ENDLESS™ Space 2

ENDLESS™ Space 2

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DrakenKin Dec 8, 2017 @ 7:30am
No vision range modules?
How come?

The Horatio heroes have a bonus % to vision range, but there is no source of it. So it seems pretty useless? But in general it's weird that there are no vision range modules at all in the game.
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nope, there is no vision range module in this game, and i'm still trying to figure out what vision range do in this game especially in battles.
DrakenKin Dec 8, 2017 @ 10:54am 
It does nothing in battles,

All it does is let your fleet see more in the map, which means exploration is easier, you can spot enemy troops from afar, you can see which direction an enemy fleet ran to, and especially important you can spot those edge of the map isolated systems that are hard to spot or take a lot of "shooting in the dark" with probes.
Originally posted by Draken:
It does nothing in battles,

All it does is let your fleet see more in the map, which means exploration is easier, you can spot enemy troops from afar, you can see which direction an enemy fleet ran to, and especially important you can spot those edge of the map isolated systems that are hard to spot or take a lot of "shooting in the dark" with probes.

exactly what I thought. then it seems that this vision range modules will only be useful with scout ships. since we do not use attack ship to scout, and modules on attack ships are too valuable to get wasted on a vision module.
DrakenKin Dec 8, 2017 @ 11:56am 
No, you have 20+ command points, you can have a ship or two there dedicated to giving vision to your fleet. It's just practical to see wide so you can spot the ennemy fleets and move accordingly, basic military intelligence.
redeyedraven Dec 8, 2017 @ 12:00pm 
Also, wide vision-range is very useful early on when you're scouting the nodes in your starting-constellation as probes are slower and need to reload.
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Date Posted: Dec 8, 2017 @ 7:30am
Posts: 5