Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are techs that increase that number, there are techs that decrease overcolonization unhappiness, techs and laws that increase happiness in general. There's a tech called Autonomous Administration (can be built in level 4 systems) that removes system from colonization count so you can expand indefinitely. Lastly, there's Saints and Sinners Bill religious law, that locks happiness at content level, so you can ignore overcolonization penalties all together as long as this law is maintained.
For a Game Mode that is ment to teach you how Endless Space 2 plays each time I've hit a wall and restarted the 'Beginners' setup at game launch I literally get more questions the the tutotal answers. Like how long after I take a star in a war can I evac it to remove it from my star count so I am not penlized? How do I curb my pop growth so I am not literally over cap in every system with no where to send them??
So not only do I need said techs I am required to get my Colonlizes to rank 4 to use it?? And if thats true how in such a small number of stars allowed do I do that before over pop forced me to over colonize??
I've once had 25 systems and Ecstatic on every system as the Unfallen before I even had my first level 4 colony, just by building happiness buildings and having governors with the happiness skills maxed out (I guess the vines provide a happiness boost, too).
Again I am playing threw the 'Beginners' mode or option of new game trying to learn this game and how it works compaired to other 4x games I have played. Which goes to my point again that they should tell you this in 'Beginners' to insure you know how to getover being over colonized... Same way they need to explain (if there is one) how to slow down or control population outside of just sending them to other colonizes.
As maybe this is just cause I am still new to the game, but I am getting an issue where I am over pop and over colonized pretty early or mid game in the 'Beginners' launch settiing which is suppose to teach me how the game works. Which bluntly I think it does very poorly as I am often left with more questons then answers which a "Beginners" mode or option or setting should do.
The tutorial, which I haven't done but a friend did, is basically just a mini-guided tutorial to nudge you into the basics of the game. Everything else you simply learn by doing, or by reading - for instance, you can see the entire tech tree from the start. You can just spend a few minutes checking what everything does, and unlocks to get an idea. While I don't really like how small ES2's tech tree is, the fact its pretty small means its also easy to figure it all out.
There isn't anyway to really 'slow' population growth, if you have food, your population is going to grow. The only exception to this would be playing as Riftborn, because they have to 'build' their population and thus, will not actually natively grow - however this doesn't apply to any minor or major populations you pick up throughout the game of course.