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Or just invest in a coordinator ship with a fleet repair module
As it stands I recently started up a game and am on turn 55 with about 120 per turn and cannot afford to repair one of the starting ships that is nearly destroyed...the worst part of this so-called "balance" is I can literally build an upgraded version faster than it will recover from hangar repairs.(it will take the system it is in 3 rounds to make but it will take 5 rounds to repair) obviously if a large fleet suffers heavy damage (which honestly in a victory I rarely see more than one ship take a heavy beating) then yeah obviously sitting and waiting for the repair will be faster but it is silly that a single starting ship costs about 15 turns of early game income to instant repair. That is not balance and frankly makes a game that already takes a long time to play out take even longer.
Like I said EL doesn't have this problem and it is made by the same people and plays very similarly (the combat IMO is way better since you can actually use tactics to outplay a statistically superior enemy but that is a whole different topic)