ENDLESS™ Space 2

ENDLESS™ Space 2

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Velorace Nov 24, 2017 @ 1:57pm
problems whit retrofiting a ship
Hi i just got a problem whit retrofiting an Explorer class ship whit Riftborn race. the problem is, it currently has 1 probe whit 2 turn cooldowns and two movement modules. i wanted him top have 4 probres and 1 movement type module, but i got TWO problems i can't solve by myself regarding to retrofiting this ship:

1- i created a new design for this ship in the Ship design setting, same hull same everything, except for some modules i changed. even whit a different module setting AND being on my home system, the "Retrofit button" just dont trigger for a reason i dont know.

2- i want to place different probes on the ship. but i dont know which to choose, because the information regarding to Titanium probes and Hyperium probes is kinda unleading. it says over the top (once you select the probe to put on your ship) that one probe has 2 turn cooldown. but once you put it onto your ship (and hover the mouse upon the same module but in a different place - into your ship and not the module selecting above) the cooldown suddenly changes for one turn for no reason (Hyperium probe module says it has 2 turn cooldown between probes but once you place it on a ship it suddenly turns 1 turn for no reason, and Titanium probe module says it has 1 turns cooldown over the module selecting tab but it turns to be 2 turns once you place that same module in a ship) and this creates a question: wich mode actually recharges faster ? Titanium or Hyperium? i can`t say because of that... the information doesnt converge, it seems like.

Does anyone know the answer for any of the issues? thanks. :)
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Showing 1-12 of 12 comments
Groo the one Nov 24, 2017 @ 8:01pm 
1 - Like you wrote, it's a new design you create. If you want to retrofit the "old ships" ("old" existing design) you have to choose the old ships design and modify it. This case you can retrofit the "old ships" (still existing).
Praetorian Nov 24, 2017 @ 8:05pm 
ships are only "connected" if you edit and create a 2 3 4 5 ship as generated by the game. Making a new design is technically a "brand new ship", therefore isn't connected to old ones. Kinda stupid, but at the same time, it can come in handy to have multiple types of the same ship.
Velorace Nov 24, 2017 @ 11:11pm 
ooooooh. then i have to create a new ship design whit the same name as the old one? actually that's the only thing i dint did yet. thanks!

i kinda saw something weird happening once i *DELETED* the original blueprint of that ship. it just dint answered the commands for my retrofit anymore. xD
Velorace Nov 24, 2017 @ 11:23pm 
wait i got a problem... i created a new ship design whit the same name as the previous ship (the ship i want to install a retrofit thingy is Shadow 2) then i created a new design named Shadow 2 too but it just dint... connected it seems. it seems like that whenever i update Shadow 2 Design (a new one i created after i deleted the *original* shadow 2 design) nothing happens and i can't retrofit my Shadow 2 active ship. By deleting its original design, did i killed all potential options to update that ship again? is that what you mean?
Velorace Nov 24, 2017 @ 11:28pm 
also my explorer ship has only one difference from the one i created in the ship design: my explorer ship is level 2 and my explorer ship setting (same hull same name but different modules) is level one. is that the reason because both ship "designs" dont merge?
Proteus Nov 24, 2017 @ 11:29pm 
Of course not.

To retrofit somethign you have to modify an existing design.
All ships you built that are of this design then are eligible for retrofit (also, after modification, the version number of the design is automatically changed to +1)

Like:
You make a design named Hammer and build 7 ships with this design.
Later you modify this design to include better weapons. After confirming the modification, its name automatically changes to "Hammer 2" and all ships you built of this design (i.e. Hammer) are eligible for retrofit.

There is no way to just create another ship design with an existing design name and then have your ships retrofit to this (also meaning that, if you delete a design, all existing ships of that design will be stuck at the tech/upgrade level that the design had when you deleted it)
Last edited by Proteus; Nov 24, 2017 @ 11:30pm
Velorace Nov 24, 2017 @ 11:56pm 
then that means... if i just *deleted* the original Shadow 2 design and i created a New Shadow 2 design, i will never be able to retrofit my already made Shadow 2 ship because i deleted its only one-of-a-kind design???
Proteus Nov 25, 2017 @ 12:02am 
Unfortuately yes.

Also, if you hadn't deleted it, but modified it, the design would have been automatically named "Shadow 2 2" (because the versioning system doesn't care about any numbers you put into your design name)
Tikigod Nov 25, 2017 @ 12:03am 
Originally posted by Velorace:
then that means... if i just *deleted* the original Shadow 2 design and i created a New Shadow 2 design, i will never be able to retrofit my already made Shadow 2 ship because i deleted its only one-of-a-kind design???

Exactly.
Velorace Nov 25, 2017 @ 1:07am 
i knew it. thanks. :/
Surfinite May 30, 2019 @ 2:19pm 
I know I'm resurrecting a very old thread here, but OPs second point didn't get answered, and it's still a problem. Anyone have any ideas??
Bozobub May 30, 2019 @ 3:09pm 
Titanium probes recharge faster, hyperium probes give you an additional probe (3 total, instead of 2) per module. Eventually, you will acquire both heroes and techs that will change this base behavior, but generally, Titanium probes are a bit better, overall, if you have at least 2 mounted anyway. And yes, Titanium probes recharge fully the next turn, Hyperium probes are slower.(again, this changes under certain conditions).
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Date Posted: Nov 24, 2017 @ 1:57pm
Posts: 12