ENDLESS™ Space 2

ENDLESS™ Space 2

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Truthfully the Tech Tree aggrivates me.
When the game first came out I agreed that the tech tree had some issues, but the box seperation was nice and gave it a modern appeal that muxed the first two games. The new, or rather old tech tree should have stayed in endless space one where it belonged.

I realize now is to little to late, but after playing for a bit more now that I have time, it just feels like I'm clicking whatever, plus I feel like I'm sitting there clicking to long to get to the tech I need. Plus the pictures being small don't make them feel as relevent. At least Endless legend had them more at the forefront.

Why go to endless space ones tech tree why not legend at least.
Another thing is that with every DLC I feel things get changed to much, and that there are things missing. Over half the tech tree is dedicated to the Giants space structures.

ANOTHER thing, why not instead of having three different shop varients just have them open and universal. Meaning you build one and add the pieces after its been constructed so it feels much more substantial rather than just another something.
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Showing 1-7 of 7 comments
A_buckyo Bro Jun 9, 2019 @ 8:18pm 
that was my incomplete rant
Bozobub Jun 9, 2019 @ 9:41pm 
In rough order, with omissions:

  • Different playstyles and different factions definitely benefit from different research strategies. Clicking "whatever" is suboptimal, I promise, if you really meant it that way.

  • Literally nothing has ever been *removed* by an ES2 DLC. Not one single thing. DLCs always *add* something — if nothing else, new music — and the major DLCs also always add one new faction and generally at least one minor faction, along with new gameplay mechanics.

  • No, Behemoths don't take up half the tech tree, nor even a quarter. No techs were removed to place them there, as well.

  • You don't have to specialize behemoths, you know.
Last edited by Bozobub; Jun 9, 2019 @ 9:42pm
Groo the one Jun 10, 2019 @ 12:32am 
Apart from Bozobubs well reasoned points I guess you have to get more used to the tech tree ("cycle"). Not sure what is your total play time - I expect it to be low. No offense.

I have to admit it confused me, when I started to play Endless Space 2 (didn't play Endless Space 1 before). Now I really like it.
Last edited by Groo the one; Jun 10, 2019 @ 12:33am
TGHoly Jun 10, 2019 @ 3:17am 
I also like research Ui in Legend better it's easier to navigate tech from each tier the icon of each tech also look more appeal to click easier to understandable at first glance compare to symbol show in ES2..

While I'm play ES2 long enough to use to it but still didn't mean I like this Ui. (It's so overwhelm me when I pick up the game at first who would know in order to get larger ship I have to go with expansion route instead of military consider all of them is warship...)

after I saw screenshot of beta research screen make me I don't understand why they change to the current one at least give the option to switch between the old one would be nice.

And maybe it's just me but I feel the game has too many tech (too many Improvement), After mid game where I manage to get Carrier tech and enough industrial to get them on the field in 3-5 turn feel like I can random research whatever I want and barely make anything different unlike early game where each choice feel more impact.

Still love the game but can't help to feel that way sometime.
Last edited by TGHoly; Jun 10, 2019 @ 3:19am
Bozobub Jun 10, 2019 @ 5:00am 
I'd prefer something more along the lines of Path of Exile's research tree, myself, but I actually enjoy both ES2 and Stellaris (for that matter, Endless Legend, as well) for their relatively unusual takes on the hoary, old "research tree" concept in general.
Sloan Jun 10, 2019 @ 9:18am 
Originally posted by TGHoly:
It's so overwhelm me when I pick up the game at first who would know in order to get larger ship I have to go with expansion route instead of military consider all of them is warship
Unlocked cells of the law, for the law about the cheapening of the fleet
Bozobub Jun 10, 2019 @ 2:50pm 
Well, in real life, improving agriculture not only increases population, it pumps the economy in general, allows a much larger army (since you can now both pay and feed it), increases citizen happiness, health, and productivity, stabilizes the government, and more. Technologies almost always have influences far outside their own "sphere", sometimes even stronger than the tech's original purpose.

Another real life example: the transistor[en.wikipedia.org], which has continuing, extremely strong ripples of effect in our digital society to this day =) .
Last edited by Bozobub; Jun 10, 2019 @ 2:52pm
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Date Posted: Jun 9, 2019 @ 8:18pm
Posts: 7