ENDLESS™ Space 2

ENDLESS™ Space 2

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A Table Jan 3, 2018 @ 5:20am
Is there a way to purge a population?
I have plenty of cravers within my empire, that drain alot of my planets to half their usefullness. Aside from evacuating a planet(which is very timeconsuming to rebuild), is there a way to... remove a certain species on all my planets?

(Or are there any mods that allow this? I've been searching for some time, but i might have missed it)
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Showing 1-15 of 45 comments
Bucketsmith Jan 3, 2018 @ 5:59am 
You can use the spaceport to send them to systems that are full.
Unfortunately, they're not lost. They'll wait until spacei s available.
So if you ever have a decrease in population, or moved population from that second system to a third one, those cravers will instantly fill up the empty slot.

I had a similar issue going against the Cravers, went to war, I could swindle both their non-homeworld systems in the negotiations for a truce. But how they ruin planets makes those systems worthless when they otherwise had great planets, and if you take ownership of a system through diplomacy, you also get all the population.
I wish it would throw out the population, or at least the original faction's population, in that scenario.

I couldn't find a proper way to get rid of that population either.
Well, you could scrap all the food improvements and starve them, perhaps?

You'll still be left with a used up world that you cannot get back to normal without mods.
Endless Space 1 already had this mechanic and I thought it was a bummer.
All this high-tech stuff you can research, but you can't undo what the Cravers do to a planet? You can terraform them from being a barren husk or a lava ball to a thriving jungle planet, surely you can undo what the Cravers do. :/

Note; installing that mod requires a new game start, so you can't use it in existing playthroughs.
Shas'O Jan 3, 2018 @ 7:18am 
Tier 1 military tech. on the left-hand side of the tech tree. Allows you to use Chain Gang, which takes 1 population from the system and converts it to 300 manpower. In order to use it you have to have more than 1 pop. on the system and you have to have less than max manpower on your empire.

Be aware that it only takes 1 of whatever population that's up next for pop. growth, so if cravers aren't the next pop.to increment, then you want to wait until they are.
Bucketsmith Jan 3, 2018 @ 7:20am 
Originally posted by Shas'O:
Tier 1 military tech. on the left-hand side of the tech tree. Allows you to use Chain Gang, which takes 1 population from the system and converts it to 300 manpower. In order to use it you have to have more than 1 pop. on the system and you have to have less than max manpower on your empire.

Be aware that it only takes 1 of whatever population that's up next for pop. growth, so if cravers aren't the next pop.to increment, then you want to wait until they are.
That tech would be a lot more useful if you could choose the population yourself.
Shas'O Jan 3, 2018 @ 7:27am 
Originally posted by Bucketsmith:
Originally posted by Shas'O:
Tier 1 military tech. on the left-hand side of the tech tree. Allows you to use Chain Gang, which takes 1 population from the system and converts it to 300 manpower. In order to use it you have to have more than 1 pop. on the system and you have to have less than max manpower on your empire.

Be aware that it only takes 1 of whatever population that's up next for pop. growth, so if cravers aren't the next pop.to increment, then you want to wait until they are.
That tech would be a lot more useful if you could choose the population yourself.

It's plenty useful, but yeah it doesn't offer you the freedom to choose yourself. That being said, you can use luxury resources to increase the chances of a certain population growing. Using it on Cravers would defeat the original purpose of getting rid of cravers though.
Nats Jan 3, 2018 @ 7:41am 
They really need to add some controls such as political decisions to slow the pop increase
chronobomb Jan 3, 2018 @ 1:20pm 
Create a new colony on some worthless sytem with multiple planets and quickly colonize all the planets.

Send all your unclean ones to the system.

Then sell the system to someone for something nice. This way you can turn worthless pops into treaure.

You can also support the religious faction to unlock the ability to deny minor factions from breeding so they won;t come back.
Sublustris Jan 3, 2018 @ 1:23pm 
Originally posted by Nats:
They really need to add some controls such as political decisions to slow the pop increase
There's a law that prohibits minor population from increasing.
Bucketsmith Jan 3, 2018 @ 1:38pm 
Originally posted by 0xFB »Sublustris«:
Originally posted by Nats:
They really need to add some controls such as political decisions to slow the pop increase
There's a law that prohibits minor population from increasing.
Under which category is that? Do you need a tech for it, perhaps?
Sublustris Jan 3, 2018 @ 10:13pm 
Religious
A Table Jan 4, 2018 @ 3:40am 
Well, i appreciate the possible solutions given to me. Perhaps i should just continue queing chaing gang on a plant, but that is very slow and doesn't prevent the planet from being drained fast enough.
さまよう侍 Jan 4, 2018 @ 3:51am 
you cal also send them to a same system then pack them up(raze). newly conquered location is good candidate.
Last edited by さまよう侍; Jan 4, 2018 @ 3:51am
PARAdoxiBLE Jan 4, 2018 @ 9:20am 
As I know, you can attack your civilian ships with privateers. So send pops to a system which is full and attack them with privateers. Then civilian ships with pops orbiting the system will be gone.
Orclover Jan 4, 2018 @ 2:32pm 
Does the tech that allows you to turn a pop into dust also work on Cravers? Might be time to process them for cash. This is something you always have to do as Horatio, Vat what you can and send the rest to boot camp.
Liero Jan 30, 2018 @ 10:48am 
purging mechanic should really be in the game :(

this is a pain. but thanks alot for the info here!
Nats Jan 30, 2018 @ 10:53am 
Originally posted by Liero von Carstein:
purging mechanic should really be in the game :(

this is a pain. but thanks alot for the info here!

But what wouldthe point be? If you purged the pop it would turn against you and rebel eventually anyway. You can always keep a population happy using developments etc but an overpopulated planet will be unhappy. I guess its a way of making you have to expand. But the problem is its just too fast - overpopulation should take hundreds of years not just a few turns. We are talking about there being nowhere to live on a planet - its not likely to happen overnight.
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Date Posted: Jan 3, 2018 @ 5:20am
Posts: 45