ENDLESS™ Space 2

ENDLESS™ Space 2

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Modding Custom Faction's Home Planet as a Unique Planet
Been ♥♥♥♥♥♥♥ around with the xml files lately seeing exactly what I could do. I've got a UE based custom faction that I'd love to move on with but I'd really like to have Raia as my home planet. I'm the only UE faction in the game I'm playing.

I've searched up and down trying to find an answer to this. I've tried using other mods as a template, searched online, and just did some general experimentation with the xml files. Basically I just want to know if it's at least possible to set Raia as my factions homeworld, and if possible could someone please point me in the right direction in terms of what I need modify to do so.
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Showing 1-6 of 6 comments
@Cinder, yeah actually I was using the Eden mod to see about putting something together on my own. I'll keep trying and see if that comes up with anything. Thanks anyways.
cernunan Apr 18, 2019 @ 3:14pm 
There are a number of posts in the modding section of the G2G (games2gether, the creator forums for the game) forums specifically about modding, I found a few with a quick search which detail modding ways to do this. Don't mind other posters that say they know things they don't know. Some people just like to post to make it seem they know more then they know. A lot.
Last edited by cernunan; Apr 18, 2019 @ 3:15pm
cernunan Apr 18, 2019 @ 3:40pm 
Originally posted by Cinder:
Originally posted by cernunan:
There are a number of posts in the modding section of the G2G (games2gether, the creator forums for the game) forums specifically about modding, I found a few with a quick search. Don't mind other posters that say they know things they don't know. Some people just like to post to make it seem they know more then they know. A lot.
you can kiss my a**, he wants to add a unique planet to his custom race and he cant do it. He can add a unique planet into the rotation BUT he wont be able to add it as a home planet/starting planet. Eden mod has a good base for him to setup his unique, is included in custom, and he can modify the name and stats to fit his needs. I answered in a legit way. Now good day sir!

Originally posted by Tibbs versus Japan:
@Cinder, yeah actually I was using the Eden mod to see about putting something together on my own. I'll keep trying and see if that comes up with anything. Thanks anyways.
In the Simulation subfolder, to create a new unique planetsSimulationDescriptors[UniquePlanet]
For the graphics GUI GuiElements[UniquePlanets]
Huh? I never refereed to you, whoever you are. You should try to be nicer and troll less
cernunan Apr 18, 2019 @ 3:42pm 
Back on topic, trolls aside, you really should hit the modding forums on G2G. they help you actually try to do the things you want to do, without the trolls
Grzemek Apr 19, 2019 @ 12:38am 
Would you mind sharing links to those g2g threads about modding in unique planets as home planets for custom factions? I searched through their Modding forum and found nothing that would help me. The only mention of this was on the Workshop in mods that attempted a similar thing the OP wants and all those modders claim that the game engine straight up disallows it.

EDIT: I thought as much. Looks like it takes a troll to flaunt "lmao ur a troll" at anyone you disagree with.
Last edited by Grzemek; Apr 27, 2019 @ 4:41am
zakesters Jan 26, 2022 @ 1:52pm 
It's a few years out from the OP, but if any of you are still interested in doing this, I can point you in the right direction.

You can't *precisely* set up a situation where you can have a unique planet as a custom homeworld, but you can do practically the same thing with a custom planet type: first you mod the xml files and texture pngs you need for your custom planet type (a tedious but not really difficult process--a good overall guide can be found in the workshop mod called "Example custom planets,") then you set all of its weights in WeightTableDefinitions.xml to zero to prevent the type from spawning throughout the galaxy, and finally you need to add the necessary entries to FactionTratis.xml and GuiElements.xml to make it selectable in the custom factions screen. Now, you'll still need to name your planet manually when the game starts, but, for all intents and purposes, you have your very own unique planet from that point on. The only gameplay difference will be that it won't count as any of the planet classes, but that's of limited effect. (For instance, if you have a quest like "colonize X tundra planets," your custom planet won't ever count for those: obviously you might code the localization text of your type as "Tundra" if that's what your going for, lore-wise, but internally the game will see it as a planet of type "Custom01," "Custom02," or whatever, up to twenty. It also won't count *as a unique planet* because, technically, it isn't, but it *will* of course count for its temperature, size, and fertility types.)
Last edited by zakesters; Jan 26, 2022 @ 2:04pm
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Date Posted: Apr 18, 2019 @ 9:33am
Posts: 6