ENDLESS™ Space 2

ENDLESS™ Space 2

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Cadelanne Nov 29, 2016 @ 5:51pm
Star system trade value ?
I just saw an improvement supposed to enhance "Star system trade value" and I don't even know what this is. I suppose that the higher this value is, the better are my trade routes. However I don't know how it works at all.

I don't know what affect this value. Population ? Rare / strategic ressources ? FIDSI ?

I don't know if this value affect any trade roude passing trough this system, or if the only system that have effect on the route efficiency are systems with HQs, or subsidiaries, or both.

I don't even know where it's displayed xD so any help is welcome ;)
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Showing 1-15 of 27 comments
+1
I have the same questions.
Frogsquadron Dec 1, 2016 @ 2:11am 
IIRC, this improvement increases income generated by trade headquarters and subsidiaries.

EDIT: Actually, this increases trade route gains when trade routes go through this system.
Last edited by Frogsquadron; Dec 2, 2016 @ 1:18am
Cadelanne Dec 2, 2016 @ 2:35am 
Ok thanks ! And is there a way to make trade routes go trough different constellations (outside starlanes) ?
Last edited by Cadelanne; Dec 2, 2016 @ 2:39am
Frogsquadron Dec 2, 2016 @ 3:10am 
You gotta unlock wormholes first.
Cadelanne Dec 2, 2016 @ 5:22am 
Originally posted by Frogsquadron:
You gotta unlock wormholes first.

Oh, ok. Thanks again !
bridgeboy69 Jul 1, 2017 @ 9:50am 
Originally posted by Frogsquadron:
IIRC, this improvement increases income generated by trade headquarters and subsidiaries.

EDIT: Actually, this increases trade route gains when trade routes go through this system.

So are you sure of your edit here? I searched for this answer and found this thread.

So if what you are saying is true, then the following is true:

1) Building an improvement to increase Star System Trade value anywhere along a trade route, even if the system has no HQ or Subsidiary, will still be beneficial in that it will increase the value of your trade system altogether since the trade ships pass through the system.

2) Building an improvement to increase Star System Trade value in a system where no trade route passes through is pointless and will not be beneficial in any way.

Please confirm if both of these statements are true. Thanks! :)
Last edited by bridgeboy69; Jul 1, 2017 @ 9:51am
JH Jul 1, 2017 @ 11:09am 
Maybe you can see the effect if you bring up the trade overlay, press space and zoom in or out till it shows the trade value of the systems along your trade route.
Frogsquadron Jul 3, 2017 @ 1:01am 
1) No, Star System Trade Value helps if it's a system w/ a HQ / Sub, or system adjacent to HQ / Sub
2) If there are no adjacent HQ / Sub, building it serves no purpose.

Hope this helps!
Last edited by Frogsquadron; Jul 3, 2017 @ 1:01am
bridgeboy69 Jul 3, 2017 @ 8:51am 
Originally posted by Frogsquadron:
1) No, Star System Trade Value helps if it's a system w/ a HQ / Sub, or system adjacent to HQ / Sub
2) If there are no adjacent HQ / Sub, building it serves no purpose.

Hope this helps!

OK, so it seems like the answer is somewhere in the middle. Star System Trade Value (SSTV) matters if the particular system has a HQ or Sub built in it, obviously, but also Star System Trade Value matters, to perhaps (a lesser degree?) in systems that are adjacent (which is to say, directly connected by a star lane?) to systems which contain a HQ or Sub.

But systems with no HQ or Sub, that are also not directly adjacent to other systems with a HQ or Sub, have no Star System Trade Value whatsoever.

If the above is true, which I understand it is based upon your initial reply, then that makes determining where to build Star System Trade Value improvements not so easy, and takes some careful consideration. As such, I really think the game should alert the player with a pop up or something to alert them when they are queuing a SSTV Improvement in a system where it effectively doesn't do anything. It's just a useless building that wastes production, and continues to cost maintenance for no reason. Just a suggestion :)
Last edited by bridgeboy69; Jul 3, 2017 @ 8:52am
Originally posted by bridgeboy69:
Originally posted by Frogsquadron:
1) No, Star System Trade Value helps if it's a system w/ a HQ / Sub, or system adjacent to HQ / Sub
2) If there are no adjacent HQ / Sub, building it serves no purpose.

Hope this helps!

OK, so it seems like the answer is somewhere in the middle. Star System Trade Value (SSTV) matters if the particular system has a HQ or Sub built in it, obviously, but also Star System Trade Value matters, to perhaps (a lesser degree?) in systems that are adjacent (which is to say, directly connected by a star lane?) to systems which contain a HQ or Sub.

But systems with no HQ or Sub, that are also not directly adjacent to other systems with a HQ or Sub, have no Star System Trade Value whatsoever.

If the above is true, which I understand it is based upon your initial reply, then that makes determining where to build Star System Trade Value improvements not so easy, and takes some careful consideration. As such, I really think the game should alert the player with a pop up or something to alert them when they are queuing a SSTV Improvement in a system where it effectively doesn't do anything. It's just a useless building that wastes production, and continues to cost maintenance for no reason. Just a suggestion :)

Agreed. Or at least, include the explanation of SSTV in some sort of in-game documentation. I'm glad FrogSquadron has done us the kindness of listening and helping, but this kind of information should be obviously easy to access, rather than hidden in a steam forum.
Frogsquadron Jul 4, 2017 @ 5:07am 
Originally posted by Hopefully Humble Tim:
Originally posted by bridgeboy69:

OK, so it seems like the answer is somewhere in the middle. Star System Trade Value (SSTV) matters if the particular system has a HQ or Sub built in it, obviously, but also Star System Trade Value matters, to perhaps (a lesser degree?) in systems that are adjacent (which is to say, directly connected by a star lane?) to systems which contain a HQ or Sub.

But systems with no HQ or Sub, that are also not directly adjacent to other systems with a HQ or Sub, have no Star System Trade Value whatsoever.

If the above is true, which I understand it is based upon your initial reply, then that makes determining where to build Star System Trade Value improvements not so easy, and takes some careful consideration. As such, I really think the game should alert the player with a pop up or something to alert them when they are queuing a SSTV Improvement in a system where it effectively doesn't do anything. It's just a useless building that wastes production, and continues to cost maintenance for no reason. Just a suggestion :)

Agreed. Or at least, include the explanation of SSTV in some sort of in-game documentation. I'm glad FrogSquadron has done us the kindness of listening and helping, but this kind of information should be obviously easy to access, rather than hidden in a steam forum.


Agree on both accounts, I'll pass your feedback on to the design team.
bridgeboy69 Jul 4, 2017 @ 9:57am 
Originally posted by Frogsquadron:


Agree on both accounts, I'll pass your feedback on to the design team.

In the meantime, because the trade values get so ridiculously out of control in late game anyway, I've just been building SSTV improvements everywhere anyway once I run out of other things to build. I'm making so much dust and luxuries anyway, I can't tell if anything changes; unless I was to scrutinize it very closely, but with so much else going on in the game there's little time for that.

But obviously, once things eventually get balanced better, then it will be more of a big deal.
bridgeboy69 Jul 4, 2017 @ 6:16pm 
Originally posted by gravage:
Considering the nature of the "SSTV" improvement I would be surprised if it didn't improve both food and industry production "from Passing Trade Routes" of any system through which a trade route passed.
Me too. However, we have had the dev's rep Frogsquadron state otherwise, but he is also self-admittedly a liaison for information for the dev team, and therefore, I believe it's possible that what he is told to say may not be 100% accurate, due to a misunderstanding, the game not behaving as intended, or otherwise.(And, if you look at all his posts in this thread, the answers he gave were inconsistent with one another...)

EDIT: Wait, what?! The post I just quoted disappeared. I guess you decided to delete it?
Last edited by bridgeboy69; Jul 4, 2017 @ 7:17pm
bridgeboy69 Jul 4, 2017 @ 7:16pm 
Originally posted by gravage:
heheh ... sorry, I'm working on a rewrite because I just noticed something worth mentioning, I'll have it in a few minutes after I check some stats from the prior saves what I noticed.
OK, no problem, I understand how that goes.
gravage Jul 4, 2017 @ 7:16pm 
I did delete it for this rewrite ... sorry. Also I too am OK with any misunderstandings that may have occurred. I fully appreciate Frogsquadron's help with all this. I'll keep experimenting but so far I've noticed something worth mentioning.

I've just built my first system improvement "Solar Security Operations Base" (SSOB) in a system that had a system improvement "Trade Company HQ" and I noticed that:

1.) it did double the "Star System Trade Value" (SSTV) by increasing the Food and Industry production "from Passing Trade Routes" within that same system by %100.

2.) it also nearly doubled SSTV increasing the Food and Industry production "from Passing Trade Routes" within an adjacent system that DID NOT have a system improvement SSOB.

I was not expecting that. So, I now know that placing ONE system improvement SSOB in a system with a system improvement "Trade Company HQ" will improve SSTV for that system and the adjacent systems as well.

Considering the nature of the system improvement SSOB and it's SSTV effect I would not be surprised if building a system improvement SSOB would have the same effect when built as a system improvement within ANY system through which a trade route passed WHETHER OR NOT it had either a system improvement "Trade Company HQ" or "Trade Company Subsidiary".

It's a bit difficult to discern the effect of the system improvement SSOB because the increase in SSTV caused by it is not acknowledged as an itemized production rate increase. It is just expressed within an aggregate in both Food and Industry production rates "from Passing Trade Routes"
Last edited by gravage; Jul 4, 2017 @ 7:31pm
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Date Posted: Nov 29, 2016 @ 5:51pm
Posts: 27