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It should be a gradual thing that happens at a reduced pace compared to most goings on with your empire.
But instead it's the single thing racing ahead and happening, with you able to research 3-5+ techs starting out in the time it takes you to build a single building on your planet. Considering the tech wheel isn't all that large, initial advancement could definitely do with being slowed by by a good 15-20%.
But then Endless Legends had the same problem to a lesser extent so I suspect it's driven by some quirky system designers preferences and they're very much married to that pacing preference and just really gone all-in with it for Endless Space 2.
*rolls eyes*
Sadly the other side of that psycological "Unlocking lots of toys" appeal is with gamers like myself it ends up giving the impression that a lot of what we're researching is empty, meaningless and we're just wasting time being bogged down with details of obtaining things for nothing and that what we've apparantly 'earned' will never be a realistic consideration to make use of for another 70-100 turns anyway.
Endless Space 2 could really do with finding something else to focus on to act as as its player 'space hats' reward unlocking fix... rather than ripping apart the entire feeling of empire wide research to do the job.
Like maybe introducing a wider scope of things to exploration findings to feel you're accompolishing something through unlocks/obtaining random items there, and then have research pacing to feel more appropriate. :p
The research speed is good and fun. This is how it is meant to be. Your "slow" ideas must have been copy pasted from a crappy 1960 game who none ever played, except few hardcore grandpas who died of old age. So apparently the game isn't for your age group.