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I almost never go for wonder victory, soi could be wrong, but thought it wasn't so once.
If you use science behemoths you can cut down research costs by up to 95% for everything except the victory techs. Alot of people report quite fast science victories using that, i absolutely think that the science victory is legit.
Wonder victory might be a bit harder to pull off but it depends on your luck/settings. If you have access to the needed strats it‘s not that much effort.
I finish most of my games by Science or Wonder, depending on race affinity for these victories conditions.
And when i do these victories, only 1 or 2 races are eliminated,
So militaries victories are always far to be reached.
At this time some races on the other side of map are only visited by some explorers ships from my fleets.
It does not change the fact that it is broken, and you should not resort to such tactics.
Granted the victory conditions do not always scale perfectly to map sizes or player numbers, they certainly aren't broken either.
That is just asinine.
Yeah you ain't gonna convince anyone otherwise with that mentality.
There exactly TWO reasons that you can select the victory conditions you prefer:
- User preference varies, and
- Not all victory conditions are appropriate, all the time. Easy example: a "Conquest" victory is pretty silly, without enough factions in the galaxy to support it.
I cannot fathom the thought process that drives you to go for a specific challenge, then complain that it's a challenge. Seriously, WTFL (What The Froot Loop)? If you can't get a specific victory, simply because you keep winning another way, STOP WINNING THAT WAY.Calling the victory conditions "broken" is silly hyperbole, nothing more. If you suggested possible changes, perhaps you'd get somewhere?
Of note: If you want actual difficult play vs. the AI, you can a) make custom factions specifically designed for AI use, and/or b) Use intentionally "gimped" custom factions or the Nakalim (have fun with that, however; it's a slog). I'd suggest online play but...well...no, not at this time; desyncs run amok, at the moment. You should also keep the Pirates at "Normal", max, if you want the main AI factions to be properly strong.
The thing is there is a huge overlap in how the different conditions are achieved. You can't win conquest and neglect economy to pay for fleet upkeep. You can't win science without deterrent fleets to keep enemies at bay though that depends also on difficulty and map settings. You can't win wonder without investing in science and industry production.
Can science and wonder victories be modified? Perhaps though I haven't given much thought to it. Even economic victory can be modified such that being the richest isn't enough and you also have to own certain "financial hub sustems" which may be owned by other factions and you have to capture/assimilate them. In general, I think non-military conditions are not useless but more thought could be put into making them less staightforward to achieve for greater immersion.
Being able to achieve a victory condition basically only by means of disabling the others feels like hacking or cheating, like fixing a broken vase that should not be broken. It may somewhat work in the end, but it does not change the fact that it was broken to begin with, and that it had to be fixed by me. Not only that, it is by no means the same thing as unbroken vase.
Have you guys ever played civilization? With all its flaws, the victory conditions are generally well implemented, certainly much better than in ES. You do not need to disable other victory conditions in order to sucesfully pursue a cultural victory, for instance.
And how is it possible that you do not understand that the fixing of disabling the other victory conditions change the game? The AI will not be able to pursue an economic victory when you are trying a wonder victory, for instance. Everyone will be pursuing this victory condition you set as the only one possible.
How hard it is to understand that a game like this is different from a game where the AI can still win with other victories?
And not only that, have you never ever considered that adaptation to different circunstances is a good thing in a strategy game? In a civ game I may begin trying to win by means of Victory A, and then situation changes so that another victory condition becomes more likely, then I adapt. And then it may change again. And then I may be nearing one victory, while a opponent is nearing another, so I need to fasten mine or slower theirs. This is awesome in strategic games, and if you cancel all victory conditions but one you will destroy this fluidity.
Really, it is unfathomable to me how can you guys not understand some simple things like these.
I agree with allowing the AI the option to pursue any condition it wants though I also understand the personal preferences and play styles of other players that they want to disable certain conditions. As mentioned, gameplay here is asymmetric because of the faction-unique mechanics. On one hand, this forces the human player to adapt instead of always using a fixed "tried and tested" path to victory for every faction. On the other, the AI would have a much harder time exploiting some of these mechanics the more complex they are, which may not be the case for the human player who would then have a huge advantage over the AI.
With this in mind, opening up all conditions for the AI would not really make a huge difference if the AI plays factions with more "complicated" unique mechanics and is therefore unable to exploit them effectively. This is a constant challenge for designing Endless games though I wouldn't call it game breaking as the very same unique mechanics offer the player replayability and moderate gameplay to prevent early steamrolling to some extent.