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b) If they can hack you, you can hack them.
c) You obviously don't understand how offensive hacks work.
Since this, in the game :
- At begining of a game I can upgrade my relationship with minor factions easilly
- At begining and middle i can take some ressource from pirates if i have no other targets
- At middle i can easily attack IA (playing with endless AI and pirates)
- If i can reach the capital of an IA, it's the fiesta...
-- First you can take technologies you have not found
-- You can put out of game its heroes
-- You can ease your invasion...
So, since espionnage, i have far more things i can do to win a game.
So, i do not understand all these complain about espionnage...
...So I can see the point of folks who don't like it so much, even though I don't agree.
Hacking is annoying I only had a regime change happen once in my games. But happened at worst possible time though because it caused overcolonization so getting back to 50% approval to change back was hard.
I get hacked a lot in my current game but fortunaley only place sleepers (try to put up defenses). I have just killed UC so I hope it will be better.
But with Hacking there is
1. No % chance of success/failure given, you just pick a target and throw some poorly described programs on it and 5-15 turns later something happens.
2. The effects on you are overly obscured. I don't bother doing the "find the pixel" hunt on a system when it gets hacked. Whatever it is I can't do anything about it unless its just blatantly obvious subversives and I can do a spy hunt. It becomes just a random bad event.
3. Rewards are iffy, with the nefelim you can't even get tech until late game. And the payoff rarely is worth the extra effort in planning. Especially since the game was designed to be won without it.
4. Allowing revolution from hacking was an awful decision because it has huge consequences and there is literally no way to know it is coming or even how to defend against it. If it is going to have such game changing consequences, in a Strategy game, it needs to be a lot more obvious that you are in danger. Perhaps coloring compromised planets, warnings from advisors, some sort of mechanism to give the strategy player a chance to react to impending revolution.
In all my games, i could never do this.
The game always told me "not enough points" as i try, always.
Hacking do not cause problem for me, IMO it is a big advantage;
But i could never cancel a hack, so that IMO it is impossible to do.
I can play without this, but if i can learn something to do this... i'm interested.
It's just kind of stupid that I can have a maximum approval rating (which would be even higher if it could be) but some outside entity can just hack my government and suddenly everyone hates it and overthrows it.
The reason you are getting so little feedback, BlueAuran, is your attitude on these forums. I DID warn you.