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Unfortunately, they're not lost. They'll wait until spacei s available.
So if you ever have a decrease in population, or moved population from that second system to a third one, those cravers will instantly fill up the empty slot.
I had a similar issue going against the Cravers, went to war, I could swindle both their non-homeworld systems in the negotiations for a truce. But how they ruin planets makes those systems worthless when they otherwise had great planets, and if you take ownership of a system through diplomacy, you also get all the population.
I wish it would throw out the population, or at least the original faction's population, in that scenario.
I couldn't find a proper way to get rid of that population either.
Well, you could scrap all the food improvements and starve them, perhaps?
You'll still be left with a used up world that you cannot get back to normal without mods.
Endless Space 1 already had this mechanic and I thought it was a bummer.
All this high-tech stuff you can research, but you can't undo what the Cravers do to a planet? You can terraform them from being a barren husk or a lava ball to a thriving jungle planet, surely you can undo what the Cravers do. :/
Note; installing that mod requires a new game start, so you can't use it in existing playthroughs.
Be aware that it only takes 1 of whatever population that's up next for pop. growth, so if cravers aren't the next pop.to increment, then you want to wait until they are.
It's plenty useful, but yeah it doesn't offer you the freedom to choose yourself. That being said, you can use luxury resources to increase the chances of a certain population growing. Using it on Cravers would defeat the original purpose of getting rid of cravers though.
Send all your unclean ones to the system.
Then sell the system to someone for something nice. This way you can turn worthless pops into treaure.
You can also support the religious faction to unlock the ability to deny minor factions from breeding so they won;t come back.
this is a pain. but thanks alot for the info here!
But what wouldthe point be? If you purged the pop it would turn against you and rebel eventually anyway. You can always keep a population happy using developments etc but an overpopulated planet will be unhappy. I guess its a way of making you have to expand. But the problem is its just too fast - overpopulation should take hundreds of years not just a few turns. We are talking about there being nowhere to live on a planet - its not likely to happen overnight.