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Of note, the Scavenged Ramscoop also boosts *the ship's innate movement points* — 3 for a scout hull, 2 for a small hull, and 1 for larger, IIRC; not sure but it's not 0 — as well, so it's even better than it seems here.
Edit -> To clarify, all bonuses — that I can think of, anyhow — are *additive*, not multiplicative. So two Scavenged Ramscoops = +50% movement; they don't multiply each other.
*shrug* It's not a trivial decision either way. Personally, I calculate exactly how many movement points I would gain/lose, and compare it to the lost evasion. Quite often evasion wins for combat ships and movement for scouts, at least once I have better engines. Scavenged Ramscoops ARE, however, categorically better than any of the "plain", non-resource-using engines.
@ chairman_mentos: No, they're not "OP" at all, if you bother to do a little math.
Furthermore, if I am not mistaken, there is a minimum hit chance of 5% and a maximum hit chance of 95% after Evasion.