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I have the same questions.
EDIT: Actually, this increases trade route gains when trade routes go through this system.
Oh, ok. Thanks again !
So are you sure of your edit here? I searched for this answer and found this thread.
So if what you are saying is true, then the following is true:
1) Building an improvement to increase Star System Trade value anywhere along a trade route, even if the system has no HQ or Subsidiary, will still be beneficial in that it will increase the value of your trade system altogether since the trade ships pass through the system.
2) Building an improvement to increase Star System Trade value in a system where no trade route passes through is pointless and will not be beneficial in any way.
Please confirm if both of these statements are true. Thanks! :)
2) If there are no adjacent HQ / Sub, building it serves no purpose.
Hope this helps!
OK, so it seems like the answer is somewhere in the middle. Star System Trade Value (SSTV) matters if the particular system has a HQ or Sub built in it, obviously, but also Star System Trade Value matters, to perhaps (a lesser degree?) in systems that are adjacent (which is to say, directly connected by a star lane?) to systems which contain a HQ or Sub.
But systems with no HQ or Sub, that are also not directly adjacent to other systems with a HQ or Sub, have no Star System Trade Value whatsoever.
If the above is true, which I understand it is based upon your initial reply, then that makes determining where to build Star System Trade Value improvements not so easy, and takes some careful consideration. As such, I really think the game should alert the player with a pop up or something to alert them when they are queuing a SSTV Improvement in a system where it effectively doesn't do anything. It's just a useless building that wastes production, and continues to cost maintenance for no reason. Just a suggestion :)
Agreed. Or at least, include the explanation of SSTV in some sort of in-game documentation. I'm glad FrogSquadron has done us the kindness of listening and helping, but this kind of information should be obviously easy to access, rather than hidden in a steam forum.
Agree on both accounts, I'll pass your feedback on to the design team.
In the meantime, because the trade values get so ridiculously out of control in late game anyway, I've just been building SSTV improvements everywhere anyway once I run out of other things to build. I'm making so much dust and luxuries anyway, I can't tell if anything changes; unless I was to scrutinize it very closely, but with so much else going on in the game there's little time for that.
But obviously, once things eventually get balanced better, then it will be more of a big deal.
EDIT: Wait, what?! The post I just quoted disappeared. I guess you decided to delete it?
I've just built my first system improvement "Solar Security Operations Base" (SSOB) in a system that had a system improvement "Trade Company HQ" and I noticed that:
1.) it did double the "Star System Trade Value" (SSTV) by increasing the Food and Industry production "from Passing Trade Routes" within that same system by %100.
2.) it also nearly doubled SSTV increasing the Food and Industry production "from Passing Trade Routes" within an adjacent system that DID NOT have a system improvement SSOB.
I was not expecting that. So, I now know that placing ONE system improvement SSOB in a system with a system improvement "Trade Company HQ" will improve SSTV for that system and the adjacent systems as well.
Considering the nature of the system improvement SSOB and it's SSTV effect I would not be surprised if building a system improvement SSOB would have the same effect when built as a system improvement within ANY system through which a trade route passed WHETHER OR NOT it had either a system improvement "Trade Company HQ" or "Trade Company Subsidiary".
It's a bit difficult to discern the effect of the system improvement SSOB because the increase in SSTV caused by it is not acknowledged as an itemized production rate increase. It is just expressed within an aggregate in both Food and Industry production rates "from Passing Trade Routes"