ENDLESS™ Space 2

ENDLESS™ Space 2

View Stats:
MaxStr Mar 17, 2017 @ 4:06pm
Research insanely fast?
Like Turn 30: Military Tech 3 with UE researching jack of all trades style no science improvements getting owned by zerg pirates on Slow Gamespeed, fast? XD
Last edited by MaxStr; Mar 17, 2017 @ 4:07pm
< >
Showing 1-5 of 5 comments
DA_Kimika Mar 17, 2017 @ 5:45pm 
Considering you only have to research like what? 4 techs before getting into Tier 3? Not that bad. Techs get more expensive with each tech you research (And based on tier ) if I remember correctly. Meaning you could rush up the military tree... but then all of your other techs are going to be insanely expensive. There's also some balance to work out too.. But still. tier 1-3 is relatively easy to achieve. and gets harder the higher you go up and the overall more techs you have.
MaxStr Mar 18, 2017 @ 2:21am 
Wait wut, so the lower techs get more expensive for each tech you research? In that case seems like it would be smart to just stick to one side and skip most of the lower techs. I wasn't even focusing military at all. Still lightning fast to research either way though. It's not good when I am industry/military production race on slow gamespeed and can't get a ship out before its made obsolete by 2 tiers of tech lol.
Last edited by MaxStr; Mar 18, 2017 @ 2:24am
FreedomFighter Mar 21, 2017 @ 4:57am 
Old tech cost more when you go up new tier but not that by much. This prevent skipping most of them and then aquire like 10 of them within single turn. It cost enough that you would need at lease 1-2 turn to complete it. Consider tier 1 2 and 3 tech cost around 80-2,500 while you can shell out like 5k sci each turn around mid-game.
Tikigod Mar 21, 2017 @ 9:20am 
The rate of research definitely feels far too fast.

It should be a gradual thing that happens at a reduced pace compared to most goings on with your empire.

But instead it's the single thing racing ahead and happening, with you able to research 3-5+ techs starting out in the time it takes you to build a single building on your planet. Considering the tech wheel isn't all that large, initial advancement could definitely do with being slowed by by a good 15-20%.

But then Endless Legends had the same problem to a lesser extent so I suspect it's driven by some quirky system designers preferences and they're very much married to that pacing preference and just really gone all-in with it for Endless Space 2.

"Ohhhh! Lots of tech advancement! I feel super great now and have glowing warm feelings of doing super awesome due to how quickly I'm unlocking stuff!

Now to spend 10 turns to build a single building of the 11 I've unlocked in the last 25 turns, and by the time construction is done I'll have unlocked another 5 buildings! Man I'm sooo friggin awesome at this game to be burning through the tech like this.... all this gratifying unlocking at break neck speed!

NEED MORE SPACE HATS!"

*rolls eyes*

Sadly the other side of that psycological "Unlocking lots of toys" appeal is with gamers like myself it ends up giving the impression that a lot of what we're researching is empty, meaningless and we're just wasting time being bogged down with details of obtaining things for nothing and that what we've apparantly 'earned' will never be a realistic consideration to make use of for another 70-100 turns anyway.

Endless Space 2 could really do with finding something else to focus on to act as as its player 'space hats' reward unlocking fix... rather than ripping apart the entire feeling of empire wide research to do the job.

Like maybe introducing a wider scope of things to exploration findings to feel you're accompolishing something through unlocks/obtaining random items there, and then have research pacing to feel more appropriate. :p
Last edited by Tikigod; Mar 21, 2017 @ 9:41am
76561198119182478 Mar 22, 2017 @ 6:13am 
just because some people are "mentaly slow", doesnt justify dampening the game for the rest of the people.

The research speed is good and fun. This is how it is meant to be. Your "slow" ideas must have been copy pasted from a crappy 1960 game who none ever played, except few hardcore grandpas who died of old age. So apparently the game isn't for your age group.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Mar 17, 2017 @ 4:06pm
Posts: 5