part of the game.
Or I suppose you could start on the largest map, in a spiral galaxy, with balanced empire generation, and have fewer opponents. Then you might run into an explorer ship and have to deal with a colony sent out by an empire with colonizers to burn, but you wouldn't be fighting for a home system right away.
But that being stated what I tend to do because I HATE the RTS match style of maps in 4x games is to just set a much larger galaxy than however many players there are. If the game says "recommended for 6 players" then select a galaxy size at least recommended for 10 players if not more. There's lots of different options for you to fiddle with until it's vaguely what you want, and making the galaxy more densely populated with stars can help (so there's more systems to colonize) and iirc there's something else that lets stars be spaced farther apart if you want to avoid a lot of border friction. Likewise the constellation density can be fiddled with, and I personally tend to like just setting up everything to be as big and chaotic as possible. When you choose empire placement being chaotic it really is a crapshoot to where you may end up with a small cluster where most players are crowding you, or you can end up with basically no neighbors anywhere near you.
I think that by far the hardest I ever saw a player get shafted by the RNG of any game was when I had a 6 player game set up like that where I ended up in the roughly third of the galaxy where everybody was, and then followed by endless amounts of empty space on the exact other end at the far side of the galaxy was Unfallen and Cravers, alone and completely isolated from the galaxy.
https://steamuserimages-a.akamaihd.net/ugc/951839822614785473/A991002D176178C9C109EF56AECE1373980D0728/
So that should give you a pretty good idea what kinds of things can happen if you select disc shaped universe with many constellations and completely chaotic. The southeastern sector was also completely isolated, as well as completely unpopulated except for a minor faction. The southwest was were 4 out of 6 players spawned all competing in that little area. The northeast was the unfallen being left alone in a dark room with the cravers for 100 turns. So yes, it is possible to simply tweak the settings a bit and try and see if you get a roll with nearly complete isolation from the rest of the galaxy, but be forewarned that this is just as likely to stick you in an ovrecrowded nightmare. On the plus side, you'll know if you got a bad roll almost immediately. Otherwise if you still want it balanced just select the largest size galaxy possible so it will take more time for anyone to find you or start competing for systems.
These are the settings I choose:
https://steamuserimages-a.akamaihd.net/ugc/940580973408983340/53894740D4699E906EAD752EBA7EF9A5D2F73CE3/
Galaxy size being the most important for determining if another is starting right on top of you. Consider using your 1st patrol and hero to search curiosities. You can make your hero its own fleet through the hero screen. You need to put exploritory tool on their ship if they are not an explorer by default, which requires dust. If I see 3 paths, I will send the explorers in opposite directions and the colony ship inbetween them, search for my first decent colony.
By searching curiosities and with 3 ships scouting, you can know where the strategic and luxury resources are located and the best positions. Those should be your primary concern, along with the required tech to settle early planet types, when settling systems.
In my current game I have cripped my neigbors in strategic resources and am cultivating 10 bluecap molds and eden essence per turn, which are boosting my science and influence dramatically.
https://steamcommunity.com/sharedfiles/filedetails/?id=1524413069
Knowing you local neigborhood will often nudge you in which direction you should be heading.