ENDLESS™ Space 2

ENDLESS™ Space 2

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LostAngel1000 Jan 22, 2018 @ 10:58pm
How do I expand the Number of Colonized Stars???
Like seriously your 'Beginners' campagine doesn't cover this very very important thing. As now that I am having to fight a war and taking enemies stars.... I am really running into serious issues with happiness due to the number beyond 5 I have...... Since I KNOW there is 0% chance the game assume your only ever going to have 5 stars you own.

How do I expand the number of stars I can colonize without getting a negetive effect.
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xkuripuri Jan 22, 2018 @ 11:15pm 
It's in your government branch techs. T3 and T4 ones, I think. You have two techs, one will give +1 and the other +2. Then after that, there's a System Improvement to build to give you another +1 each time you build it in a system.
LostAngel1000 Jan 22, 2018 @ 11:29pm 
You sure? If so which Techs?? And why doesn't the "Beginners" Tutorial mention this tech at all like maybe the moment you hit your 5th Star System?? I assume the System improvement which expands the number of stars you can own is one of the two techs you mention??
Sublustris Jan 23, 2018 @ 12:31am 
Colonization cap depends on the map size.
There are techs that increase that number, there are techs that decrease overcolonization unhappiness, techs and laws that increase happiness in general. There's a tech called Autonomous Administration (can be built in level 4 systems) that removes system from colonization count so you can expand indefinitely. Lastly, there's Saints and Sinners Bill religious law, that locks happiness at content level, so you can ignore overcolonization penalties all together as long as this law is maintained.
LostAngel1000 Jan 23, 2018 @ 11:16am 
Again wish the 'Beginners' game launch talked about ANY this kind of stuff once you got to the Star cap.... So how do I unlock this sad law which political faction grants me access to it??

For a Game Mode that is ment to teach you how Endless Space 2 plays each time I've hit a wall and restarted the 'Beginners' setup at game launch I literally get more questions the the tutotal answers. Like how long after I take a star in a war can I evac it to remove it from my star count so I am not penlized? How do I curb my pop growth so I am not literally over cap in every system with no where to send them??

So not only do I need said techs I am required to get my Colonlizes to rank 4 to use it?? And if thats true how in such a small number of stars allowed do I do that before over pop forced me to over colonize??
fgalkin Jan 23, 2018 @ 8:25pm 
You can easily have 4-5 colonies over the colonization cap with no problem if you build the happiness improvements. Get transvine as your level 2 system improvement, if you can, that gives you a +15 to approval on that system. Governors are important, too.

I've once had 25 systems and Ecstatic on every system as the Unfallen before I even had my first level 4 colony, just by building happiness buildings and having governors with the happiness skills maxed out (I guess the vines provide a happiness boost, too).
LostAngel1000 Jan 23, 2018 @ 8:40pm 
Originally posted by fgalkin:

I've once had 25 systems and Ecstatic on every system as the Unfallen before I even had my first level 4 colony

Again I am playing threw the 'Beginners' mode or option of new game trying to learn this game and how it works compaired to other 4x games I have played. Which goes to my point again that they should tell you this in 'Beginners' to insure you know how to getover being over colonized... Same way they need to explain (if there is one) how to slow down or control population outside of just sending them to other colonizes.

As maybe this is just cause I am still new to the game, but I am getting an issue where I am over pop and over colonized pretty early or mid game in the 'Beginners' launch settiing which is suppose to teach me how the game works. Which bluntly I think it does very poorly as I am often left with more questons then answers which a "Beginners" mode or option or setting should do.
fgalkin Jan 23, 2018 @ 8:44pm 
Yeah, it's a bit of a learning curve, and the tutorial is useless. Personally, I recommend watching 4X Alchemist's "first 30 turns" videos on Youtube. A lot of the stuff got changed in recent patches, but I've still found them helpful in learning the basics of the game when I was new. Other than that, just read the description of things in the game
Last edited by fgalkin; Jan 23, 2018 @ 8:45pm
xkuripuri Jan 23, 2018 @ 9:59pm 
Originally posted by LostAngel1000:
Originally posted by fgalkin:

I've once had 25 systems and Ecstatic on every system as the Unfallen before I even had my first level 4 colony

Again I am playing threw the 'Beginners' mode or option of new game trying to learn this game and how it works compaired to other 4x games I have played. Which goes to my point again that they should tell you this in 'Beginners' to insure you know how to getover being over colonized... Same way they need to explain (if there is one) how to slow down or control population outside of just sending them to other colonizes.

As maybe this is just cause I am still new to the game, but I am getting an issue where I am over pop and over colonized pretty early or mid game in the 'Beginners' launch settiing which is suppose to teach me how the game works. Which bluntly I think it does very poorly as I am often left with more questons then answers which a "Beginners" mode or option or setting should do.

The tutorial, which I haven't done but a friend did, is basically just a mini-guided tutorial to nudge you into the basics of the game. Everything else you simply learn by doing, or by reading - for instance, you can see the entire tech tree from the start. You can just spend a few minutes checking what everything does, and unlocks to get an idea. While I don't really like how small ES2's tech tree is, the fact its pretty small means its also easy to figure it all out.

There isn't anyway to really 'slow' population growth, if you have food, your population is going to grow. The only exception to this would be playing as Riftborn, because they have to 'build' their population and thus, will not actually natively grow - however this doesn't apply to any minor or major populations you pick up throughout the game of course.
Just necroposting to note that the bug where you have to save and reload the game to get the science techs that increase the colonization limit (but only in the tutorial game) still exists and is still fixed by saving and re-loading the game... but beware, it is not calculating dust upkeep properly and you will find you have a huge deficit after the load up - I was lucky and had a law that I could scrap and remove most of that deficit but that was pure luck and the fact that I and huge numbers of others taking advantage of the free weekend are going to be playing the tutorial to run into this stupid bug more than two years after it was first reported on this discussion board it beyond ridiculous. Don'T expect they will be giving a good impression of their game either... certainly I'm done with it from these bugs - if they can't do the tutorial right (which they have the most testers... sorry players for) then I don't expect the rest of the game to be any better - probably a lot worse... though I have to say that (baring the fany graphics) this is little more than a Masters of Orion clone. *sigh* So many better 4X games they could have cloned but everyone picks that one *sigh*
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Date Posted: Jan 22, 2018 @ 10:58pm
Posts: 9