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So, if you put you ships at a long range row; and the enemy on the other end is placed on a long range row, you will both stay at long range all 3 rounds of combat. But if the enemy was placed at a close range row, he will close on you each round, and be at medium range at round 2, and is nose to nose with you in round 3.
Use other card Battle Tactics
If you're getting outranged it could also be a case of your flotilla set up as ship on different flotillas engage at different times/rounds.
It seems like am never the one having priority of selection. If my opponent selects LONG range, then, we start at long range and I get utterly destroyed.
Why would nayone try to make a short range build then?
Should all ships be LONG range only and never bother using any short range tactics cards?
You can also see what the enemy cards have been used in the past, and try to pick a card that will get you up close fast if possible.
Real life? I can't sneak up on people in real life? .... Yahhh, ok...
Mostly getting opinions here, I was hoping someone would have actual knowledge of how it works.
Is there a priority factor? What makes my choice of tactics get ignored to the favor of my opponent? Is it a hero in the fleet? Higher technology researched? Higher score?
There has to be some logic to this. I appreciate all the inputs, but mostly am still not understanding how this works actually.
The whole "you'll get there eventually" line of thinking can't be right, if it was no one would ever use any short range weapons...
https://www.games2gether.com/endless-space-2/blogs/609-lost-symphony-untold-tales-patch-1-2-18
Long range it is from now on... 100% of the time...
The answer has been provided, multiple times. You're just ignoring it because you don't like it.
Every combat starts at long range.
In following rounds, depending on cards chosen, the combatants will either stay at long range, or close in. You can see which path your ships will take if you select the "advanced" option before combat start.
Your strategy choices are NOT being ignored. Let me repeat that. Your cards are NOT being ignored. Every combat starts at long range. If you choose long range, and your opponent chooses short range, the combat also starts at long range.
If you want to close in, you can choose cards and equip your ships to have good long-range defenses. Or if that's too problematic, go for long range.
Try it. I'll gather a dozen friends, we'll stand in 100-kilometer-wide open field, and you try to sneak up on us.
Space is made of space. You can't "sneak up" to close range without some kind of "stealth" tech that would make you completely invisible to the enemy until you're on top of them. At which point you've already won anyway, so the combat can be just skipped, insta-win. The tech in ES doesn't seem to offer such a stealth capability.
Most importantly, it's a fictional universe. If devs wanted to allow for mid-range or close-range combat start, there's a hundred rationalizations for why it works that way. They haven't, so I can make a hundred rationalizations why it works this way. But both choices have valid rationalizations, and we don't really get to argue "realism" in a game with spaceships, FTL, intelligent trees, and extradimensional beings. We can argue internal consistency, but you didn't present any complaints aside from "me not likey".
Finally, your choices are NOT being ignored. That's how combat currently works. If you provide intelligent feedback instead of having childish tantrums, I'm sure the devs will be glad to hear it.
Go make me a sandwich... Be quiet...
Most of what you wrote is WRONG...
Some lanes DO START at close range EVEN if the opponent selects LONG...
But it's ok, you seem to ba an angru little know it all...
You too can go make me a sandwich, maybe change your tampon?
Ow, such rapier wit. Your deft denigrations douse me in dreadful despair, sir.