ENDLESS™ Space 2

ENDLESS™ Space 2

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Etagloc Apr 20, 2019 @ 9:33pm
Does it make sense to keep a system with one planet?
Some missions gives you a new system when you complete them.

Does it make sense to keep that system?.

"It does not have anything sepcial about it, it is just a one planet system"
Last edited by Etagloc; Apr 20, 2019 @ 9:33pm
Originally posted by Mirror:
In my opinion no. The smallest system I would ever grab as a base is 3 planets. Unless said planet/system has a resource I MUST have. If not, then it will always be a no.
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Mirror Apr 20, 2019 @ 9:43pm 
In my opinion no. The smallest system I would ever grab as a base is 3 planets. Unless said planet/system has a resource I MUST have. If not, then it will always be a no.
Spacesuit Spiff Apr 20, 2019 @ 11:09pm 
Even IF the planet has something really good, that's still a no nearly every time. I'd go so far to say this is an incentive to not pick those quest options.
Mirror Apr 20, 2019 @ 11:15pm 
I have run into situations where I am forced to take small systems because they contain rare strategic resources I cant get anywhere else without either fighting many enemies or losing a lot of ships. So always an exception but 95% of the time it will always be a no.
Giga Apr 21, 2019 @ 2:59am 
Originally posted by Etagloc:
Some missions gives you a new system when you complete them.

Does it make sense to keep that system?.

"It does not have anything sepcial about it, it is just a one planet system"
It depends.

If it has specific resources you need, say Quadrinx or a t3, yes, without question. Even if it's 1 planet with only 1 unit, you can easily bump that up to 7 or more depending on heroes and deeds.

If it has high industry-- Say a Burning Gas or a Lava, sure it can be useful to hang on to. Bump up the indy output and then convert it to science or dust. A single Lava at it's smallest, with proper pop slot bonuses, will get you around 1500 Industry to work with. That's usually enough for 3 small ships, 1 medium ship, or 700 dust per turn alone.

If the above doesn't apply....Question this;
* Can I make it into a useful trade base?
* Can I use it as a jumping off/hack point into enemy territory?
* Is it close to a system I do want?

If the answer is yes, then keep it, make use of it. Even the worst systems can be made to churn out dust profits or at least retrofit ships. There's literally no downside to hanging onto a system unless you're say 5 systems over the col cap, so long as you can make a profit or use out of it.
If the answer is no....Yeah, just dump it.
Last edited by Giga; Apr 21, 2019 @ 3:01am
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Date Posted: Apr 20, 2019 @ 9:33pm
Posts: 4