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-You aren't constantly working on 20 quests at a time anymore
-The story quest doesn't straight up win you the game, so it's allowed to progress faster
-Strategic resources are only used in your military, and there's more incentives to actually have a military
-Minor factions aren't as important anymore
-The sega money and focus on presentation means there's a lot of abstraction between a new player and the core gameplay. I suspect the gameplay turns out to be more solid than EL once you get the hang of all the systems (21 hours in I genuinely had no idea how some of them worked still) but idk.
But maybe es2 is a bit monotonous vs el.
https://explorminate.net/2017/05/18/endless-space-2-review/