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no barrage, there is no way i use turtle knowing that my fleets are missile heavy. also, i'm playing on impossible difficulty, so i'm already pretty familiar with the basic mechanics of this game. also, slugs intercepting missiles has nothing to do with your formation.
Also AI often tries to troll with the flotilla positioning which is probably the number one thing in a succesful battle.
i could do that too, i was at war on three fronts, with the Vodyani, the Unfallen, and the Lumeris. because the Unfallen and the Vodyani are my neighbors, so i declared war on them much earlier than the Lumeris, back then i didn't even have carriers hull, and these older fleets are fitted exclusively with missiles and slugs, not only that, because they were constantly on conquest missions, invading planets, and killing arks, i didn't have the chance to upgrade them to the latest missile tech (which is the purple missiles), but i have no problem decimating the Unfallen fleet and the Vodyani fleet.
the Unfallen fleet uses exclusively missiles (titanium missiles and the red missiles), and the Vodyani uses exclusively beams without slugs, so they cannot intercept my missiles. that's why i had no problem killing them. but the Lumeris are smart, they use slugs and lasers, and with a 26 cp fleet, that's a lot of slugs we are talking about, and based on the dmg output on the Lumeris ships, they most definitely have tier 3 slugs which has the best intercepting ability in game.
http://steamcommunity.com/sharedfiles/filedetails/?id=940579911
I dont know if this happens on luck or that AI makes this intenttionaly, it happened to me twice and its pretty damn impressive if AI did that.
This one time lumeris declared war on me while i was at war with cravers, they took a forward coloony of me they claimed theirs 20 turns ago.
İ manged to rektake the colony and my industry was superb, i was making full size fleets (mid game) every2-3 turns. (riftborn) But i couldnt push any further because the only connection ihad to their space was a wormhole and they lucked it down with a fleet countrering mine.
i coudnt go arround it becaue all other ways were covered by neutral empires.
eg 15+ 1cp ships packing 2-4 missiles each depending on what race is like 5x superior to size 10 fleet of 2cp size 4-5 4cp fleets just because of the massive differance in sheer number of shots per round the 15+ 1cp fleets can dish out.
same is true for using slugs for point defence, far more effective at stopping enemy missiles the higher number of small ships you have packing slugs.
Long range lasers counter slugs. And tiny missile boats counter heavy shields armies / big ships since they have few guns to deal with the sheer number of missiles and they penetrate shields more.
That being said I always use mega tanking ships with shields and massive laser armadas, it just works better for me and how I build the modules on the ships. Lasers and plasma counters everything if you build the fleet right, you don't have to switch depending on enemies. (I am about to win my first Endless difficulty game with this type of fleet so it's not just easy difficulty jibberish.)
One little trick, the tanking ships use shields, while the attacking ships use armor... this confuses the AI a bit so it hasn't a clear thing to counter. Why armor? My attack ships very rarely get hit or even touched in battle. I'd build them naked and it would still work, but production is not hard to find so getting that extra number on defense calms down the AI a bit since your army seems more powerful and they won't delcare war if they see you as more powerful.
Anyway to get back to subject, it's not because you have the most expensive weapons of a certein type that it should be an auto win. If the type of weapons is losing to its exact counter, then i find that to be good game balance.
This is why i love you guys. You dont take away things from the game and sell it as DLC. More free updates!
I love the company policy, if there is a paid expansion coming out i would love to get it.
Huh? There's a lag in your consistency
I feel the same way. Quality of life enhancements and basic rock paper scissors functions should be free. But a bighugeexpansion for money later is also ok.
Well i would declare that you are stupid but someone else did it for me.
There is a difference between loving more free updates, and buying paid updates from people you like. You like them because they also give free updates.