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Uh, I guess you could also do some terraforming of planets from one type to another that provides more dust. For, example from Lava into Desert. I guess terraforming to planet types with larger population capacities would also provide more dust as you have more people meaning more yields (terran is decent for that being high pop cap and relatively high dust for comparable planets).
Trade routes can be lucrative, but take a while to set up. In the long run their profits are tremendous and unbounded (they can keep going up), but it's vulnerable to shenanigans in a way that simple dust providing system improvements aren't.
But what I saw gives me Huge boost was a Lumeris hero on a planet with Luxury Deposits (with special tech and hero abilities it gives sh...t time of money) with a Trade Route - made me accidentally won by acquiring f...ck ton of Dust in no time😁
Besides specialising the level-up somewhat on Dust (if you have the right luxury-ressources), having that and developing the level of your worlds gives quite a lot of Dust.
Thank you!
Glad that I've helped.
I still can't decide if it's that the game is complex or it lacks good translation within it or on wikis.
For example there is no clear information on what next hull type that You want to invent excels.
So You're either left to do the hard math by Yourself or find some in web(there is excel Fri with it)
And what if I need to adjust on flow? What if I'm in between teching for bigger hull or get weapon/support/hull tech upgrade?Do I really need to tab out or look on phone for it? Amplitude,fix it. We had better science screen and descriptions in ES 1.
Cheers Man!
You can sort the pop ups by importance. These of low priority will pop up in small boxes to the right in sreen.