ENDLESS™ Space 2

ENDLESS™ Space 2

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Fantoche Dec 4, 2017 @ 3:35am
Can you purge pop?
As title. Not trying to play as a huge jerk but my native pops as riftborn are vastly superior to the other pop I start with and don't get me started on the Horatios I rescued.

Even taking a evil hit, I'd like to know if there's a way to purge or otherwise expell extra pops from my empire..
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Showing 1-13 of 13 comments
Mulzaro Dec 4, 2017 @ 3:42am 
There is no actual purge mechanic other than the horatio one where you change the pops to horatios or the Craver feeding pits.

However, there is a workaround and it's actually pretty easy with the Riftborn. You need to make a "prison" planet and send all the other pops there. Then chain gang them one at a time into your manpower pool. Your riftborn population doesn't grow naturally so you can make a full system without them.

Other tactic is to let an enemy to destroy the civilian ships that carry the other pops.
Last edited by Mulzaro; Dec 4, 2017 @ 3:42am
Fantoche Dec 4, 2017 @ 3:43am 
Originally posted by Mulzaro:
There is no actual purge mechanic other than the horatio one where you change the pops to horatios.

However, there is a workaround and it's actually pretty easy with the Riftborn. You need to make a "prison" planet and send all the other pops there. Then chain gang them one at a time into your manpower pool. Your riftborn population doesn't grow naturally so you can make a full system without them.

Other tactic is to let an enemy to destroy the civilian ships that carry the other pops.

I love your prison pop idea!!!
Mulzaro Dec 4, 2017 @ 3:43am 
It's not my idea. I actually read about it on this forum :D
Last edited by Mulzaro; Dec 4, 2017 @ 3:44am
Hurkaleez Dec 4, 2017 @ 10:59am 
How do Horatio convert other pops? I'm ~150d into my first Horatio play and haven't noticed ability to convert other than gene splicing which you only do once.
Mulzaro Dec 4, 2017 @ 11:05am 
Originally posted by Duder:
How do Horatio convert other pops? I'm ~150d into my first Horatio play and haven't noticed ability to convert other than gene splicing which you only do once.

The unique tech in the tier 4 of empire development tree. It allows you to use industry to change other pops into horatios.
Hurkaleez Dec 4, 2017 @ 11:07am 
Originally posted by Mulzaro:
The unique tech in the tier 4 of empire development tree. It allows you to use industry to change other pops into horatios.

Wow, I will have to b-line for that. Thanks man!
Papa Sheep Dec 4, 2017 @ 11:21am 
In some instances you can also send population to other full planets. As far as I'm aware the cargo ships just sit outside orbit until space is available.
E-Wolf Dec 4, 2017 @ 11:38am 
Originally posted by Papa Sheep:
In some instances you can also send population to other full planets. As far as I'm aware the cargo ships just sit outside orbit until space is available.

Send them through ennemy territory :steamsalty:
Mozzy Dec 4, 2017 @ 3:26pm 
Originally posted by Papa Sheep:
In some instances you can also send population to other full planets. As far as I'm aware the cargo ships just sit outside orbit until space is available.

Pretty much this. It's how I do it, and requires no building of special prison planet (although that does sound kinda lore attractive).

Any pop you place in starport with destination flagged as red (system full), will still be sent/purged from that sending system.

Far as I can tell, the civ ships just sit there in space. It sort of but doesnt annoy me too much.

When I can though, since I'm out conquering anyways, another easy option is just send them to a planet you'll evacuate after the possession time goes by. Usually have 1-2 systems in some stage of conquering and the ones I dont keep I just use as nuke planets to purge pop with.

It would be far better if Amplitude just added a feature right into the population screen itself - to purge. Because finding all the pops can sometimes be a chore in large empire.

Kinda like the Horatio splice, this puirge feature ought to just delete whatever # of pop of given species you want, right from the population screen.
Fantoche Dec 4, 2017 @ 3:32pm 
Stellaris did it best.. flag a specie, decide if you purge them, turn them into food, enslave them, make them sub-citizens, etc..
Yes thats the main challenge with Rift Born is that you start with the damn Epistis which is one of the wrost minor civ in the game, there food bonus is abs useless to the Rift Born and they only vote for the Ecologist which is the least useful party in the game.

The only way to get rid of them is to send them to a prison planet or send a transport ship throw enemy territory.

This is why i like the Vodyani so much, because every time after a successful invasion all pop are purged automatically and the Vodyani pop take over the planet.

I really wish the devs can change the starting pop for the Rift Born or just not have a minor civ inside the starting home system.
Last edited by The Mandarin Skyrush; Dec 4, 2017 @ 4:25pm
Powpuppet Dec 5, 2017 @ 5:50am 
Just rush the tech for Chain Gang movement, remove epists and you're done. If they grow too fast, stick them into your spaceport until you have only riftborn with one population slot left, and then systematically move them back one at a time to chain gang them.
Powpuppet Dec 5, 2017 @ 5:51am 
Originally posted by TheMandarin:
Yes thats the main challenge with Rift Born is that you start with the damn Epistis which is one of the wrost minor civ in the game, there food bonus is abs useless to the Rift Born and they only vote for the Ecologist which is the least useful party in the game.

The only way to get rid of them is to send them to a prison planet or send a transport ship throw enemy territory.

This is why i like the Vodyani so much, because every time after a successful invasion all pop are purged automatically and the Vodyani pop take over the planet.

I really wish the devs can change the starting pop for the Rift Born or just not have a minor civ inside the starting home system.
If you make a custom race you can remove the "perk" of starting with epists.
Last edited by Powpuppet; Dec 5, 2017 @ 5:51am
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Date Posted: Dec 4, 2017 @ 3:35am
Posts: 13