Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
pirates receive a lot of money? Better war?
There should have been more options available for interacting with the Pirates. For example, a toggle on their Diplomacy screen to freeze relations with them at the cost of a hit to your Influence, Dust and Science production, representing you sending some representatives over to negotiate with them and to perhaps impress them with free maintenence on their habitation. I don't think they'd turn down experts helping to improve their living conditions.
However, I think that if you're spending that much Dust to give them a better fleet, it should at least get more buffs than it does. I could easily have used that Dust to buy out fleets of my own that outclass the Pirate fleets in every way. If the buffs on the Pirate fleets from supporting them were bigger, and the relations didn't drop quite so fast, I'd call that good enough.
Its more when the AI player 'marks' one of your worlds for attack. You click the marker over that system and it gives you an option to pay off the pirates to not attack
Also I see.