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You can avoid this by never merging the Stolen Hero Ship with any other fleet, and just command it to go straight to one of your systems.
You know that your goal is to actually bring him to the academy to complete that quest, and nowhere else? He does NOT become a working hero before you actually did that.
I've never had him being attacked, and I always sent him alone. He was usually never very far away from the academy when I managed to intercept him, so completing the quest was quick'n'easy.
You get to pick whether he becomes an admiral or a governor. IIRC the choice is between seeker or counselor.
if[/i] you pick him to be an admiral, you have to bring him to the academy.
If you pick him to be a governor, you have to bring him to one of your colonies and move the ship into that hangar.
Like I clearly say; it is an acknowledged bug by the devs.
The workaround is to simply not merge him with other fleets and order his single ship to go to one of your colonies. It takes longer this way, but there's no time limit on this stage of the event.
I confirmed this workaround works.
The bug is that the game falsely tags off the ship as destroyed when it is merged into another fleet. Another way around it might have been merging the other fleet into his, but I didn't try that.
Obviously the point to the merging is a speed boost. Through ship modules or another hero with movement bonuses. In this stage of the event, he's not a hero in his own fleet, so you're technically free to add a different hero to it.